Mercurial > hg > early-roguelike
view rogue4/rings.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
---|---|
date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
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/* * Routines dealing specifically with rings * * @(#)rings.c 4.13 (Berkeley) 1/28/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include <string.h> #include "rogue.h" /* * ring_on: * Put a ring on a hand */ ring_on() { register THING *obj; register int ring; obj = get_item("put on", RING); /* * Make certain that it is somethings that we want to wear */ if (obj == NULL) return; if (obj->o_type != RING) { if (!terse) msg("it would be difficult to wrap that around a finger"); else msg("not a ring"); return; } /* * find out which hand to put it on */ if (is_current(obj)) return; if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { if ((ring = gethand()) < 0) return; } else if (cur_ring[LEFT] == NULL) ring = LEFT; else if (cur_ring[RIGHT] == NULL) ring = RIGHT; else { if (!terse) msg("you already have a ring on each hand"); else msg("wearing two"); return; } cur_ring[ring] = obj; /* * Calculate the effect it has on the poor guy. */ switch (obj->o_which) { case R_ADDSTR: chg_str(obj->o_ac); break; case R_SEEINVIS: invis_on(); break; case R_AGGR: aggravate(); break; } if (!terse) addmsg("you are now wearing "); msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj)); } /* * ring_off: * Take off a ring */ ring_off() { register int ring; register THING *obj; register char packchar; if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { if (terse) msg("no rings"); else msg("you aren't wearing any rings"); return; } else if (cur_ring[LEFT] == NULL) ring = RIGHT; else if (cur_ring[RIGHT] == NULL) ring = LEFT; else if ((ring = gethand()) < 0) return; mpos = 0; obj = cur_ring[ring]; if (obj == NULL) { msg("not wearing such a ring"); return; } packchar = pack_char(obj); if (dropcheck(obj)) msg("was wearing %s(%c)", inv_name(obj, TRUE), packchar); } /* * gethand: * Which hand is the hero interested in? */ gethand() { register int c; for (;;) { if (terse) msg("left or right ring? "); else msg("left hand or right hand? "); if ((c = readchar()) == ESCAPE) return -1; mpos = 0; if (c == 'l' || c == 'L') return LEFT; else if (c == 'r' || c == 'R') return RIGHT; if (terse) msg("L or R"); else msg("please type L or R"); } } /* * ring_eat: * How much food does this ring use up? */ ring_eat(hand) register int hand; { if (cur_ring[hand] == NULL) return 0; switch (cur_ring[hand]->o_which) { case R_REGEN: return 2; case R_SUSTSTR: case R_SUSTARM: case R_PROTECT: case R_ADDSTR: case R_STEALTH: return 1; case R_SEARCH: case R_ADDHIT: case R_ADDDAM: return (rnd(3) == 0); case R_DIGEST: return -rnd(2); case R_SEEINVIS: return (rnd(5) == 0); default: return 0; } } /* * ring_num: * Print ring bonuses */ char * ring_num(obj) register THING *obj; { static char buf[5]; if (!(obj->o_flags & ISKNOW)) return ""; switch (obj->o_which) { case R_PROTECT: case R_ADDSTR: case R_ADDDAM: case R_ADDHIT: buf[0] = ' '; strcpy(&buf[1], num(obj->o_ac, 0, RING)); otherwise: return ""; } return buf; }