view xrogue/list.c @ 176:db1c9a21a7c3

srogue: prevent overflowing the score file name. If SCOREFILE is not defined, roguehome() is called to find a directory for the score file. It copies up to PATH_MAX-20 bytes from an environment variable to a static buffer. Later these are strcpy()'d to scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and PATH_MAX is at least 256. On Linux, it happens to be 4096. I haven't yet managed to crash or exploit it, but there are surely no beneficial consequences, so roguehome() has been modified to check the length, and the string it returns is also checked in main().
author John "Elwin" Edwards
date Sun, 02 Aug 2015 12:14:47 -0400
parents ce0cf824c192
children f54901b9c39b
line wrap: on
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/*
    list.c - Functions for dealing with linked lists of goodies
   
    XRogue: Expeditions into the Dungeons of Doom
    Copyright (C) 1991 Robert Pietkivitch
    All rights reserved.
    
    Based on "Advanced Rogue"
    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
    All rights reserved.

    Based on "Rogue: Exploring the Dungeons of Doom"
    Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
    All rights reserved.
    
    See the file LICENSE.TXT for full copyright and licensing information.
*/

#include <stdlib.h>
#include <string.h>
#include <curses.h>
#include "rogue.h"

/*
 * detach:
 *      Takes an item out of whatever linked list it might be in
 */

_detach(list, item)
register struct linked_list **list, *item;
{
    if (*list == item)
        *list = next(item);
    if (prev(item) != NULL) item->l_prev->l_next = next(item);
    if (next(item) != NULL) item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *      add an item to the head of a list
 */

_attach(list, item)
register struct linked_list **list, *item;
{
    if (*list != NULL)
    {
        item->l_next = *list;
        (*list)->l_prev = item;
        item->l_prev = NULL;
    }
    else
    {
        item->l_next = NULL;
        item->l_prev = NULL;
    }

    *list = item;
}

/*
 * o_free_list:
 *      Throw the whole object list away
 */

_o_free_list(ptr)
register struct linked_list **ptr;
{
    register struct linked_list *item;

    while (*ptr != NULL)
    {
        item = *ptr;
        *ptr = next(item);
        o_discard(item);
    }
}

/*
 * o_discard:
 *      free up an item and its object(and maybe contents)
 */

o_discard(item)
register struct linked_list *item;
{
    register struct object *obj;

    obj = OBJPTR(item);
    if (obj->contents != NULL)
        o_free_list(obj->contents);
    total -= 2;
    FREE(obj);
    FREE(item);
}

/*
   r_free_fire_list
       Throw the whole list of fire monsters away. But don't
       discard the item (monster) itself as that belong to mlist.
*/

_r_free_fire_list(ptr)
register struct linked_list **ptr;
{
    register struct linked_list *item;

        while (*ptr != NULL)
        {
            item = *ptr;
            *ptr = next(item);
            free(item);
        }
}
/*
 * r_free_list:
 *      Throw the whole list of room exits away
 */

_r_free_list(ptr)
register struct linked_list **ptr;
{
    register struct linked_list *item;

    while (*ptr != NULL)
    {
        item = *ptr;
        *ptr = next(item);
        r_discard(item);
    }
}

/*
 * r_discard:
 *      free up an item and its room
 */

r_discard(item)
register struct linked_list *item;
{
    total -= 2;
    FREE(DOORPTR(item));
    FREE(item);
}

/*
 * t_free_list:
 *      Throw the whole thing list away
 */

_t_free_list(ptr)
register struct linked_list **ptr;
{
    register struct linked_list *item;

    while (*ptr != NULL)
    {
        item = *ptr;
        *ptr = next(item);
        t_discard(item);
    }
}

/*
 * t_discard:
 *      free up an item and its thing
 */

t_discard(item)
register struct linked_list *item;
{
    register struct thing *tp;

    total -= 2;
    tp = THINGPTR(item);
    if (tp->t_name != NULL) FREE(tp->t_name);
    if (tp->t_pack != NULL)
        o_free_list(tp->t_pack);
    FREE(tp);
    FREE(item);
}

/*
 * destroy_item:
 *      get rid of an item structure -- don't worry about contents
 */

destroy_item(item)
register struct linked_list *item;
{
    total--;
    FREE(item);
}

/*
 * new_item
 *      get a new item with a specified size
 */

struct linked_list *
new_item(size)
int size;
{
    register struct linked_list *item;

    if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
        msg("Ran out of memory for header after %d items", total);
    if ((item->l_data = new(size)) == NULL)
        msg("Ran out of memory for data after %d items", total);
    item->l_next = item->l_prev = NULL;
    memset(item->l_data,0,size);
    return item;
}

/*
 * creat_item:
 *      Create just an item structure -- don't make any contents
 */

struct linked_list *
creat_item()
{
    register struct linked_list *item;

    if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
        msg("Ran out of memory for header after %d items", total);
    item->l_next = item->l_prev = NULL;
    return item;
}

char *
new(size)
int size;
{
    register char *space = ALLOC(size);

    if (space == NULL) {
        sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
                md_memused(), size);
        fatal(prbuf);
    }
    total++;
    return space;
}