Mercurial > hg > early-roguelike
view rogue4/main.c @ 245:e7aab31362af
Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
Violet fungi (renamed venus flytraps in Rogue V5) do an increasing
amount of damage each time they hit. If they miss, you still suffer
the same number of HP. This worked by keeping a counter and printing
new damage strings into monsters[5].m_stats.s_dmg, which is the
"prototype" of that particular monster.
Each individual monster has its own damage string. Apparently these
were once char *, pointing to the same string as the prototype. When
the s_dmg member was changed to be an internal char array, changing the
prototype's damage string no longer had any effect on actual monsters.
As a result, flytraps did no damage on a hit, or only one point in V5.
The mechanism for doing damage on a miss continued to work.
This has been fixed by overwriting the individual monster's damage
string instead of the prototype's. It is now no longer necessary to
reset the damage string when the flytrap is killed. The method for
resetting it when the hero teleports away had to be modified. Comments
referencing the long-unused xstr have been removed.
author | John "Elwin" Edwards |
---|---|
date | Sun, 01 May 2016 19:39:56 -0400 |
parents | 1b73a8641b37 |
children | 3d4252fa2ed3 |
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/* * # # * # # # # # ## # # # * # * * @(#)main.c 4.26 (Berkeley) 2/4/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. * */ #include <stdlib.h> #include <curses.h> #include <signal.h> #include <limits.h> #include <string.h> #include <time.h> #include "rogue.h" /* * main: * The main program, of course */ int main(int argc, char *argv[], char *envp[]) { register char *env; int lowtime; md_init(); #ifndef DUMP #ifdef SIGQUIT signal(SIGQUIT, exit); #endif signal(SIGILL, exit); #ifdef SIGTRAP signal(SIGTRAP, exit); #endif #ifdef SIGIOT signal(SIGIOT, exit); #endif #ifdef SIGEMT signal(SIGEMT, exit); #endif signal(SIGFPE, exit); #ifdef SIGBUS signal(SIGBUS, exit); #endif signal(SIGSEGV, exit); #ifdef SIGSYS signal(SIGSYS, exit); #endif #endif #ifdef WIZARD /* * Check to see if he is a wizard */ if (argc >= 2 && argv[1][0] == '\0') if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0) { wizard = TRUE; player.t_flags |= SEEMONST; argv++; argc--; } #endif #ifdef SAVEDIR if (argc >= 3 && !strcmp(argv[1], "-n")) { strncpy(whoami, argv[2], MAXSTR - 1); whoami[MAXSTR - 1] = '\0'; /* insurance */ use_savedir = TRUE; /* look for savefile at SAVEDIR/UID-playername.r4sav */ if (snprintf(file_name, 256, "%s/%d-%s.r4sav", SAVEDIR, md_getuid(), whoami) >= 256) { /* Name is too long- this shouldn't happen */ strcpy(file_name, "rogue4.save"); use_savedir = FALSE; } } #endif /* * get home and options from environment */ strncpy(home, md_gethomedir(), PATH_MAX); if (!use_savedir) { strcpy(file_name, home); strcat(file_name, "/rogue4.save"); } if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); if (!use_savedir && (env == NULL || whoami[0] == '\0')) strucpy(whoami, md_getusername(md_getuid()), strlen(md_getusername(md_getuid()))); if (env == NULL || fruit[0] == '\0') strcpy(fruit, "slime-mold"); /* * check for print-score option */ open_log(); /* do first, open_score might drop needed permissions */ open_score(); if (argc == 2 && strcmp(argv[1], "-s") == 0) { noscore = TRUE; score(0, -1, 0); exit(0); } init_check(); /* check for legal startup */ if (use_savedir) { /* Try to restore from file_name which we just set up. */ if (!restore(file_name, envp)) exit(1); /* If restore() returns true, the system savefile doesn't exist. So we'll start a new game. */ } else if (argc == 2) { if (!restore(argv[1], envp)) /* Note: restore will never return */ { endwin(); exit(1); } } if (!use_savedir) md_normaluser(); lowtime = (int) time(NULL); #ifdef WIZARD noscore = wizard; #endif if (getenv("SEED") != NULL) { dnum = atoi(getenv("SEED")); noscore = TRUE; } else dnum = lowtime + getpid(); #ifdef WIZARD if (wizard) printf("Hello %s, welcome to dungeon #%d", whoami, dnum); else #endif printf("Hello %s, just a moment while I dig the dungeon...