view srogue/rings.c @ 245:e7aab31362af

Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps. Violet fungi (renamed venus flytraps in Rogue V5) do an increasing amount of damage each time they hit. If they miss, you still suffer the same number of HP. This worked by keeping a counter and printing new damage strings into monsters[5].m_stats.s_dmg, which is the "prototype" of that particular monster. Each individual monster has its own damage string. Apparently these were once char *, pointing to the same string as the prototype. When the s_dmg member was changed to be an internal char array, changing the prototype's damage string no longer had any effect on actual monsters. As a result, flytraps did no damage on a hit, or only one point in V5. The mechanism for doing damage on a miss continued to work. This has been fixed by overwriting the individual monster's damage string instead of the prototype's. It is now no longer necessary to reset the damage string when the flytrap is killed. The method for resetting it when the hero teleports away had to be modified. Comments referencing the long-unused xstr have been removed.
author John "Elwin" Edwards
date Sun, 01 May 2016 19:39:56 -0400
parents 94a0d9dd5ce1
children e7862a021609
line wrap: on
line source

/*
 * routines dealing specifically with rings
 *
 * @(#)rings.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <string.h>
#include "rogue.h"
#include "rogue.ext"

int gethand(bool isrmv);
int ring_eat(void);

/*
 * ring_on:
 *	Put on a ring
 */
void
ring_on(void)
{
	reg struct object *obj;
	reg struct linked_list *item;
	reg int ring, wh;
	char buf[LINLEN];
	bool okring;

	if (cur_ring[LEFT] != NULL && cur_ring[RIGHT] != NULL) {
		msg("Already wearing two rings.");
		after = FALSE;
		return;
	}
	/*
	 * Make certain that it is somethings that we want to wear
	 */
	if ((item = get_item("put on", RING)) == NULL)
		return;
	obj = OBJPTR(item);
	if (obj->o_type != RING) {
		msg("That won't fit on your finger.");
		return;
	}
	/*
	 * find out which hand to put it on
	 */
	if (is_current(obj))
		return;
	if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) {
		if ((ring = gethand(FALSE)) < 0)
			return;
	}
	else if (cur_ring[LEFT] == NULL)
		ring = LEFT;
	else
		ring = RIGHT;
	cur_ring[ring] = obj;
	wh = obj->o_which;
	/*
	 * okring = FALSE when:
	 * 1) ring is cursed and benefit = plus
	 * 2) ring is blessed and benefit = minus
	 */
	okring = !((obj->o_ac > 0 && o_on(obj, ISCURSED)) ||
	          (obj->o_ac < 0 && o_on(obj, ISBLESS)));
	/*
	 * Calculate the effect it has on the poor guy (if possible).
	 */
	if (okring) {
		switch (wh) {
			case R_SPEED:
				if (--obj->o_ac < 0) {
					obj->o_ac = 0;
					setoflg(obj,ISCURSED);
				}
				else {
					add_haste(FALSE);
					msg("You find yourself moving must faster.");
				}
			when R_GIANT:				/* to 24 */
				him->s_ef.a_str = MAXSTR;
			when R_ADDSTR:
				chg_abil(STR,obj->o_ac,FROMRING);
			when R_KNOW:
				chg_abil(WIS,obj->o_ac,FROMRING);
			when R_DEX:
				chg_abil(DEX,obj->o_ac,FROMRING);
			when R_CONST:
				chg_abil(CON,obj->o_ac,FROMRING);
			when R_SEEINVIS:
				player.t_flags |= CANSEE;
				light(&hero);
				mvwaddch(cw, hero.y, hero.x, PLAYER);
			when R_AGGR:
				aggravate();
			when R_HEAVY:
				updpack();			/* new pack weight */
			when R_BLIND:
				r_know[R_BLIND] = TRUE;
				player.t_flags |= ISBLIND;
				look(FALSE);
			when R_SLOW:
				player.t_flags |= ISSLOW;
			when R_SAPEM:
				fuse(sapem,TRUE,150);
			when R_LIGHT: {
				struct room *rop;

				r_know[R_LIGHT] = TRUE;
				if ((rop = player.t_room) != NULL) {
					rop->r_flags &= ~ISDARK;
					light(&hero);
					mvwaddch(cw, hero.y, hero.x, PLAYER);
				}
			}
		}
	}
	if (r_know[wh] && r_guess[wh]) {
		free(r_guess[wh]);
		r_guess[wh] = NULL;
	}
	else if(!r_know[wh] && r_guess[wh] == NULL) {
		mpos = 0;
		strcpy(buf, r_stones[wh]);
		msg(callit);
		if (get_str(buf, cw) == NORM) {
			r_guess[wh] = new(strlen(buf) + 1);
			strcpy(r_guess[wh], buf);
		}
	}
	mpos = 0;
	msg("Now wearing %s",inv_name(obj,TRUE));
	ringfood = ring_eat();
	nochange = FALSE;
}


