Mercurial > hg > early-roguelike
view arogue5/list.c @ 244:ded75a57405c
Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg(). Rogue V4 left this
prompt on the screen after displaying the discovery list. Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.
Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
author | John "Elwin" Edwards |
---|---|
date | Sun, 24 Apr 2016 13:33:17 -0400 |
parents | 56e748983fa8 |
children | 0250220d8cdd |
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/* * Functions for dealing with linked lists of goodies * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include "curses.h" #include "rogue.h" /* * detach: * Takes an item out of whatever linked list it might be in */ void _detach(struct linked_list **list, struct linked_list *item) { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: * add an item to the head of a list */ void _attach(struct linked_list **list, struct linked_list *item) { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * o_free_list: * Throw the whole object list away */ void _o_free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); o_discard(item); } } /* * o_discard: * free up an item and its object(and maybe contents) */ void o_discard(struct linked_list *item) { register struct object *obj; obj = OBJPTR(item); if (obj->contents != NULL) o_free_list(obj->contents); total -= 2; FREE(item->l_data); FREE(item); } /* * t_free_list: * Throw the whole thing list away */ void _t_free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); t_discard(item); } } /* * t_discard: * free up an item and its thing */ void t_discard(struct linked_list *item) { total -= 2; FREE(item->l_data); FREE(item); } /* * destroy_item: * get rid of an item structure -- don't worry about contents */ void destroy_item(struct linked_list *item) { total--; FREE(item); } /* * new_item * get a new item with a specified size */ struct linked_list * new_item(int size) { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); if ((item->l_data = new(size)) == NULL) msg("Ran out of memory for data after %d items", total); item->l_next = item->l_prev = NULL; return item; } /* * creat_item: * Create just an item structure -- don't make any contents */ struct linked_list * creat_item(void) { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); item->l_next = item->l_prev = NULL; return item; } char * new(int size) { register char *space = ALLOC(size); static char errbuf[LINELEN]; if (space == NULL) { sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).", md_memused(), size); fatal(errbuf); } total++; return space; }