view arogue5/vers.c @ 250:d08f19d529eb

Rogue V5: fix save/restore making levitation, hallucination permanent. Like an earlier bug with detecting monsters, the fuses responsible for ending levitation and hallucination were not recognized by rs_write_daemons(). They got left out of the savefile, so after restoring, the effect never wore off. I think this is the first bugfix I've ever made that reduced the game's difficulty.
author John "Elwin" Edwards
date Wed, 20 Jul 2016 20:44:41 -0400
parents 0ed67132cf10
children
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/*
 * version number.  Whenever a new version number is desired, use
 * sccs to get vers.c.  Environ and encstr are declared here to
 * force them to be loaded before the version number, and therefore
 * not to be written in saved games.
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

char encstr[] = "\354\251\243\332A\201|\301\321p\210\251\327\"\257\365t\341%3\271^`~\203z{\341};\f\341\231\222e\234\351]\321\234";
char version[] = "@(#)vers.c	5.8 (Bell Labs) 1/03/85";
char *release = "5.8.2";