view arogue5/main.c @ 251:e7862a021609

Fix the perpetual haste cheat. Rogue V3 allowed the player to gain perpetual haste by quaffing a potion of haste while already hasted. This is supposed to remove the haste effect and cause temporary paralysis. Super-Rogue removed haste correctly, but gave confusing messages.
author John "Elwin" Edwards
date Sat, 28 Jan 2017 11:45:36 -0500
parents 56e748983fa8
children 3d4252fa2ed3
line wrap: on
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/* 
 * Rogue
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <limits.h>
#include <signal.h>
#include <time.h>
#include "mach_dep.h"
#include "network.h"
#include "rogue.h"

#ifdef CHECKTIME
static int num_checks;		/* times we've gone over in checkout() */
#endif

/*
 * fruits that you get at startup
 */
static char *funfruit[] = {
	"candleberry",	"caprifig",	"dewberry",	"elderberry",
	"gooseberry",	"guanabana",	"hagberry",	"ilama",
	"imbu",		"jaboticaba",	"jujube",	"litchi",	
	"mombin",	"pitanga",	"prickly pear", "rambutan",
	"sapodilla",	"soursop",	"sweetsop",	"whortleberry",
	"jellybean",	"apple",	"strawberry",	"blueberry",
	"peach",	"banana"
};
#define NFRUIT (sizeof(funfruit) / sizeof (char *))

void open_records(void);
bool holiday(void);

int
main(int argc, char *argv[], char *envp[])
{
    register char *env;
    int lowtime;
    time_t now;
    char *roguedir;

    roguedir = md_getroguedir();
    md_init();

    /*
     * get home and options from environment
     */
    strncpy(home,md_gethomedir(),LINELEN);

#ifdef SAVEDIR
    if (argc >= 3 && !strcmp(argv[1], "-n")) {
        use_savedir = TRUE;
        strncpy(whoami, argv[2], LINELEN);
        whoami[LINELEN - 1] = '\0';
        if (snprintf(file_name, 256, "%s/%d-%s.ar5sav", SAVEDIR, 
                     md_getuid(), whoami) >= 256)
        {
            /* The name is too long */
            use_savedir = FALSE;
        }
    }
#endif
    /* Get default save file */
    if (!use_savedir) {
        strcpy(file_name, home);
        strcat(file_name, "arogue58.sav");
    }

#ifdef SCOREFILE
    strncpy(score_file, SCOREFILE, LINELEN);
    score_file[LINELEN - 1] = '\0';
#else
    /* Get default score file */
    strcpy(score_file, roguedir);

    if (*score_file)
        strcat(score_file,"/");

    strcat(score_file, "arogue58.scr");
#endif

    if ((env = getenv("ROGUEOPTS")) != NULL)
	parse_opts(env);

    if (!use_savedir && whoami[0] == '\0')
        strucpy(whoami, md_getusername(), strlen(md_getusername()));

    if (env == NULL || fruit[0] == '\0') {
	md_srand((long)(getpid()+time(0)));
	strcpy(fruit, funfruit[rnd(NFRUIT)]);
    }

    open_records();
    if (!use_savedir)
        md_normaluser();

    /*
     * check for print-score option
     */
    if (argc == 2 && strcmp(argv[1], "-s") == 0)
    {
	waswizard = TRUE;
	score(0, SCOREIT, 0);
	exit(0);
    }

#ifdef NUMNET
    /*
     * Check for a network update
     */
    if (argc == 2 && strcmp(argv[1], "-u") == 0) {
	int errcheck, errors = 0;
	unsigned long amount;
	short monster;

	/* Read in the amount and monster values to pass to score */
	amount = netread(&errcheck, sizeof(unsigned long), stdin);
	if (errcheck) errors++;

	monster = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	/* Now do the update if there were no errors */
	if (errors) exit(1);
	else {
	    score(amount, UPDATE, monster);
	    exit(0);
	}
    }
#endif

#ifdef WIZARD
    /*
     * Check to see if he is a wizard
     */
    if (argc >= 2 && argv[1][0] == '\0')
	if (strcmp(PASSWD, md_crypt(md_getpass("Wizard's password: "), "Si")) == 0)
	{
	    printf("Hail Mighty Wizard\n");
	    wizard = TRUE;
	    argv++;
	    argc--;
	}
#endif

