view arogue5/rogue.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 19903deed392
children aac28331e71d
line wrap: on
line source

/*
 * global variable declaration
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <ctype.h>
#include "curses.h"
#include "rogue.h"

/*
 * Now all the global variables
 */
struct trap traps[MAXTRAPS];
struct room rooms[MAXROOMS];		/* One for each room -- A level */
struct room *oldrp;			/* Roomin(&player.t_oldpos) */
struct thing player;			/* The rogue */
struct object *cur_armor;		/* What a well dresssed rogue wears */
struct object *cur_ring[NUM_FINGERS];	/* Which rings are being worn */
struct object  *cur_misc[NUM_MM];	/* which MM's are in use */
int cur_relic[MAXRELIC];		/* Currently used relics */
struct linked_list *lvl_obj = NULL; 
struct linked_list *mlist = NULL;
struct linked_list *tlist = NULL;	/* list of monsters fallen down traps */
struct linked_list *monst_dead = NULL;	/* monster killed by monster	*/
struct object *cur_weapon = NULL;
int char_type = -1;			/* what type of character is player */
int foodlev = 1;			/* how fast he eats food */
int ntraps;				/* Number of traps on this level */
int trader = 0;				/* no. of purchases */
int curprice = -1;			/* current price of item */
int no_move;				/* Number of turns held in place */
int seed;				/* Random number seed */
int dnum;				/* Dungeon number */
int max_level;				/* Deepest player has gone ever */
int cur_max;				/* Deepest player has gone currently */
int lost_dext;				/* amount of lost dexterity */
int mpos = 0;
int no_command = 0;
int level = 1;
int purse = 0;
int inpack = 0;
int total = 0;
int no_food = 0;			/* how long has he gone with no food */
int foods_this_level = 0;		/* foods made per level */
int count = 0;
int food_left = HUNGERTIME;
int group = 1;
int hungry_state = F_OKAY;
int infest_dam=0;
int lost_str=0;
int lastscore = -1;
int hold_count = 0;
int trap_tries = 0;
int pray_time = 0;
int spell_power = 0;
int turns = 0;				/* Number of turns player has taken */
int quest_item = 0;			/* Item player is looking for */
char nfloors = -1;			/* Number of floors in this dungeon */
char curpurch[LINELEN*2];		/* name of item ready to buy */
char PLAYER = VPLAYER;			/* what the player looks like */
char take;				/* Thing the rogue is taking */
char prbuf[LINELEN*2];			/* Buffer for sprintfs */
char outbuf[BUFSIZ];			/* Output buffer for stdout */
char runch;				/* Direction player is running */
char *s_names[MAXSCROLLS];		/* Names of the scrolls */
char *p_colors[MAXPOTIONS];		/* Colors of the potions */
char *r_stones[MAXRINGS];		/* Stone settings of the rings */
char *ws_made[MAXSTICKS];		/* What sticks are made of */
char whoami[LINELEN];			/* Name of player */
char fruit[LINELEN];			/* Favorite fruit */
char huh[LINELEN];			/* The last message printed */
char *s_guess[MAXSCROLLS];		/* Players guess at what scroll is */
char *p_guess[MAXPOTIONS];		/* Players guess at what potion is */
char *r_guess[MAXRINGS];		/* Players guess at what ring is */
char *ws_guess[MAXSTICKS];		/* Players guess at what wand is */
char *m_guess[MAXMM];			/* Players guess at what MM is */
char *ws_type[MAXSTICKS];		/* Is it a wand or a staff */
char file_name[256];			/* Save file name */
char score_file[LINELEN];		/* Score file name */
char home[LINELEN];			/* User's home directory */
WINDOW *cw;				/* Window that the player sees */
WINDOW *hw;				/* Used for the help command */
WINDOW *mw;				/* Used to store mosnters */
WINDOW *msgw;				/* Used to display messages */
bool pool_teleport = FALSE;		/* just teleported from a pool */
bool inwhgt = FALSE;			/* true if from wghtchk() */
bool after;				/* True if we want after daemons */
bool waswizard;				/* Was a wizard sometime */
bool s_know[MAXSCROLLS];		/* Does he know what a scroll does */
bool p_know[MAXPOTIONS];		/* Does he know what a potion does */
bool r_know[MAXRINGS];			/* Does he know what a ring does */
bool ws_know[MAXSTICKS];		/* Does he know what a stick does */
bool m_know[MAXMM];			/* Does he know what a MM does */
bool playing = TRUE; 
bool running = FALSE; 
bool wizard = FALSE;
bool notify = TRUE; 
bool fight_flush = FALSE; 
bool terse = FALSE; 
bool auto_pickup = TRUE; 
bool door_stop = FALSE;
bool jump = FALSE; 
bool slow_invent = FALSE; 
bool firstmove = FALSE; 
bool askme = TRUE;
bool in_shell = FALSE; 
bool daytime = TRUE;
bool use_savedir = FALSE;
coord delta;				/* Change indicated to get_dir() */
LEVTYPE levtype;			/* type of level i'm on */