/*
 * ring_off:
 *	Take off some ring
 */
void
ring_off(void)
{
	reg int ring;
	reg struct object *obj;
	
	if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) {
		msg("You're not wearing any rings.");
		return;
	}
	else if (cur_ring[LEFT] == NULL)
		ring = RIGHT;
	else if (cur_ring[RIGHT] == NULL)
		ring = LEFT;
	else
		if ((ring = gethand(TRUE)) < 0)
			return;
	mpos = 0;
	obj = cur_ring[ring];
	if (obj == NULL) {
		msg("Not wearing such a ring.");
		return;
	}
	if (dropcheck(obj)) {
		msg("Was wearing %s", inv_name(obj, TRUE));
		nochange = FALSE;
		ringfood = ring_eat();
	}
}


/*
 * toss_ring:
 *	Remove a ring and stop its effects
 */
void
toss_ring(struct object *what)
{
	bool okring;

	/*
	 * okring = FALSE when:
	 * 1) ring is cursed and benefit = plus
	 * 2) ring is blessed and benefit = minus
	 */
	okring = !((what->o_ac > 0 && o_on(what, ISCURSED)) ||
	          (what->o_ac < 0 && o_on(what, ISBLESS)));

	cur_ring[what == cur_ring[LEFT] ? LEFT : RIGHT] = NULL;
	if (okring) {
		switch (what->o_which) {
			case R_SPEED:
				extinguish(nohaste);
				nohaste(FALSE);
			when R_BLIND:
				sight(FALSE);
			when R_SLOW:
				player.t_flags &= ~ISSLOW;
			when R_SAPEM:
				extinguish(sapem);
			when R_GIANT:
				him->s_ef = him->s_re;
				ringabil();
			when R_ADDSTR:
				chg_abil(STR,-what->o_ac,FALSE);
			when R_KNOW:
				chg_abil(WIS,-what->o_ac,FALSE);
			when R_DEX:
				chg_abil(DEX,-what->o_ac,FALSE);
			when R_CONST:
				chg_abil(CON,-what->o_ac,FALSE);
			when R_SEEINVIS:
				player.t_flags &= ~CANSEE;
				extinguish(unsee);
				light(&hero);
				mvwaddch(cw, hero.y, hero.x, PLAYER);
		}
	}
}


/*
 * gethand:
 *	Get a hand to wear a ring
 */
int
gethand(bool isrmv)
{
	reg int c;
	char *ptr;
	struct object *obj;

	while(1) {
		addmsg("Left or Right ring");
		if (isrmv)
			addmsg(starlist);
		addmsg("? ");
		endmsg();
		c = readchar();
		if (isupper(c))
			c = tolower(c);
		if (c == '*' && isrmv) {
			wclear(hw);
			obj = cur_ring[LEFT];
			if (obj != NULL)
				ptr = inv_name(obj, TRUE);
			else
				ptr = "none";
			wprintw(hw, "L)  %s\n\r",ptr);
			obj = cur_ring[RIGHT];
			if (obj != NULL)
				ptr = inv_name(obj, TRUE);
			else
				ptr = "none";
			wprintw(hw, "R)  %s\n\r", ptr);
			wprintw(hw, "\n\r\nWhich hand? ");
			draw(hw);
			c = readchar();
			if (isupper(c))
				c = tolower(c);
			restscr(cw);
		}
		if (c == 'l')
			return LEFT;
		else if (c == 'r')
			return RIGHT;
		else if (c == ESCAPE)
			return -1;
		mpos = 0;
		msg("L or R");
	}
}

/*
 * ring_eat:
 *	How much food do the hero's rings use up?
 */
int
ring_eat(void)
{
	reg struct object *lb;
	reg int hand, i, howmuch;
	bool addit;

