Mercurial > hg > early-roguelike
view arogue5/encumb.c @ 244:ded75a57405c
Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg(). Rogue V4 left this
prompt on the screen after displaying the discovery list. Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.
Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
author | John "Elwin" Edwards |
---|---|
date | Sun, 24 Apr 2016 13:33:17 -0400 |
parents | 56e748983fa8 |
children |
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/* * Stuff to do with encumberence * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Super-Rogue" * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" int packweight(void); /* * updpack: * Update his pack weight and adjust fooduse accordingly */ void updpack(bool getmax) { reg int topcarry, curcarry; if (getmax) pstats.s_carry = totalenc(); /* get total encumb */ curcarry = packweight(); /* get pack weight */ topcarry = pstats.s_carry / 5; /* 20% of total carry */ if(curcarry > 4 * topcarry) { if(rnd(100) < 80) foodlev = 3; /* > 80% of pack */ } else if(curcarry > 3 * topcarry) { if(rnd(100) < 60) foodlev = 2; /* > 60% of pack */ } else foodlev = 1; /* <= 60% of pack */ pstats.s_pack = curcarry; /* update pack weight */ } /* * packweight: * Get the total weight of the hero's pack */ int packweight(void) { reg struct object *obj; reg struct linked_list *pc; reg int weight; weight = 0; for(pc = pack ; pc != NULL ; pc = next(pc)) { obj = OBJPTR(pc); weight += itemweight(obj); } if(weight < 0) /* in case of amulet */ weight = 0; if(ISWEARING(R_HEAVY)) weight += weight / 4; return(weight); } /* * itemweight: * Get the weight of an object */ int itemweight(struct object *wh) { reg int weight; reg int ac; weight = wh->o_weight; /* get base weight */ switch(wh->o_type) { case ARMOR: /* * subtract 10% for each enchantment * this will add weight for negative items */ ac = armors[wh->o_which].a_class - wh->o_ac; weight = ((weight*10) - (weight*ac)) / 10; if (weight < 0) weight = 0; when WEAPON: if ((wh->o_hplus + wh->o_dplus) > 0) weight /= 2; } if(wh->o_flags & ISCURSED) weight += weight / 5; /* 20% more for cursed */ weight *= wh->o_count; return(weight); } /* * playenc: * Get hero's carrying ability above norm */ int playenc(void) { return ((str_compute()-8)*50); } /* * totalenc: * Get total weight that the hero can carry */ int totalenc(void) { reg int wtotal; wtotal = NORMENCB + playenc(); switch(hungry_state) { case F_OKAY: case F_HUNGRY: ; /* no change */ when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */ when F_FAINT: wtotal /= 2; /* 50% off faint */ } return(wtotal); } /* * whgtchk: * See if the hero can carry his pack */ void wghtchk(void) { reg int dropchk, err = TRUE; reg char ch; inwhgt = TRUE; if (pstats.s_pack > pstats.s_carry) { ch = CCHAR( mvwinch(stdscr, hero.y, hero.x) ); if((ch != FLOOR && ch != PASSAGE)) { extinguish(wghtchk); fuse(wghtchk,NULL,1,AFTER); inwhgt = FALSE; return; } extinguish(wghtchk); msg("Your pack is too heavy for you"); do { dropchk = drop(NULL); if(dropchk == FALSE) { mpos = 0; msg("You must drop something"); } if(dropchk == TRUE) err = FALSE; } while(err); } inwhgt = FALSE; } /* * hitweight: * Gets the fighting ability according to current weight * This returns a +1 hit for light pack weight * 0 hit for medium pack weight * -1 hit for heavy pack weight */ int hitweight(void) { return(2 - foodlev); }