#if MAXLOAD|MAXUSERS
    if (too_much() && !wizard && !author())
    {
	printf("Sorry, %s, but the system is too loaded now.\n", whoami);
	printf("Try again later.  Meanwhile, why not enjoy a%s %s?\n",
	    vowelstr(fruit), fruit);
	exit(1);
    }
#endif
    if (use_savedir)
    {
        /* Try to restore from file_name first. */
        if (!restore(file_name, envp))
            exit(1);
        /* If restore() returns true, there is no such saved game.
           So start a new one. */
    }
    else if (argc == 2)
	if (!restore(argv[1], envp)) /* Note: restore will never return */
	    exit(1);
    lowtime = (int) time(&now);
    dnum = (wizard && getenv("SEED") != NULL ?
	atoi(getenv("SEED")) :
	lowtime + getpid());
    if (wizard)
	printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum);
    else
	printf("Hello %s, just a moment while I dig the dungeon...\n", whoami);
    fflush(stdout);
    seed = dnum;
    md_srand(seed);

    init_things();			/* Set up probabilities of things */
    init_colors();			/* Set up colors of potions */
    init_stones();			/* Set up stone settings of rings */
    init_materials();			/* Set up materials of wands */
    initscr();				/* Start up cursor package */
    init_names();			/* Set up names of scrolls */
    init_misc();			/* Set up miscellaneous magic */
    if (LINES < 24 || COLS < 80) {
	printf("\nERROR: screen size to small for rogue\n");
	byebye(-1);
    }

    if (!use_savedir) {
        if ((whoami == NULL) || (*whoami == '\0') || 
            (strcmp(whoami,"dosuser")==0))
        {
            echo();
            mvaddstr(23,2,"Rogue's Name? ");
            wgetnstr(stdscr,whoami,LINELEN);
            noecho();
        }

        if ((whoami == NULL) || (*whoami == '\0'))
            strcpy(whoami,"Rodney");
    }

    setup();
    /*
     * Set up windows
     */
    cw = newwin(LINES, COLS, 0, 0);
    mw = newwin(LINES, COLS, 0, 0);
    hw = newwin(LINES, COLS, 0, 0);
    msgw = newwin(4, COLS, 0, 0);
    keypad(cw,1);
    keypad(msgw,1);

    init_player();			/* Roll up the rogue */
    waswizard = wizard;
    new_level(NORMLEV);			/* Draw current level */
    /*
     * Start up daemons and fuses
     */
    start_daemon(doctor, &player, AFTER);
    fuse(swander, 0, WANDERTIME, AFTER);
    start_daemon(stomach, 0, AFTER);
    start_daemon(runners, 0, AFTER);
    if (player.t_ctype == C_THIEF)
	start_daemon(trap_look, 0, AFTER);

    /* Choose a quest item */
    quest_item = rnd(MAXRELIC);
    msg("You have been quested to retrieve the %s....",
	rel_magic[quest_item].mi_name);
    mpos = 0;
    playit();
}

void
open_records(void)
{
    if (scorefd == -1)
        md_reopen_score();
#ifdef LOGFILE
    if (logfile == NULL)
        logfile = fopen(LOGFILE, "a");
#endif
    return;
}

/*
 * endit:
 *	Exit the program abnormally.
 */
void
endit(int sig)
{
    NOOP(sig);

    fatal("Ok, if you want to exit that badly, I'll have to allow it\n");
}

/*
 * fatal:
 *	Exit the program, printing a message.
 */

void
fatal(char *s)
{
    clear();
    move(LINES-2, 0);
    printw("%s", s);
    draw(stdscr);
    endwin();
    printf("\n");	/* So the cursor doesn't stop at the end of the line */
    exit(0);
}

/*
 * rnd:
 *	Pick a very random number.
 */

int
rnd(int range)
{
    return(range == 0 ? 0 : md_rand() % range);
}

/*
 * roll:
 *	roll a number of dice
 */

int
roll(int number, int sides)
{
    register int dtotal = 0;

    while(number--)
	dtotal += rnd(sides)+1;
    return dtotal;
}
# ifdef SIGTSTP
/*
 * handle stop and start signals
 */
void
tstp(int a)
{
    mvcur(0, COLS - 1, LINES - 1, 0);
    endwin();
    fflush(stdout);
    kill(0, SIGTSTP);
    signal(SIGTSTP, tstp);
    raw();
    noecho();
    keypad(cw,1);
    clearok(curscr, TRUE);
    touchwin(cw);
    draw(cw);
    md_flushinp();
}
# endif

void
setup(void)
{
#ifdef CHECKTIME
    void  checkout();
#endif

#ifndef DUMP
#ifdef SIGHUP
    signal(SIGHUP, auto_save);
#endif
    signal(SIGILL, bugkill);
#ifdef SIGTRAP
    signal(SIGTRAP, bugkill);
#endif
#ifdef SIGIOT
    signal(SIGIOT, bugkill);
#endif
#if 0
    signal(SIGEMT, bugkill);
    signal(SIGFPE, bugkill);
    signal(SIGBUS, bugkill);
    signal(SIGSEGV, bugkill);
    signal(SIGSYS, bugkill);
    signal(SIGPIPE, bugkill);
#endif
    signal(SIGTERM, auto_save);
#endif

    signal(SIGINT, quit);
#ifndef DUMP
#ifdef SIGQUIT
    signal(SIGQUIT, endit);
#endif
#endif
#ifdef SIGTSTP
    signal(SIGTSTP, tstp);
#endif
#ifdef CHECKTIME
    if (!author())
    {
	signal(SIGALRM, checkout);
	alarm(CHECKTIME * 60);
	num_checks = 0;
    }
#endif
    nonl();
    crmode();				/* Cbreak mode */
    noecho();				/* Echo off */
}

