view rogue5/scedit.c @ 244:ded75a57405c

Rogue V4, V5: fix messages when viewing the identified items. The functions for displaying the list of identified items begin by prompting for the category of item, using msg(). Rogue V4 left this prompt on the screen after displaying the discovery list. Rogue V5 erased the message window even if the process of printing the list created another message which the player had not read. Messages are now cleared in endline(), which is capable of checking whether clearing should be done.
author John "Elwin" Edwards
date Sun, 24 Apr 2016 13:33:17 -0400
parents f502bf60e6e4
children 3d4252fa2ed3
line wrap: on
line source

/*
 * score editor
 *
 * @(#)score.c	4.6 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

# include   <curses.h>
# include	<stdio.h>
# include	<signal.h>
# include	<ctype.h>

#ifndef TRUE
# define	TRUE	1
#endif
# define	FALSE	0
# define	RN	(((seed = seed*11109+13849) >> 16) & 0xffff)

# define	MAXSTR	80

# include	"score.h"

SCORE	top_ten[10];

char	buf[BUFSIZ],
	*reason[] = {
		"killed",
		"quit",
		"A total winner",
		"killed with amulet",
	};

int	seed;
FILE	*inf;

struct passwd	*getpwnam();
int do_comm();
int pr_score(SCORE *, int);

int
main(int ac, char *av[])
{
	char	*scorefile;
	FILE	*outf;

	if (ac == 1)
		scorefile = "rogue54.scr";
	else
		scorefile = av[1];
	seed = md_getpid();

	if ((inf = fopen(scorefile, "r+")) < 0) {
		perror(scorefile);
		exit(1);
	}
	s_encread((char *) top_ten, sizeof top_ten, inf);

	while (do_comm())
		continue;

	exit(0);
}

/*
 * do_comm:
 *	Get and execute a command
 */
int
do_comm(void)
{
	char		*sp;
	SCORE		*scp;
	struct passwd	*pp;
	static FILE	*outf = NULL;
	static int written = TRUE;

	printf("\nCommand: ");
	while (isspace(buf[0] = getchar()) || buf[0] == '\n')
		continue;
	(void) fget(s&buf[1], BUFSIZ, stdin);
	buf[strlen(buf) - 1] = '\0';
	switch (buf[0]) {
	  case 'w':
		if (strncmp(buf, "write", strlen(buf)))
			goto def;
		lseek(inf, 0L, 0);
		if (outf == NULL && (outf = fdopen(inf, "w")) == NULL) {
			perror("fdopen");
			exit(1);
		}
		fseek(outf, 0L, 0);
		if (s_lock_sc())
		{
			void (*fp)(int);

			fp = signal(SIGINT, SIG_IGN);
			s_encwrite((char *) top_ten, sizeof top_ten, outf);
			s_unlock_sc();
			signal(SIGINT, fp);
			written = TRUE;
		}
		break;

	  case 'a':
		if (strncmp(buf, "add", strlen(buf)))
			goto def;
		add_score();
		written = FALSE;
		break;

	  case 'd':
		if (strncmp(buf, "delete", strlen(buf)))
			goto def;
		del_score();
		written = FALSE;
		break;

	  case 'p':
		if (strncmp(buf, "print", strlen(buf)))
			goto def;
		printf("\nTop Ten Rogueists:\nRank\tScore\tName\n");
		for (scp = top_ten; scp < &top_ten[10]; scp++)
			if (!pr_score(scp, TRUE))
				break;
		break;

	  case 'q':
		if (strncmp(buf, "quit", strlen(buf)))
			goto def;
		if (!written) {
			printf("No write\n");
			written = TRUE;
		}
		else
			return FALSE;
		break;

	  default:
def:
		printf("Unkown command: \"%s\"\n", buf);
	}
	return TRUE;
}

/*
 * add_score:
 *	Add a score to the score file
 */

void
add_score(void)
{
	SCORE		*scp;
	uid_t id = 0;
	int		i;
	SCORE	new;

