view srogue/io.c @ 245:e7aab31362af

Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps. Violet fungi (renamed venus flytraps in Rogue V5) do an increasing amount of damage each time they hit. If they miss, you still suffer the same number of HP. This worked by keeping a counter and printing new damage strings into monsters[5].m_stats.s_dmg, which is the "prototype" of that particular monster. Each individual monster has its own damage string. Apparently these were once char *, pointing to the same string as the prototype. When the s_dmg member was changed to be an internal char array, changing the prototype's damage string no longer had any effect on actual monsters. As a result, flytraps did no damage on a hit, or only one point in V5. The mechanism for doing damage on a miss continued to work. This has been fixed by overwriting the individual monster's damage string instead of the prototype's. It is now no longer necessary to reset the damage string when the flytrap is killed. The method for resetting it when the hero teleports away had to be modified. Comments referencing the long-unused xstr have been removed.
author John "Elwin" Edwards
date Sun, 01 May 2016 19:39:56 -0400
parents 94a0d9dd5ce1
children 70aa5808c782
line wrap: on
line source

/*
 * Various input/output functions
 *
 * @(#)io.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdarg.h>
#include <ctype.h>
#include <string.h>
#include "rogue.h"
#include "rogue.ext"

void doadd(char *fmt, va_list ap);

/*
 * msg:
 *	Display a message at the top of the screen.
 */
static char msgbuf[BUFSIZ];
static int newpos = 0;

void
msg(char *fmt, ...)
{
	va_list ap;
	/*
	 * if the string is "", just clear the line
	 */
	if (*fmt == '\0') {
		wmove(cw, 0, 0);
		wclrtoeol(cw);
		mpos = 0;
		return;
	}
	/*
	 * otherwise add to the message and flush it out
	 */
	va_start(ap, fmt);
	doadd(fmt, ap);
	va_end(ap);
	endmsg();
}

/*
 * addmsg:
 *	Add things to the current message
 */
void
addmsg(char *fmt, ...)
{
	va_list ap;

	va_start(ap, fmt);
	doadd(fmt, ap);
	va_end(ap);
}

/*
 * endmsg:
 * 	Display a new msg, giving him a chance to see the
 *	previous one if it is up there with the --More--
 */
void
endmsg(void)
{
	strcpy(huh, msgbuf);
	if (mpos > 0) {
		wmove(cw, 0, mpos);
		waddstr(cw, morestr);
		draw(cw);
		wait_for(cw, ' ');
	}
	mvwaddstr(cw, 0, 0, msgbuf);
	wclrtoeol(cw);
	mpos = newpos;
	newpos = 0;
	draw(cw);
}

/*
 * doadd:
 *	Perform a printf into a buffer
 */
void
doadd(char *fmt, va_list ap)
{
	vsprintf(&msgbuf[newpos], fmt, ap);
	newpos = strlen(msgbuf);
}

/*
 * step_ok:
 *	Returns TRUE if it is ok to step on ch
 */
bool
step_ok(unsigned char ch)
{
	if (dead_end(ch))
		return FALSE;
	else if (ch >= 32 && ch <= 127 && !isalpha(ch))
		return TRUE;
	return FALSE;
}


/*
 * dead_end:
 *	Returns TRUE if you cant walk through that character
 */
bool
dead_end(char ch)
{
	if (ch == '-' || ch == '|' || ch == ' ' || ch == SECRETDOOR)
		return TRUE;
	else
		return FALSE;
}


/*
 * readchar:
 *	flushes stdout so that screen is up to date and then returns
 *	getchar.
 */

int
readchar(void)
{
	char c;

	fflush(stdout);
        return( md_readchar(cw) );
}

char *hungstr[] = {
	"",
	"  HUNGRY",
	"  STARVING",
	"  FAINTING",
};

/*
 * status:
 *	Display the important stats line.  Keep the cursor where it was.
 */
void
status(int fromfuse)
{
	reg int totwght, carwght;
	reg struct real *stef, *stre, *stmx;
	reg char *pb;
	int oy, ox, ch;
	static char buf[LINLEN];
	static char hwidth[] = { "%2d(%2d)" };