\n\n",whoami); fflush(stdout); seed = dnum; init_player(); /* Set up initial player stats */ init_things(); /* Set up probabilities of things */ init_names(); /* Set up names of scrolls */ init_colors(); /* Set up colors of potions */ init_stones(); /* Set up stone settings of rings */ init_materials(); /* Set up materials of wands */ initscr(); /* Start up cursor package */ if (COLS < 70) { printf("\n\nSorry, but your terminal window has too few columns.\n"); printf("Your terminal has %d columns, needs 70.\n",COLS); endwin(); exit(1); } if (LINES < 22) { printf("\n\nSorry, but your terminal window has too few lines.\n"); printf("Your terminal has %d lines, needs 22.\n",LINES); endwin(); exit(1); } if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) { echo(); mvaddstr(23,2,"Rogue's Name? "); wgetnstr(stdscr,whoami,MAXSTR); noecho(); } if ((whoami == NULL) || (*whoami == '\0')) strcpy(whoami,"Rodney"); setup(); /* * Set up windows */ hw = newwin(LINES, COLS, 0, 0); keypad(stdscr,1); new_level(); /* Draw current level */ /* * Start up daemons and fuses */ start_daemon(doctor, 0, AFTER); fuse(swander, 0, WANDERTIME, AFTER); start_daemon(stomach, 0, AFTER); start_daemon(runners, 0, AFTER); playit(); } /* * endit: * Exit the program abnormally. */ void endit(int a) { fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); } /* * fatal: * Exit the program, printing a message. */ void fatal(char *s) { clear(); move(LINES-2, 0); printw("%s", s); refresh(); endwin(); (void) exit(0); } /* * rnd: * Pick a very random number. */ int rnd(int range) { return range == 0 ? 0 : abs((int) RN) % range; } /* * roll: * Roll a number of dice */ int roll(int number, int sides) { register int dtotal = 0; while (number--) dtotal += rnd(sides)+1; return dtotal; } /* * tstp: * Handle stop and start signals */ void tstp(int a) { register int y, x; register int oy, ox; getyx(curscr, oy, ox); mvcur(0, COLS - 1, LINES - 1, 0); endwin(); clearok(curscr, TRUE); fflush(stdout); #ifdef SIGTSTP signal(SIGTSTP, SIG_DFL); kill(0, SIGTSTP); signal(SIGTSTP, tstp); #endif crmode(); nonl(); noecho(); clearok(curscr, TRUE); wrefresh(curscr); getyx(curscr, y, x); mvcur(y, x, oy, ox); fflush(stdout); curscr->_cury = oy; curscr->_curx = ox; } /* * playit: * The main loop of the program. Loop until the game is over, * refreshing things and looking at the proper times. */ void playit(void) { register char *opts; /* * set up defaults for slow terminals */ if (baudrate() < 1200) { terse = TRUE; jump = TRUE; } /* * parse environment declaration of options */ if ((opts = getenv("ROGUEOPTS")) != NULL) parse_opts(opts); oldpos = hero; oldrp = roomin(&hero); while (playing) command(); /* Command execution */ endit(0); } /* * quit: * Have player make certain, then exit. */ void quit(int a) { register int oy, ox; /* * Reset the signal in case we got here via an interrupt */ if (signal(SIGINT, quit) != quit) mpos = 0; getyx(curscr, oy, ox); msg("really quit?"); if (readchar() == 'y') { signal(SIGINT, leave); clear(); mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse); move(LINES - 1, 0); refresh(); writelog(purse, 1, 0); score(purse, 1, 0); printf("[Press return to exit]\n"); fflush(NULL); getchar(); exit(0); } else { move(0, 0); clrtoeol(); status(); move(oy, ox); refresh(); mpos = 0; count = 0; } } /* * leave: * Leave quickly, but curteously */ void leave(int sig) { /* if (!_endwin) {*/ mvcur(0, COLS - 1, LINES - 1, 0); endwin(); /* } */ putchar('\n'); exit(0); } /* * shell: * Let him escape for a while */ void shell(void) { /* * Set the terminal back to original mode */ move(LINES-1, 0); refresh(); endwin(); putchar('\n'); putchar('\n'); in_shell = TRUE; after = FALSE; md_shellescape(); noecho(); nonl(); crmode(); in_shell = FALSE; clearok(stdscr, TRUE); touchwin(stdscr); }