Mercurial > hg > early-roguelike
view rogue3/readme36.html @ 238:e1cd27c5464f
arogue7, xrogue: improve the handling of the arguments to fuses.
fuse() now expects a pointer as the argument to a fuse function. If
this is one of the functions that takes int, fuse() follows the pointer
and stores that value in the f_list slot, in the integer field of the
argument union. When the fuse goes off, do_fuses() recognizes the
function and passes it the integer field instead of the pointer.
This has the disadvantage of hard-coding the functions that require int
in daemon.c, but since the int is copied into f_list, it no longer has
to be in static or global memory, which simplifies several files.
author | John "Elwin" Edwards |
---|---|
date | Fri, 11 Mar 2016 17:40:00 -0500 (2016-03-11) |
parents | 38acf3eb27e6 |
children |
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<html> <head> <title>ROGUE</title> </head> <body> <h1 align=center>ROGUE 3.6</h1> <hr> <h2>NAME</h2> <blockquote> <p>rogue3 − Exploring The Dungeons of Doom</p> </blockquote> <h2>SYNOPSIS</h2> <blockquote> <p><b>rogue3</b> [ -s ] [ <i>save_file</i> ] [ -n <i>playername</i> ]</p> </blockquote> <h2>DESCRIPTION</h2> <blockquote> <p align="justify"><u>Rogue</u> is a computer fantasy game with a new twist. It is crt oriented and the object of the game is to survive the attacks of various monsters and get a lot of gold, rather than the puzzle solving orientation of most computer fantasy games.</p> <p align="justify">To get started you really only need to know two commands. The command ? will give you a list of the available commands and the command / will identify the things you see on the screen.</p> <p align="justify">To win the game (as opposed to merely playing to beat other people's high scores) you must locate the Amulet of Yendor which is somewhere below the 20th level of the dungeon and get it out. Nobody has achieved this yet and if somebody does, they will probably go down in history as a hero among heros.</p> <p align="justify">When the game ends, either by your death, when you quit, or if you (by some miracle) manage to win, <u>rogue</u> will give you a list of the top-ten scorers. The scoring is based entirely upon how much gold you get. There is a 10% penalty for getting yourself killed.</p> <p align="justify">For more detailed directions, read the document <u>A Guide to the Dungeons of Doom</u>.</p> </blockquote> <h2>OPTIONS</h2> <blockquote> <p align="justify">If a <i>save_file</i> argument is given, <u>rogue</u> will attempt to load a previously saved game from that file.</p> <p align="justify">With the <b>-n</b> option, <u>rogue</u> will load a game with the name <i>playername</i> from a location defined at compile time. If no such game exists, it will start one.</p> <p align="justify">The <b>-s</b> option prints the top-ten scores list and exits.</p> </blockquote> <h2>FILES</h2> <blockquote> <table border="0" id="table1"> <tr> <td>/usr/local/games/roguelike/rogue3.scr</td> <td width="50"> </td> <td>Score file</td> </tr> <tr> <td>~/rogue3.save</td> <td> </td> <td>Default save file</td> </tr> <tr> <td>/usr/local/games/roguelike/rogue3save</td> <td> </td> <td>System savefiles</td> </tr> </table> </blockquote> <h2>SEE ALSO</h2> <p>Michael C. Toy, <u>A Guide to the Dungeons of Doom</u></p> <h2>BUGS</h2> <p>Probably infinite. Currently known bugs are: Sometimes you are still hungry even after you eat food and sometimes you get a monster on the screen in reverse video which may or may not cause a core dump.</p> <h2>COPYRIGHT</h2> Rogue: Exploring the Dungeons of Doom<br> Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br> All rights reserved.<br> License: 3-clause BSD, see LICENSE.txt for details. </body> </html>