char *nothing  =	"Nothing seems to happen.";
char *spacemsg =	"--Press space to continue--";
char *morestr  =	"-- More --";
char *retstr   =	"[Press return to continue]";


/*
 * NOTE: the ordering of the points in this array is critical. They MUST
 *	 be listed in the following sequence:
 *
 *		7   4   6
 *		1   0   2
 *		5   3   8
 */

coord grid[9] = {{0,0},
		 { 0,-1}, { 0, 1}, {-1, 0}, { 1, 0},
		 {-1,-1}, { 1, 1}, { 1,-1}, {-1, 1}
		};

struct death_type deaths[DEATHNUM] = {
    { D_ARROW,		"an arrow"},
    { D_DART,		"a dart"},
    { D_BOLT,		"a bolt"},
    { D_POISON,		"poison"},
    { D_POTION,		"a cursed potion"},
    { D_PETRIFY,	"petrification"},
    { D_SUFFOCATION,	"suffocation"},
    { D_INFESTATION,	"a parasite"},
    { D_DROWN,		"drowning"},
    { D_ROT,		"body rot"},
    { D_CONSTITUTION,	"poor health"},
    { D_STRENGTH,	"being too weak"},
    { D_SIGNAL,		"a bug"},
    { D_CHOKE,		"dust of choking"},
    { D_STRANGLE,	"strangulation"},
    { D_FALL,		"a fall"},
    { D_RELIC,		"an artifact's wrath"},
};


/*
 * weapons and their attributes
 */
struct init_weps weaps[MAXWEAPONS] = {
    { "mace",		"2d4",  "1d3", NONE,		ISMETAL, 100, 8 },
    { "long sword",	"1d12", "1d2", NONE,		ISMETAL, 60, 18 },
    { "short bow",	"1d1",  "1d1", NONE,		0, 40, 15 },
    { "arrow",		"1d1",  "1d6", BOW,		ISMANY|ISMISL, 5, 1 },
    { "dagger",		"1d6",  "1d4", NONE,		ISMETAL|ISMISL|ISMANY, 10, 2 },
    { "rock",		"1d2",  "1d4", SLING,		ISMANY|ISMISL, 5, 1 },
    { "two-handed sword","3d6",  "1d2", NONE,		ISMETAL, 250, 40 },
    { "sling",		"0d0",  "0d0", NONE,  		0, 5, 1 },
    { "dart",		"1d1",  "1d3", NONE,  		ISMANY|ISMISL, 5, 1 },
    { "crossbow",	"1d1",  "1d1", NONE,  		0, 100, 15 },
    { "crossbow bolt",	"1d2", "1d12", CROSSBOW,	ISMANY|ISMISL, 7, 1 },
    { "spear",		"1d6",  "1d8", NONE,		ISMETAL|ISMISL, 50, 8 },
    { "trident",	"3d4",  "1d4", NONE,		ISMETAL, 50, 20 },
    { "spetum",		"2d6",  "1d3", NONE,		ISMETAL, 50, 20 },
    { "bardiche",	"3d4",  "1d2", NONE,		ISMETAL, 125, 20 },
    { "pike",		"1d12", "1d8", NONE,		ISMETAL, 80, 18 },
    { "bastard sword",	"2d8",  "1d2", NONE,		ISMETAL, 100, 30 },
    { "halberd",	"2d6",  "1d3", NONE,		ISMETAL, 175, 10 },
    { "battle axe", 	"1d8",	"1d3", NONE,		ISMETAL, 80, 10 },
};

