view rogue3/INSTALL.txt @ 98:ea71ef31d9be

srogue: fix backspace key. Once the full mdport.c is added to srogue, erasechar() will be replaced with md_erasechar().
author John "Elwin" Edwards
date Wed, 28 Aug 2013 18:54:35 -0700
parents c9c6bb34734d
children c191a735f811
line wrap: on
line source

		       Roguelike Gallery (rlgallery.org)

This is the source code for the Roguelike Gallery's version of Rogue V3.

History
Rogue 3 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably 
late in 1980.  It went through several minor updates.  The last, Rogue 3.6, 
was completed mid-June 1981.

The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to 
work on modern systems.

The Roguelike Gallery's version has been slightly modified for compatibility 
with dgamelaunch and security for multiple players.

Installing
Rogue V3 now uses autotools.  Run 'autoreconf' and then './configure' to
configure for your system.  Once that's finished, compile by running make.  (I
haven't tested the Visual Studio project files on Windows, but they should
work.)

If you don't use any options with './configure', rogue3 will keep the high
score list in whatever directory you run it from.  If you just want to play 
the game yourself, this will work.

If you want multi-user play, use the '--enable-setgid' and '--enable-savedir'
options to 'configure'.  After compiling, install the rogue3 binary with setgid
games.  You will need to make sure that the save directory exists and that
savefiles, the scorefile, and the logfile can be created and written by the
games group (assuming you want those features.)

There are other possible features, including wizard (debugging) mode.  To see
the full list, run './configure --help'.

Playing
For more details, see readme36.html (contains the man page) and rogue36.html 
(Michael Toy's "Guide to the Dungeons of Doom").

Contact
rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>