Mercurial > hg > early-roguelike
view arogue7/network.h @ 244:ded75a57405c
Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg(). Rogue V4 left this
prompt on the screen after displaying the discovery list. Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.
Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
author | John "Elwin" Edwards |
---|---|
date | Sun, 24 Apr 2016 13:33:17 -0400 |
parents | adfa37e67084 |
children |
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/* * network.h - networking setup * * Advanced Rogue * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Note that networking is set up for machines that can communicate * via some system such as uucp. The mechanism listed here uses * uux and assumes that the target machine allows access to the * game via the uux command. NETCOMMAND must be defined if networking * is desired. */ /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ /* Networking information -- should not vary among networking machines */ #define SYSLEN 9 #define LOGLEN 8 #undef NUMNET /* 1 */ struct network { char *system; char *rogue; }; extern struct network Network[]; /* This system's name -- should not be defined if uname() is available */ #undef SYSTEM /* "ihesa" */