view rogue5/score.h @ 250:d08f19d529eb

Rogue V5: fix save/restore making levitation, hallucination permanent. Like an earlier bug with detecting monsters, the fuses responsible for ending levitation and hallucination were not recognized by rs_write_daemons(). They got left out of the savefile, so after restoring, the effect never wore off. I think this is the first bugfix I've ever made that reduced the game's difficulty.
author John "Elwin" Edwards
date Wed, 20 Jul 2016 20:44:41 -0400
parents f502bf60e6e4
children
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/*
 * Score file structure
 *
 * @(#)score.h	4.6 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

struct sc_ent {
    uid_t sc_uid;
    int sc_score;
    unsigned int sc_flags;
    int sc_monster;
    char sc_name[MAXSTR];
    int sc_level;
    unsigned int sc_time;
};

typedef struct sc_ent SCORE;

void	rd_score(SCORE *top_ten);
void	wr_score(SCORE *top_ten);