Mercurial > hg > early-roguelike
view rogue5/scedit.c @ 245:e7aab31362af
Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
Violet fungi (renamed venus flytraps in Rogue V5) do an increasing
amount of damage each time they hit. If they miss, you still suffer
the same number of HP. This worked by keeping a counter and printing
new damage strings into monsters[5].m_stats.s_dmg, which is the
"prototype" of that particular monster.
Each individual monster has its own damage string. Apparently these
were once char *, pointing to the same string as the prototype. When
the s_dmg member was changed to be an internal char array, changing the
prototype's damage string no longer had any effect on actual monsters.
As a result, flytraps did no damage on a hit, or only one point in V5.
The mechanism for doing damage on a miss continued to work.
This has been fixed by overwriting the individual monster's damage
string instead of the prototype's. It is now no longer necessary to
reset the damage string when the flytrap is killed. The method for
resetting it when the hero teleports away had to be modified. Comments
referencing the long-unused xstr have been removed.
author | John "Elwin" Edwards |
---|---|
date | Sun, 01 May 2016 19:39:56 -0400 |
parents | f502bf60e6e4 |
children | 3d4252fa2ed3 |
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/* * score editor * * @(#)score.c 4.6 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ # include <curses.h> # include <stdio.h> # include <signal.h> # include <ctype.h> #ifndef TRUE # define TRUE 1 #endif # define FALSE 0 # define RN (((seed = seed*11109+13849) >> 16) & 0xffff) # define MAXSTR 80 # include "score.h" SCORE top_ten[10]; char buf[BUFSIZ], *reason[] = { "killed", "quit", "A total winner", "killed with amulet", }; int seed; FILE *inf; struct passwd *getpwnam(); int do_comm(); int pr_score(SCORE *, int); int main(int ac, char *av[]) { char *scorefile; FILE *outf; if (ac == 1) scorefile = "rogue54.scr"; else scorefile = av[1]; seed = md_getpid(); if ((inf = fopen(scorefile, "r+")) < 0) { perror(scorefile); exit(1); } s_encread((char *) top_ten, sizeof top_ten, inf); while (do_comm()) continue; exit(0); } /* * do_comm: * Get and execute a command */ int do_comm(void) { char *sp; SCORE *scp; struct passwd *pp; static FILE *outf = NULL; static int written = TRUE; printf("\nCommand: "); while (isspace(buf[0] = getchar()) || buf[0] == '\n') continue; (void) fget(s&buf[1], BUFSIZ, stdin); buf[strlen(buf) - 1] = '\0'; switch (buf[0]) { case 'w': if (strncmp(buf, "write", strlen(buf))) goto def; lseek(inf, 0L, 0); if (outf == NULL && (outf = fdopen(inf, "w")) == NULL) { perror("fdopen"); exit(1); } fseek(outf, 0L, 0); if (s_lock_sc()) { void (*fp)(int); fp = signal(SIGINT, SIG_IGN); s_encwrite((char *) top_ten, sizeof top_ten, outf); s_unlock_sc(); signal(SIGINT, fp); written = TRUE; } break; case 'a': if (strncmp(buf, "add", strlen(buf))) goto def; add_score(); written = FALSE; break; case 'd': if (strncmp(buf, "delete", strlen(buf))) goto def; del_score(); written = FALSE; break; case 'p': if (strncmp(buf, "print", strlen(buf))) goto def; printf("\nTop Ten Rogueists:\nRank\tScore\tName\n"); for (scp = top_ten; scp < &top_ten[10]; scp++) if (!pr_score(scp, TRUE)) break; break; case 'q': if (strncmp(buf, "quit", strlen(buf))) goto def; if (!written) { printf("No write\n"); written = TRUE; } else return FALSE; break; default: def: printf("Unkown command: \"%s\"\n", buf); } return TRUE; } /* * add_score: * Add a score to the score file */ void add_score(void) { SCORE *scp; uid_t id = 0; int i; SCORE new; printf("Name: "); (void) fgets(new.sc_name, MAXSTR, stdin); new.sc_name[strlen(new.sc_name) - 1] = '\0'; do { printf("reason: "); if ((new.sc_flags = getchar()) < '0' || new.sc_flags > '2') { for (i = 0; i < 3; i++) printf("%d: %s\n", i, reason[i]); ungetc(new.sc_flags, stdin); } while (getchar() != '\n') continue; } while (new.sc_flags < '0' || new.sc_flags > '2'); new.sc_flags -= '0'; do { printf("User Id: "); (void) fgets(buf, BUFSIZ, stdin); buf[strlen(buf) - 1] = '\0'; id = atoi(buf); } while (id == -1); new.sc_uid = id; do { printf("Monster: "); if (!isalpha(new.sc_monster = getchar())) { printf("type A-Za-z [%s]\n", unctrl(new.sc_monster)); ungetc(new.sc_monster, stdin); } while (getchar() != '\n') continue; } while (!isalpha(new.sc_monster)); printf("Score: "); scanf("%d", &new.sc_score); printf("level: "); scanf("%d", &new.sc_level); while (getchar() != '\n') continue; pr_score(&new, FALSE); printf("Really add it? "); if (getchar() != 'y') return; while (getchar() != '\n') continue; insert_score(&new); } /* * pr_score: * Print out a score entry. Return FALSE if last entry. */ pr_score(SCORE *scp, int num) { if (scp->sc_score) { if (num) printf("%d", scp - top_ten + 1); printf("\t%d\t%s: %s on level %d", scp->sc_score, scp->sc_name, reason[scp->sc_flags], scp->sc_level); if (scp->sc_flags == 0) printf(" by %s", s_killname(scp->sc_monster, TRUE)); printf(" (%s)", md_getrealname(scp->sc_uid)); putchar('\n'); } return scp->sc_score; } /* * insert_score: * Insert a score into the top ten list */ insert_score(SCORE *new) { SCORE *scp, *sc2; int flags, amount; uid_t uid; flags = new->sc_flags; uid = new->sc_uid; amount = new->sc_score; for (scp = top_ten; scp < &top_ten[10]; scp++) if (amount > scp->sc_score) break; else if (flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2) scp = &top_ten[10]; if (scp < &top_ten[10]) { if (flags != 2) for (sc2 = scp; sc2 < &top_ten[10]; sc2++) { if (sc2->sc_uid == uid && sc2->sc_flags != 2) break; } else sc2 = &top_ten[9]; while (sc2 > scp) { *sc2 = sc2[-1]; sc2--; } *scp = *new; sc2 = scp; } } /* * del_score: * Delete a score from the score list. */ void del_score(void) { SCORE *scp; int i; int num; for (;;) { printf("Which score? "); (void) fgets(buf, BUFSIZ, stdin); if (buf[0] == '\n') return; sscanf(buf, "%d", &num); if (num < 1 || num > 10) printf("range is 1-10\n"); else break; } num--; for (scp = &top_ten[num]; scp < &top_ten[9]; scp++) *scp = scp[1]; top_ten[9].sc_score = 0; for (i = 0; i < MAXSTR; i++) top_ten[9].sc_name[i] = RN; top_ten[9].sc_flags = RN; top_ten[9].sc_level = RN; top_ten[9].sc_monster = RN; top_ten[9].sc_uid = RN; }