Mercurial > hg > early-roguelike
view urogue/urogue.sln @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | c495a4f288c6 |
children |
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Microsoft Visual Studio Solution File, Format Version 9.00 # Visual C++ Express 2005 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "urogue", "urogue.vcproj", "{A428D711-A9BE-4A4E-9013-3AC25A18502D}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.ActiveCfg = Debug|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.Build.0 = Debug|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.ActiveCfg = Release|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal