Mercurial > hg > early-roguelike
view arogue5/network.h @ 124:d10fc4a065ac
rogue5: ignore the file name stored in the save file.
state.c had put file_name into the save file. The saved value was used
to overwrite file_name on restore. If the save file had been renamed,
unlink(file_name) would then fail, because file_name held the old name.
To avoid breaking savefile compatibility, file_name is still saved, but
it is read back into a temporary buffer and then ignored.
I thought I fixed this already.
author | John "Elwin" Edwards |
---|---|
date | Fri, 16 Jan 2015 13:42:30 -0500 |
parents | 0ed67132cf10 |
children |
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/* * Networking information -- should not vary among networking machines * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #define SYSLEN 9 #define LOGLEN 8 #define NUMNET 6 #undef NUMNET struct network { char *system; char *rogue; }; extern struct network Network[]; /* This system's name -- should not be defined if uname() is available */