	printf("Name: ");
	(void) fgets(new.sc_name, MAXSTR, stdin);
	new.sc_name[strlen(new.sc_name) - 1] = '\0';
	do {
		printf("reason: ");
		if ((new.sc_flags = getchar()) < '0' || new.sc_flags > '2') {
			for (i = 0; i < 3; i++)
				printf("%d: %s\n", i, reason[i]);
			ungetc(new.sc_flags, stdin);
		}
		while (getchar() != '\n')
			continue;
	} while (new.sc_flags < '0' || new.sc_flags > '2');
	new.sc_flags -= '0';
	do {
		printf("User Id: ");
		(void) fgets(buf, BUFSIZ, stdin);
		buf[strlen(buf) - 1] = '\0';
        id = atoi(buf);
	} while (id == -1);
	new.sc_uid = id;
	do {
		printf("Monster: ");
		if (!isalpha(new.sc_monster = getchar())) {
			printf("type A-Za-z [%s]\n", unctrl(new.sc_monster));
			ungetc(new.sc_monster, stdin);
		}
		while (getchar() != '\n')
			continue;
	} while (!isalpha(new.sc_monster));
	printf("Score: ");
	scanf("%d", &new.sc_score);
	printf("level: ");
	scanf("%d", &new.sc_level);
	while (getchar() != '\n')
		continue;
	pr_score(&new, FALSE);
	printf("Really add it? ");
	if (getchar() != 'y')
		return;
	while (getchar() != '\n')
		continue;
	insert_score(&new);
}

/*
 * pr_score:
 *	Print out a score entry.  Return FALSE if last entry.
 */

pr_score(SCORE *scp, int num)
{
	if (scp->sc_score) {
		if (num)
			printf("%d", scp - top_ten + 1);
		printf("\t%d\t%s: %s on level %d", scp->sc_score, scp->sc_name,
		    reason[scp->sc_flags], scp->sc_level);
		if (scp->sc_flags == 0)
		    printf(" by %s", s_killname(scp->sc_monster, TRUE));
		
        printf(" (%s)", md_getrealname(scp->sc_uid));
		putchar('\n');
	}
	return scp->sc_score;
}

/*
 * insert_score:
 *	Insert a score into the top ten list
 */

insert_score(SCORE *new)
{
	SCORE	*scp, *sc2;
	int	flags, amount;
	uid_t uid;

	flags = new->sc_flags;
	uid = new->sc_uid;
	amount = new->sc_score;

	for (scp = top_ten; scp < &top_ten[10]; scp++)
		if (amount > scp->sc_score)
			break;
		else if (flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2)
			scp = &top_ten[10];
	if (scp < &top_ten[10]) {
		if (flags != 2)
			for (sc2 = scp; sc2 < &top_ten[10]; sc2++) {
			    if (sc2->sc_uid == uid && sc2->sc_flags != 2)
				break;
			}
		else
			sc2 = &top_ten[9];
		while (sc2 > scp) {
			*sc2 = sc2[-1];
			sc2--;
		}
		*scp = *new;
		sc2 = scp;
	}
}

/*
 * del_score:
 *	Delete a score from the score list.
 */
void
del_score(void)
{
	SCORE	*scp;
	int	i;
	int	num;

	for (;;) {
		printf("Which score? ");
		(void) fgets(buf, BUFSIZ, stdin);
		if (buf[0] == '\n')
			return;
		sscanf(buf, "%d", &num);
		if (num < 1 || num > 10)
			printf("range is 1-10\n");
		else
			break;
	}
	num--;
	for (scp = &top_ten[num]; scp < &top_ten[9]; scp++)
		*scp = scp[1];
	top_ten[9].sc_score = 0;
	for (i = 0; i < MAXSTR; i++)
	    top_ten[9].sc_name[i] = RN;
	top_ten[9].sc_flags = RN;
	top_ten[9].sc_level = RN;
	top_ten[9].sc_monster = RN;
	top_ten[9].sc_uid = RN;
}