view arogue5/network.h @ 85:d852b8f088c5

Refuse to restore if the character is dead. This prevents recovering from death by killing the game between death and exit, producing an automatic save.
author John "Elwin" Edwards
date Fri, 09 Aug 2013 09:34:07 -0700
parents 0ed67132cf10
children
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/* 
 * Networking information -- should not vary among networking machines
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#define SYSLEN 9
#define LOGLEN 8
#define NUMNET 6
#undef NUMNET
struct network {
    char *system;
    char *rogue;
};
extern struct network Network[];

/* This system's name -- should not be defined if uname() is available */