struct init_armor armors[MAXARMORS] = {
	{ "leather armor",		11,  8,  70, 100 },
	{ "ring mail",			22,  7,  50, 250 },
	{ "studded leather armor",	33,  7,  50, 200 },
	{ "scale mail",			45,  6,  70, 250 },
	{ "padded armor",		57,  6, 150, 150 },
	{ "chain mail",			69,  5, 100, 300 },
	{ "splint mail",		80,  4, 150, 350 },
	{ "banded mail",		90,  4, 150, 350 },
	{ "plate mail",		 	96,  3, 400, 400 },
	{ "plate armor",		100, 2, 650, 450 },
};

struct magic_item things[NUMTHINGS] = {
    { "potion",			260,   10 },	/* potion		*/
    { "scroll",			260,   30 },	/* scroll		*/
    { "food",			180,   20 },	/* food			*/
    { "weapon",			 80,	0 },	/* weapon		*/
    { "armor",			 80,	0 },	/* armor		*/
    { "ring",			 50,	5 },	/* ring			*/
    { "stick",			 60,	0 },	/* stick		*/
    { "miscellaneous magic",	 30,   50 },	/* miscellaneous magic	*/
    { "artifact",		  0,   10 },	/* artifact		*/
};

struct magic_item s_magic[MAXSCROLLS] = {
    { "monster confusion",	 60, 125, 0, 0 },
    { "magic mapping",		 50, 150, 0, 0 },
    { "light",			 80, 100, 21, 15 },
    { "hold monster",		 30, 200, 33, 20 },
    { "sleep",			 30, 150, 20, 0 },
    { "enchantment",		180, 200, 9, 9 },
    { "identify",		200, 100, 0, 25 },
    { "scare monster",		 40, 250, 27, 21 },
    { "gold detection",		 30, 110, 0, 0 },
    { "teleportation",		 60, 165, 10, 20 },
    { "create monster",		 30,  75, 0, 0 },
    { "remove curse",		 70, 120, 9, 15 },
    { "petrification",		 10, 185, 0, 0 },
    { "genocide",		 10, 300, 0, 0 },
    { "cure disease",		 80, 160, 0, 0 },
    { "acquirement",		 10, 400, 0, 0 },
    { "protection",		 30, 190, 20, 0 },
};

struct magic_item p_magic[MAXPOTIONS] = {
    { "clear thought",		 60, 180, 27, 10 },
    { "gain ability",		160, 210, 15, 15 },
    { "see invisible",		 60, 150, 25, 15 },
    { "healing",		170, 130, 27, 27 },
    { "monster detection",	 60, 120, 0, 0 },
    { "magic detection",	 60, 105, 0, 0 },
    { "raise level",		 20, 350, 11, 10 },
    { "haste self",		100, 180, 30, 5 },
    { "restore abilities",	160, 140, 0, 0 },
    { "phasing",		 50, 210, 21, 20 },
    { "invisibility",		 50, 230, 0, 15 },
    { "flying",			 50, 130, 0, 20 },
};

