view rogue3/armor.c @ 244:ded75a57405c

Rogue V4, V5: fix messages when viewing the identified items. The functions for displaying the list of identified items begin by prompting for the category of item, using msg(). Rogue V4 left this prompt on the screen after displaying the discovery list. Rogue V5 erased the message window even if the process of printing the list created another message which the player had not read. Messages are now cleared in endline(), which is capable of checking whether clearing should be done.
author John "Elwin" Edwards
date Sun, 24 Apr 2016 13:33:17 -0400
parents 527e2150eaf0
children
line wrap: on
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/*
 * This file contains misc functions for dealing with armor
 * @(#)armor.c	3.9 (Berkeley) 6/15/81
 * 
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include "rogue.h"

/*
 * wear:
 *	The player wants to wear something, so let him/her put it on.
 */

void
wear()
{
    register struct linked_list *item;
    register struct object *obj;

    if (cur_armor != NULL)
    {
	addmsg("You are already wearing some");
	if (!terse)
	    addmsg(".  You'll have to take it off first");
	endmsg();
	after = FALSE;
	return;
    }
    if ((item = get_item("wear", ARMOR)) == NULL)
	return;
    obj = (struct object *) ldata(item);
    if (obj->o_type != ARMOR)
    {
	msg("You can't wear that.");
	return;
    }
    waste_time();
    if (!terse)
	addmsg("You are now w");
    else
	addmsg("W");
    msg("earing %s.", a_names[obj->o_which]);
    cur_armor = obj;
    obj->o_flags |= ISKNOW;
}

/*
 * take_off:
 *	Get the armor off of the players back
 */

void
take_off()
{
    register struct object *obj;

    if ((obj = cur_armor) == NULL)
    {
	if (terse)
		msg("Not wearing armor");
	else
		msg("You aren't wearing any armor");
	return;
    }
    if (!dropcheck(cur_armor))
	return;
    cur_armor = NULL;
    if (terse)
	addmsg("Was");
    else
	addmsg("You used to be ");
    msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
}

/*
 * waste_time:
 *	Do nothing but let other things happen
 */

void
waste_time()
{
    do_daemons(BEFORE);
    do_fuses(BEFORE);
    do_daemons(AFTER);
    do_fuses(AFTER);
}