/*
 * playit:
 *	The main loop of the program.  Loop until the game is over,
 * refreshing things and looking at the proper times.
 */

void
playit(void)
{
    register char *opts;


    /*
     * parse environment declaration of options
     */
    if ((opts = getenv("ROGUEOPTS")) != NULL)
	parse_opts(opts);


    player.t_oldpos = hero;
    oldrp = roomin(&hero);
    after = TRUE;
    while (playing)
	command();			/* Command execution */
    endit(0);
}

#if MAXLOAD|MAXUSERS
/*
 * see if the system is being used too much for this game
 */
bool
too_much(void)
{
#ifdef MAXLOAD
	double avec[3];
#endif

#ifdef MAXLOAD
	loadav(avec);
	return (avec[2] > (MAXLOAD / 10.0));
#else
	return (ucount() > MAXUSERS);
#endif
}
#endif

/*
 * author:
 *	See if a user is an author of the program
 */
bool
author(void)
{
	switch (md_getuid()) {
#if AUTHOR
		case AUTHOR:
#endif
		case 0:
			return TRUE;
		default:
			return FALSE;
	}
}


#ifdef CHECKTIME
/*
 * checkout()'s version of msg.  If we are in the middle of a shell, do a
 * printf instead of a msg to avoid the refresh.
 */
void
chmsg(char *fmt, int arg)
{
	if (in_shell) {
		printf(fmt, arg);
		putchar('\n');
		fflush(stdout);
	}
	else
		msg(fmt, arg);
}

void
checkout(void)
{
	static char *msgs[] = {
	"The system is too loaded for games. Please leave in %d minutes",
	"Please save your game.  You have %d minutes",
	"This is your last chance. You had better leave in %d minutes",
	};
	int checktime;

	signal(SIGALRM, checkout);
	if (!holiday() && !author()) {
	    wclear(cw);
	    mvwaddstr(cw, LINES / 2, 0,
		"Game time is over. Your game is being saved.\n\n");
	    draw(cw);
	    auto_save();		/* NO RETURN */
	}
	if (too_much())	{
	    if (num_checks >= 3)
		fatal("You didn't listen, so now you are DEAD !!\n");
	    checktime = CHECKTIME / (num_checks + 1);
		chmsg(msgs[num_checks++], checktime);
		alarm(checktime * 60);
	}
	else {
	    if (num_checks) {
		chmsg("The load has dropped. You have a reprieve.");
		num_checks = 0;
	    }
	    alarm(CHECKTIME * 60);
	}
}
#endif

#ifdef LOADAV

#include <nlist.h>

struct nlist avenrun =
{
	"_avenrun"
};

void
loadav(double *avg)
{
	reg int kmem;

	if ((kmem = open("/dev/kmem", 0)) < 0)
		goto bad;
	nlist(NAMELIST, &avenrun);
	if (avenrun.n_type == 0) {
bad:
		avg[0] = avg[1] = avg[2] = 0.0;
		return;
	}
	lseek(kmem, (long) avenrun.n_value, 0);
	read(kmem, avg, 3 * sizeof (double));
}
#endif

#ifdef UCOUNT
/*
 * ucount:
 *	Count the number of people on the system
 */
#include <sys/types.h>
#include <utmp.h>
struct utmp buf;
int
ucount(void)
{
	reg struct utmp *up;
	reg FILE *utmp;
	reg int count;

	if ((utmp = fopen(UTMP, "r")) == NULL)
	    return 0;

	up = &buf;
	count = 0;
	while (fread(up, 1, sizeof (*up), utmp) > 0)
		if (buf.ut_type == USER_PROCESS)
			count++;
	fclose(utmp);
	return count;
}
#endif

/*
 * holiday:
 *	Returns TRUE when it is a good time to play rogue
 */
bool
holiday(void)
{
	time_t now;
	struct tm *localtime();
	reg struct tm *ntime;

	time(&now);			/* get the current time */
	ntime = localtime(&now);
	if(ntime->tm_wday == 0 || ntime->tm_wday == 6)
		return TRUE;		/* OK on Sat & Sun */
	if(ntime->tm_hour < 8 || ntime->tm_hour >= 17)
		return TRUE;		/* OK before 8AM & after 5PM */
	if(ntime->tm_yday <= 7 || ntime->tm_yday >= 350)
		return TRUE;		/* OK during Christmas */
#if 0 /* not for now */
	if (access("/usr/tmp/.ryes",0) == 0)
	    return TRUE;		/* if author permission */
#endif

	return FALSE;			/* All other times are bad */
}