struct magic_item r_magic[MAXRINGS] = {
    { "protection",		 50, 200, 33, 25 },
    { "add strength",		 60, 200, 33, 25 },
    { "sustain ability",	 50, 500, 0, 0 },
    { "searching",		 60, 400, 0, 0 },
    { "extra sight",		 40, 350, 0, 0 },
    { "alertness",		 40, 380, 0, 0 },
    { "aggravate monster",	 30, 100, 100, 0 },
    { "dexterity",		 60, 220, 33, 25 },
    { "increase damage",	 60, 220, 33, 25 },
    { "regeneration",		 40, 600, 0, 0 },
    { "slow digestion",		 40, 240, 15, 15 },
    { "teleportation",		 20, 100, 100, 0 },
    { "stealth",		 40, 300, 0, 0 },
    { "add intelligence",	 60, 240, 33, 25 },
    { "increase wisdom",	 60, 220, 33, 25 },
    { "sustain health",		 80, 500, 0,  0 },
    { "burden",			 20, 100, 100, 0 },
    { "illumination",		 30, 520, 0, 0 },
    { "delusion",		 20, 100, 75, 0 },
    { "fear",			 20, 100, 100, 0},
    { "heroism",		 30, 390, 0, 0 },
    { "fire resistance",	 40, 400, 0, 0 },
    { "warmth",	 		 40, 400, 0, 0 },
    { "vampiric regeneration",	 10,1000, 0, 0},
};

struct magic_item ws_magic[MAXSTICKS] = {
    { "light",			 90, 120, 20, 20 },
    { "striking",		 60, 115, 0,  0 },
    { "lightning",		 35, 200, 0,  0 },
    { "fire",			 35, 200, 0,  0 },
    { "cold",			 35, 200, 0,  0 },
    { "polymorph",		 80, 150, 0,  0 },
    { "magic missile",		 80, 170, 0,  0 },
    { "slow monster",		 80, 220, 25, 20 },
    { "drain life",		 90, 210, 20, 0 },
    { "charging",		 80, 400, 0,  0 },
    { "teleport monster",	 90, 140, 25, 20 },
    { "cancellation",		 40, 130, 0,  0 },
    { "confuse monster",   	 35, 100, 15,  0},
    { "disintegration",	  	 10, 300, 33, 0},
    { "petrification",		 10, 300, 0,  0},
    { "paralyze monster",	 30, 180, 15,  0},
    { "degenerate monster",	 30, 250, 30, 0},
    { "curing",			 10, 250, 25, 0},
    { "wonder",			 50, 110,  0, 0},
    { "fear",			 30, 180,  0, 0},
};

/*
 * WARNING: unique miscellaneous magic items must be put at the end
 *	    of this list. They MUST be the last items. The function
 *	    create_obj() in wizard.c depends on it.
 */
struct magic_item m_magic[MAXMM] = {
    { "alchemy jug",	 	  40,   240,  0, 0},
    { "beaker of potions",	  60,   300,  0, 0},
    { "book of spells",		  60,   300,  0, 0},
    { "boots of elvenkind",	  50,   500,  0, 0},
    { "bracers of defense",	 140,   100, 15, 0},
    { "chime of opening",	  50,   250,  0, 0},
    { "chime of hunger",	  50,   100,100, 0},
    { "cloak of displacement",	  60,   500,  0, 0},
    { "cloak of protection",	  70,   200, 15, 0},
    { "drums of panic",		  40,   350,  0, 0},
    { "dust of disappearance",	  40,   300,  0, 0},
    { "dust of choking",	  30,   100,100, 0},
    { "gauntlets of dexterity",	  30,   600, 25, 0},
    { "gauntlets of ogre power",  30,   600, 25, 0},
    { "jewel of attacks",	  40,   150,100, 0},
    { "keoghtoms ointment",	  50,   200,  0, 0},
    { "robe of powerlessness",	  30,   100,100, 0},
    { "gauntlets of fumbling",	  30,   100,100, 0},
    { "necklace of adaptation",	  20,   500,  0, 0},
    { "necklace of strangulation",30,   110,100, 0},
    { "boots of dancing",	  30,	120,100, 0},
    { "book of skills",		  20,	650,  0, 0},
};