	/*
	 * If nothing has changed since the last time, then done
	 */
	if (nochange)
		return;
	nochange = TRUE;
	updpack();					/* get all weight info */
	stef = &player.t_stats.s_ef;
	stre = &player.t_stats.s_re;
	stmx = &max_stats.s_re;
	totwght = him->s_carry / 10;
	carwght = him->s_pack / 10;
	getyx(cw, oy, ox);
	if (him->s_maxhp >= 100) {
		hwidth[1] = '3';	/* if hit point >= 100	*/
		hwidth[5] = '3';	/* change %2d to %3d	*/
	}
	if (stre->a_str < stmx->a_str)
		ch = '*';
	else
		ch = ' ';
	sprintf(buf, "Str: %2d(%c%2d)", stef->a_str, ch, stre->a_str);
	pb = &buf[strlen(buf)];
	if (stre->a_dex < stmx->a_dex)
		ch = '*';
	else
		ch = ' ';
	sprintf(pb, "  Dex: %2d(%c%2d)", stef->a_dex, ch, stre->a_dex);
	pb = &buf[strlen(buf)];
	if (stre->a_wis < stmx->a_wis)
		ch = '*';
	else
		ch = ' ';
	sprintf(pb, "  Wis: %2d(%c%2d)", stef->a_wis, ch, stre->a_wis);
	pb = &buf[strlen(buf)];
	if (stre->a_con < stmx->a_con)
		ch = '*';
	else
		ch = ' ';
	sprintf(pb, "  Con: %2d(%c%2d)", stef->a_con, ch, stre->a_con);
	pb = &buf[strlen(buf)];
	sprintf(pb, "  Carry: %3d(%3d)", carwght, totwght);
	mvwaddstr(cw, LINES - 1, 0, buf);
	sprintf(buf, "Level: %d  Gold: %5d  Hp: ",level, purse);
	pb = &buf[strlen(buf)];
	sprintf(pb, hwidth, him->s_hpt, him->s_maxhp);
	pb = &buf[strlen(buf)];
	sprintf(pb,"  Ac: %-2d  Exp: %d/%ld",cur_armor == NULL ? him->s_arm :
	  cur_armor->o_ac, him->s_lvl, him->s_exp);
	carwght = (packvol * 100) / V_PACK;
	pb = &buf[strlen(buf)];
	sprintf(pb, "  Vol: %3d%%", carwght);
	mvwaddstr(cw, LINES - 2, 0, buf);
	waddstr(cw, hungstr[hungry_state]);
	wclrtoeol(cw);
	wmove(cw, oy, ox);
}

/*
 * dispmax:
 *	Display the hero's maximum status
 */
void
dispmax(void)
{
	reg struct real *hmax;

	hmax = &max_stats.s_re;
	msg("Maximums:  Str = %d  Dex = %d  Wis = %d  Con = %d",
		hmax->a_str, hmax->a_dex, hmax->a_wis, hmax->a_con);
}

/*
 * illeg_ch:
 * 	Returns TRUE if a char shouldn't show on the screen
 */
bool
illeg_ch(unsigned char ch)
{
	if (ch < 32 || ch > 127)
		return TRUE;
	if (ch >= '0' && ch <= '9')
		return TRUE;
	return FALSE;
}

/*
 * wait_for:
 *	Sit around until the guy types the right key
 */
void
wait_for(WINDOW *win, char ch)
{
	register char c;

	if (ch == '\n')
	    while ((c = wgetch(win)) != '\n' && c != '\r')
			continue;
	else
	    while (wgetch(win) != ch)
			continue;
}

#ifdef NEED_GETTIME
#include <stdio.h>

/*
 * gettime:
 *	This routine returns the current time as a string
 */
#ifdef ATT
#include <time.h>
#endif
#ifdef BSD
#include <sys/time.h>
#endif

char *
gettime()
{
	register char *timeptr;
	char *ctime();
	long int now, time();

	time(&now);		/* get current time */
	timeptr = ctime(&now);	/* convert to string */
	return timeptr;		/* return the string */
}
#endif


/*
 * dbotline:
 *	Displays message on bottom line and waits for a space to return
 */
void
dbotline(WINDOW *scr, char *message)
{
	mvwaddstr(scr,LINES-1,0,message);
	draw(scr);
	wait_for(scr,' ');	
}


/*
 * restscr:
 *	Restores the screen to the terminal
 */
void
restscr(WINDOW *scr)
{
	clearok(scr,TRUE);
	touchwin(scr);
}

/*
 * npch:
 *	Get the next char in line for inventories
 */
char
npch(char ch)
{
	reg char nch;
	if (ch >= 'z')
		nch = 'A';
	else
		nch = ch + 1;
	return nch;
}