Mercurial > hg > early-roguelike
view arogue5/rings.c @ 244:ded75a57405c
Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg(). Rogue V4 left this
prompt on the screen after displaying the discovery list. Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.
Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
author | John "Elwin" Edwards |
---|---|
date | Sun, 24 Apr 2016 13:33:17 -0400 |
parents | 56e748983fa8 |
children |
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/* * routines dealing specifically with rings * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" #include <stdlib.h> #include <string.h> /* * how much food does this ring use up? */ int ring_eat(int hand) { if (cur_ring[hand] == NULL) return 0; switch (cur_ring[hand]->o_which) { case R_VAMPREGEN: return 3; case R_REGEN: return 2; case R_HEALTH: case R_SUSABILITY: return 1; case R_SEARCH: case R_SEEINVIS: return (rnd(100) < 33); case R_DIGEST: if (cur_ring[hand]->o_ac >= 0) return (-(cur_ring[hand]->o_ac)-1); else return (-(cur_ring[hand]->o_ac)); } return 0; } void ring_on(struct object *obj) { register int save_max; char buf[LINELEN]; /* * Calculate the effect it has on the poor guy. */ switch (obj->o_which) { case R_ADDSTR: save_max = max_stats.s_str; chg_str(obj->o_ac); max_stats.s_str = save_max; when R_ADDHIT: pstats.s_dext += obj->o_ac; when R_ADDINTEL: pstats.s_intel += obj->o_ac; when R_ADDWISDOM: pstats.s_wisdom += obj->o_ac; when R_SEEINVIS: turn_on(player, CANSEE); msg("Your eyes begin to tingle"); light(&hero); mvwaddch(cw, hero.y, hero.x, PLAYER); when R_AGGR: aggravate(); when R_WARMTH: turn_on(player, NOCOLD); when R_FIRE: turn_on(player, NOFIRE); when R_LIGHT: { if(roomin(&hero) != NULL) { light(&hero); mvwaddch(cw, hero.y, hero.x, PLAYER); } } when R_SEARCH: start_daemon(ring_search, 0, AFTER); when R_TELEPORT: start_daemon(ring_teleport, 0, AFTER); } status(FALSE); if (r_know[obj->o_which] && r_guess[obj->o_which]) { free(r_guess[obj->o_which]); r_guess[obj->o_which] = NULL; } else if (!r_know[obj->o_which] && askme && (obj->o_flags & ISKNOW) == 0 && r_guess[obj->o_which] == NULL) { msg(terse ? "Call it: " : "What do you want to call it? "); if (get_str(buf, msgw) == NORM) { r_guess[obj->o_which] = new((unsigned int) strlen(buf) + 1); strcpy(r_guess[obj->o_which], buf); } msg(""); } } /* * print ring bonuses */ char * ring_num(struct object *obj) { static char buf[5]; if (!(obj->o_flags & ISKNOW)) return ""; switch (obj->o_which) { case R_PROTECT: case R_ADDSTR: case R_ADDDAM: case R_ADDHIT: case R_ADDINTEL: case R_ADDWISDOM: case R_DIGEST: buf[0] = ' '; strcpy(&buf[1], num(obj->o_ac, 0)); when R_AGGR: case R_LIGHT: case R_HEAVY: case R_TELEPORT: if (obj->o_flags & ISCURSED) return " cursed"; else return ""; otherwise: return ""; } return buf; } /* * Return the effect of the specified ring */ int ring_value(int type) { int result = 0; if (ISRING(LEFT_1, type)) result += cur_ring[LEFT_1]->o_ac; if (ISRING(LEFT_2, type)) result += cur_ring[LEFT_2]->o_ac; if (ISRING(LEFT_3, type)) result += cur_ring[LEFT_3]->o_ac; if (ISRING(LEFT_4, type)) result += cur_ring[LEFT_4]->o_ac; if (ISRING(RIGHT_1, type)) result += cur_ring[RIGHT_1]->o_ac; if (ISRING(RIGHT_2, type)) result += cur_ring[RIGHT_2]->o_ac; if (ISRING(RIGHT_3, type)) result += cur_ring[RIGHT_3]->o_ac; if (ISRING(RIGHT_4, type)) result += cur_ring[RIGHT_4]->o_ac; return(result); }