struct magic_item rel_magic[MAXRELIC] = {
    { "Daggers of Musty Doit",	   0, 50000,  0, 0},
    { "Cloak of Emori",		   0, 50000,  0, 0},
    { "Ankh of Heil",		   0, 50000,  0, 0},
    { "Staff of Ming",		   0, 50000,  0, 0},
    { "Wand of Orcus",		   0, 50000,  0, 0},
    { "Rod of Asmodeus",	   0, 50000,  0, 0},
    { "Amulet of Yendor",	   0, 50000,  0, 0},
    { "Mandolin of Brian",	   0, 50000,  0, 0},
    { "Horn of Geryon",		   0, 50000,  0, 0},
    { "Morning Star of Hruggek",   0, 50000,  0, 0},
    { "Flail of Yeenoghu",	   0, 50000,  0, 0},
};

/*
 * these are the spells that a magic user can cast
 */
struct spells magic_spells[MAXSPELLS] = {
	{ P_TFIND,		3,	TYP_POTION,	0	  },
	{ S_IDENT,		5,	TYP_SCROLL,	0	  },
	{ S_LIGHT,		7,	TYP_SCROLL,	ISBLESSED },
	{ S_REMOVE,		7,	TYP_SCROLL,	0	  },
	{ S_CONFUSE,		10,	TYP_SCROLL,	0	  },
	{ S_MAP,		10,	TYP_SCROLL,	0	  },
	{ WS_MISSILE,		15,	TYP_STICK,	0	  },
	{ P_CLEAR,		20,	TYP_POTION,	0	  },
	{ S_TELEP,		20,	TYP_SCROLL,	0	  },
	{ S_SLEEP,		20,	TYP_SCROLL,	0	  },
	{ P_SEEINVIS,		20,	TYP_POTION,	0	  },
	{ WS_COLD,		25,	TYP_STICK,	0	  },
	{ WS_ELECT,		25,	TYP_STICK,	0	  },
	{ WS_FIRE,		25,	TYP_STICK,	0	  },
	{ P_HASTE,		30,	TYP_POTION,	0	  },
	{ WS_CANCEL,		30,	TYP_STICK,	0	  },
	{ P_PHASE,		40,	TYP_POTION,	0	  },
	{ S_HOLD,		50,	TYP_SCROLL,	0	  },
	{ S_PROTECT,		60,	TYP_SCROLL,	0	  },
	{ S_ALLENCH,		70,	TYP_SCROLL,	0	  },
};

/*
 * these are the spells that a cleric can cast
 */
struct spells cleric_spells[MAXPRAYERS] = {
	{ P_MFIND,		3,	TYP_POTION,	0	  },
	{ P_TFIND,		7,	TYP_POTION,	0	  },
	{ S_IDENT,		15,	TYP_SCROLL,	0	  },
	{ S_LIGHT,		15,	TYP_SCROLL,	ISBLESSED },
	{ S_REMOVE,		20,	TYP_SCROLL,	0	  },
	{ P_HEALING,		25,	TYP_POTION,	0	  },
	{ S_CURING,		30,	TYP_SCROLL,	0	  },
	{ S_MAP,		30,	TYP_SCROLL,	0	  },
	{ P_CLEAR,		30,	TYP_POTION,	0	  },
	{ P_SEEINVIS,		35,	TYP_POTION,	0	  },
	{ P_RESTORE,		40,	TYP_POTION,	0	  },
	{ P_PHASE,		40,	TYP_POTION,	0	  },
	{ S_TELEP,		45,	TYP_SCROLL,	0	  },
	{ WS_CURING,		50,	TYP_STICK,	ISBLESSED },
	{ WS_DRAIN,		50,	TYP_STICK,	0	  },
};

