view rogue4/rogue52.sln @ 85:d852b8f088c5

Refuse to restore if the character is dead. This prevents recovering from death by killing the game between death and exit, producing an automatic save.
author John "Elwin" Edwards
date Fri, 09 Aug 2013 09:34:07 -0700
parents 9535a08ddc39
children
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue52", "rogue52.vcproj", "{8D92C587-9CBA-41FE-BB30-F0A7142AC625}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Debug|Win32.ActiveCfg = Debug|Win32
		{8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Debug|Win32.Build.0 = Debug|Win32
		{8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Release|Win32.ActiveCfg = Release|Win32
		{8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal