view urogue/status.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents c495a4f288c6
children
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/*
    status.c - functions for complex status determination of monsters/objects
         
    UltraRogue: The Ultimate Adventure in the Dungeons of Doom
    Copyright (C) 1992, 1993, 1995 Herb Chong
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/

#include "rogue.h"

/*
    has_defensive_spell()
        has monster cast a defensive spell.
        Any flags added here must also be in player_powers[].
*/

int
has_defensive_spell(struct thing th)
{
    if (on(th, HASOXYGEN))
        return(TRUE);
    if (on(th, CANFLY))
        return(TRUE);
    if (on(th, CANINWALL))
        return(TRUE);
    if (on(th, CANREFLECT))
        return(TRUE);
    if (on(th, CANSEE))
        return(TRUE);
    if (on(th, HASMSHIELD))
        return(TRUE);
    if (on(th, HASSHIELD))
        return(TRUE);
    if (on(th, ISHASTE))
        return(TRUE);
    if (on(th, ISREGEN))
        return(TRUE);
    if (on(th, ISDISGUISE))
        return(TRUE);
    if (on(th, ISINVIS))
        return(TRUE);
    if (on(th, NOCOLD))
        return(TRUE);
    if (on(th, NOFIRE))
        return(TRUE);
    if (on(th, ISELECTRIC))
        return(TRUE);

    return(FALSE);
}