char *cnames[4][11] = {
{	"Veteran",		"Warrior",	
	"Swordsman",		"Hero",
	"Swashbuckler",		"Myrmidon",	
	"Champion",		"Superhero",
	"Lord",			"Lord",		
	"Lord"
},
{	"Prestidigitator",	"Evoker",	
	"Conjurer",		"Theurgist",
	"Thaumaturgist",	"Magician",	
	"Enchanter",		"Warlock",
	"Sorcerer",		"Necromancer",
	"Wizard"
},
{	"Acolyte",		"Adept",
	"Priest",		"Curate",
	"Prefect",		"Canon",
	"Lama",			"Patriarch",
	"High Priest",		"High Priest",
	"High Priest"
},
{	"Rogue",		"Footpad",
	"Cutpurse",		"Robber",
	"Burglar",		"Filcher",
	"Sharper",		"Magsman",
	"Thief",		"Master Thief",
	"Master Thief"
}
} ;

struct h_list helpstr[] = {
    '?',	"	prints help",
    '/',	"	identify object",
    'h',	"	left",
    'j',	"	down",
    'k',	"	up",
    'l',	"	right",
    'y',	"	up & left",
    'u',	"	up & right",
    'b',	"	down & left",
    'n',	"	down & right",
    'H',	"	run left",
    'J',	"	run down",
    'K',	"	run up",
    'L',	"	run right",
    'Y',	"	run up & left",
    'U',	"	run up & right",
    'B',	"	run down & left",
    'N',	"	run down & right",
    't',	"<dir>	throw something",
    'f',	"<dir>	forward until find something",
    'z',	"<dir>	zap a wand or staff",
    '>',	"	go down a staircase",
    '<',	"	go up a staircase",
    's',	"	search for trap/secret door",
    '.',	"	rest for a while",
    'i',	"	inventory",
    'I',	"	inventory single item",
    'q',	"	quaff potion",
    'r',	"	read paper",
    'e',	"	eat food",
    'w',	"	wield a weapon",
    'W',	"	wear something",
    'T',	"	take off something",
    'd',	"	drop object",
    'P',	"	pick up object(s)",
    'c',	"	call object (generic)",
    'm',	"	mark object (specific)",
    'o',	"	examine/set options",
    'C',	"	cast a spell",
    'p',	"	pray",
    'a',	"	affect the undead",
    '^',	"	set a trap",
    'G',	"	sense gold",
    'D',	"	dip something (into a pool)",
    CTRL('T'),	"<dir>	take (steal) from (direction)",
    CTRL('U'),	"	use miscellaneous magic item",
    CTRL('L'),	"	redraw screen",
    CTRL('R'),	"	repeat last message",
    ESCAPE,	"	cancel command",
    'v',	"	print program version number",
    '!',	"	shell escape",
    'S',	"	save game",
    'Q',	"	quit",
    0, 0
} ;

struct h_list wiz_help[] = {
    CTRL('A'),	"	system activity",
    CTRL('C'),	"	move to	another	dungeon	level",
    CTRL('D'),	"	down 1 dungeon level",
    CTRL('E'),	"	food remaining",
    CTRL('F'),	"	display entire level",
    CTRL('H'),	"	jump 9 experience levels",
    CTRL('I'),	"	inventory of level",
    CTRL('J'),	"	teleport",
    CTRL('N'),	"	recharge staff",
    CTRL('P'),	"	toggle wizard status",
    CTRL('U'),	"	up 1 dungeon level",
    CTRL('X'),	"	detect monsters",
    CTRL('Z'),	"	identify",
    'M',	"	make object",
    0, 0
};