	howmuch = 0;
	addit = TRUE;
	for (i = LEFT; i <= RIGHT ; i += 1) {
		lb = cur_ring[i];
		if (lb != NULL) {
			switch (lb->o_which) {
				case R_REGEN:
				case R_GIANT:
					howmuch += 2;
				when R_SPEED:
				case R_SUSTSTR:
				case R_SUSAB:
					howmuch += 1;
				when R_SEARCH:
					howmuch += (rnd(100) < 33);
				when R_DIGEST:
					switch(lb->o_ac) {
						case -3: if (rnd(100) < 25)
									howmuch += 3;
						when -2: if (rnd(100) < 50)
									howmuch += 2;
						when -1: howmuch += 1;
						when  0: howmuch -= (rnd(100) < 50);
						when  3: if (rnd(100) < 25)
									howmuch -= 3;
						when  2: if (rnd(100) < 50)
									howmuch -= 2;
						default: howmuch -= 1;
					}
				otherwise:
					addit = FALSE;
			}
			if (addit) {
				if (o_on(lb, ISBLESS))
					howmuch -= 1;
				else if (o_on(lb, ISCURSED))
					howmuch += 1;
			}
		}
	}
	return howmuch;
}


/*
 * ring_num:
 *	Print ring bonuses
 */
char *
ring_num(struct object *what)
{
	static char number[5];

	number[0] = '\0';
	if (o_on(what,ISKNOW) || o_on(what,ISPOST)) {
		if (magring(what)) {	/* only rings with numbers */
			number[0] = ' ';
			strcpy(&number[1], num(what->o_ac, 0));
		}
	}
	return number;
}


/*
 * magring:
 *	Returns TRUE if a ring has a number, i.e. +2
 */
bool
magring(struct object *what)
{
	switch(what->o_which) {
		case R_SPEED:
		case R_ADDSTR:
		case R_PROTECT:
		case R_ADDHIT:
		case R_ADDDAM:
		case R_DIGEST:
		case R_CONST:
		case R_KNOW:
		case R_DEX:
			return TRUE;
		default:
			return FALSE;
	}
}


/*
 * ringabil:
 *	Compute effective abilities due to rings
 */
void
ringabil(void)
{
	reg struct object *rptr;
	reg int i;

	for(i = LEFT; i <= RIGHT; i++) {
		rptr = cur_ring[i];
		if (rptr != NULL) {
			switch(rptr->o_which) {
				case R_ADDSTR:
					chg_abil(STR,rptr->o_ac,FROMRING);
				when R_DEX: 
					chg_abil(DEX,rptr->o_ac,FROMRING);
				when R_KNOW:
					chg_abil(WIS,rptr->o_ac,FROMRING);
				when R_CONST:
					chg_abil(CON,rptr->o_ac,FROMRING);
			}
		}
	}
}


/*
 * init_ring:
 *	Initialize a ring
 */
void
init_ring(struct object *what, bool fromwiz)
{
	/* fromwiz: TRUE when from wizards */
	reg int much;

	switch (what->o_which) {
		case R_DIGEST:		/* -3 to +3 rings */
		case R_ADDSTR:
		case R_PROTECT:
		case R_ADDHIT:
		case R_ADDDAM:
		case R_DEX:
		case R_KNOW:
		case R_CONST:
			if (fromwiz) {
				much = getbless();		/* get wizards response */
			}
			else {						/* normal users */
				if (rnd(100) < 25)
					much = -rnd(3) - 1;
				else
					much = rnd(3) + 1;
			}
			what->o_ac = much;
			if (much < 0)
				setoflg(what,ISCURSED);
		when R_SPEED:
			what->o_ac = rnd(4) + 1;
		when R_AGGR:
		case R_DELUS:
		case R_HEAVY:
		case R_BLIND:
		case R_SLOW:
		case R_SAPEM:
		case R_TELEPORT:
			what->o_ac = 0;
			setoflg(what,ISCURSED);	
		when R_GIANT:
			what->o_ac = 25;		/* lots !! of STR */
		otherwise:
			what->o_ac = 1;
	}
	what->o_type = RING;
	what->o_weight = things[TYP_RING].mi_wght;
	what->o_typname = things[TYP_RING].mi_name;
	what->o_vol = itemvol(what);
}

/*
 * ringex:
 *	Get extra gains from rings
 */
int
ringex(int rtype)
{
	reg int howmuch = 0;

	if (isring(LEFT, rtype))
		howmuch += cur_ring[LEFT]->o_ac;
	if (isring(RIGHT, rtype))
		howmuch += cur_ring[RIGHT]->o_ac;
	return howmuch;
}

/*
 * iswearing:
 *	Returns TRUE when the hero is wearing a certain type of ring
 */
bool
iswearing(int ring)
{
	return (isring(LEFT,ring) || isring(RIGHT,ring));
}

/*
 * isring:
 *	Returns TRUE if a ring is on a hand
 */
bool
isring(int hand, int ring)
{
	if (cur_ring[hand] != NULL && cur_ring[hand]->o_which == ring)
		return TRUE;
	return FALSE;
}