#define HPT(x) x
struct monster monsters[NUMMONST+1] = {
/* {"Name",
		CARRY,	NORMAL,	WANDER,	APPEAR,	INTEL,
		{ATTRIBUTES},
		"SUMMONED_CREATURE", NUMBER_SUMMONED,
		ADDED_EXPERIENCE/HIT_POINT,
		{str	exp,	level,	"armor", hit_points,
		"damage"}}, */
{"unknown",
		0,	FALSE,	FALSE,	'\0',	"",
		{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
		0,
		0, 0,
		{10,	0,	0,	0,	HPT(""),
		""}},
{"bat",
		0,	TRUE,	FALSE,	'b',	"2-4",
		{ISMEAN, ISHUH, CANDISEASE, ISFLY, ISHASTE},
		0, 0,
		0,
		{10,	5,	2,	1,	HPT("1d4"),
		"1d2"}},
{"giant rat",
		0,	TRUE,	TRUE,	'R',	"2-4",
		{ISMEAN, CANDISEASE},
		0, 0,
		1,
		{10,	7,	1,	7,	HPT("1d4"),
		"1d3"}},
{"kobold",
		10,	TRUE,	TRUE,	'K',	"8",
		{ISMEAN, CANSHOOT, CARRYWEAPON},
		0, 0,
		1,
		{9,	5,	1,	7,	HPT("1d4"),
		"1d4"}},
{"gnome",
		10,	TRUE,	TRUE,	'G',	"11-12",
		{CANSHOOT, CARRYPOTION, CARRYWEAPON},
		0, 0,
		1,
		{10,	8,	1,	5,	HPT("1d6"),
		"1d6"}},
{"halfling",
		10,	TRUE,	TRUE,	'H',	"11-12",
		{CANSHOOT, CARRYPOTION, CARRYWEAPON},
		0, 0,
		1,
		{8,	9,	1,	4,	HPT("1d6"),
		"1d6"}},
{"dwarf",
		15,	TRUE,	TRUE,	'D',	"11-12",
		{CANSHOOT, CARRYPOTION, CARRYWEAPON},
		0, 0,
		1,
		{14,	10,	1,	4,	HPT("1d8"),
		"1d8"}},
{"orc",
		15,	TRUE,	TRUE,	'O',	"8",
		{ISMEAN, CANSHOOT, CARRYGOLD, CARRYWEAPON},
		0, 0,
		1,
		{12,	10,	1,	6,	HPT("1d8"),
		"1d8"}},
{"manes",
		0,	TRUE,	TRUE,	'M',	"2-4",
		{ISMEAN, MAGICHIT, ISUNDEAD, TURNABLE},
		0, 0,
		1,
		{10,	18,	1,	7,	HPT("1d8"),
		"1d2/1d2/1d4"}},
{"elf",
		50,	TRUE,	TRUE,	'E',	"13-20",
		{CANSHOOT, CARRYPOTION, CARRYSCROLL, CARRYWEAPON},
		0, 0,
		2,
		{12,	20,	1,	5,	HPT("1d8+1"),
		"1d10"}},
{"hobgoblin",
		10,	TRUE,	TRUE,	'h',	"8-10",
		{ISMEAN, CANSHOOT, CARRYWEAPON},
		0, 0,
		2,
		{14,	20,	1,	5,	HPT("1d8+1"),
		"1d8"}},
{"fire beetle", 
		0,	TRUE,	TRUE,	'B',	"0",
		{ISMEAN, HASFIRE},
		0, 0,
		2,
		{10,	20,	1,	4,	HPT("1d8+2"),
		"2d4"}},
{"giant ant",
		0,	TRUE,	TRUE,	'A',	"1",
		{ISMEAN, CANPOISON},
		0, 0,
		3,
		{10,	40,	2,	3,	HPT("2d8"),
		"1d6/1d6"}},
{"zombie",
		0,	TRUE,	TRUE,	'Z',	"0",
		{ISMEAN, ISUNDEAD, TURNABLE},
		0, 0,
		2,
		{10,	20,	2,	8,	HPT("2d8"),
		"1d8"}},
{"ear seeker",
		0,	TRUE,	TRUE,	'e',	"0",
		{ISMEAN, CANINFEST},
		0, 0,
		0,
		{10,	0,	1,	9,	HPT("1d1"),
		"0d0"}},
{"shrieker",
		0,	TRUE,	FALSE,	'S',	"0",
		{CANSHRIEK, NOMOVE, NOSTAB},
		0, 0,
		1,
		{10,	5,	3,	7,	HPT("3d8"),
		"0d0"}},
{"stirge",
		0,	TRUE,	TRUE,	's',	"1",
		{ISMEAN, CANDRAW, ISFLY},
		0, 0,
		2,
		{10,	36,	4,	8,	HPT("1d8+1"),
		"1d3"}},
{"gas spore",
		0,	TRUE,	FALSE,	'a',	"0",
		{ISMEAN, CANEXPLODE, CANINFEST, ISFLY},
		0, 0,
		5,
		{10,	90,	1,	9,	HPT("1d1"),
		"1d1"}},
{"troglodyte",
		5,	TRUE,	TRUE,	'T',	"5-7",
		{ISMEAN, CANSMELL, CANSHOOT, CARRYGOLD, CARRYWEAPON},
		0, 0,
		2,
		{10,	36,	2,	5,	HPT("2d8"),
		"1d3/1d3/2d5"}},
{"lemure",
		0,	TRUE,	FALSE,	'L',	"2-4",
		{ISMEAN, ISREGEN, MAGICHIT, ISUNDEAD, TURNABLE},
		0, 0,
		3,
		{10,	65,	3,	7,	HPT("3d8"),
		"1d3"}},
{"bugbear",
		5,	TRUE,	TRUE,	'b',	"5-8",
		{ISMEAN, CANSHOOT, CANSURPRISE, CARRYGOLD, CARRYPOTION,
		 CARRYWEAPON},
		0, 0,
		4,
		{16,	135,	3,	5,	HPT("3d8+1"),
		"2d4"}},
{"wererat",
		20,	TRUE,	TRUE,	'r',	"11-12",
		{ISMEAN, MAGICHIT, CARRYFOOD},
		0, 0,
		4,
		{10,	150,	3,	6,	HPT("3d8+1"),
		"1d8"}},
{"ghoul",
		0,	TRUE,	TRUE,	'g',	"5-7",
		{ISMEAN, CANPARALYZE, ISUNDEAD, TURNABLE},
		0, 0,
		2,
		{10,	65,	2,	6,	HPT("2d8"),
		"1d3/1d3/1d6"}},
{"leprechaun",
		100,	TRUE,	FALSE,	'l',	"15-16",
		{CARRYGOLD, STEALGOLD},
		0, 0,
		1,
		{10,	80,	6,	3,	HPT("1d4+1"),
		"0d0"}},
{"ogre",
		50,	TRUE,	TRUE,	'o',	"5-7",
		{ISMEAN, CARRYGOLD, CARRYWEAPON},
		0, 0,
		5,
		{18,	90,	4,	5,	HPT("4d8+1"),
		"1d10"}},
{"centaur",
		15,	TRUE,	TRUE,	'C',	"5-10",
		{CANSHOOT, CARRYPOTION, CARRYGOLD},
		0, 0,
		4,
		{10,	85,	4,	4,	HPT("4d8"),
		"1d6/1d6"}},
{"nymph",
		100,	TRUE,	FALSE,	'N',	"15-16",
		{STEALMAGIC, CARRYSCROLL, CARRYPOTION},
		0, 0,
		3,
		{10,	350,	4,	9,	HPT("3d8"),
		"0d0"}},
{"violet fungi", 
		0,	TRUE,	FALSE,	'F',	"0",
		{ISMEAN, CANHOLD, NOMOVE, CANROT, NOSTAB},
		0, 0,
		4,
		{10,	135,	3,	7,	HPT("3d8"),
		"5d1"}},
{"giant tick",
		0,	TRUE,	TRUE,	't',	"0",
		{ISMEAN, CANDRAW, CANDISEASE},
		0, 0,
		2,
		{10,	105,	3,	3,	HPT("3d8"),
		"1d4"}},
{"gelatinous cube", 
		90, TRUE,	TRUE,	'c',	"0",
		{ISMEAN, ISSCAVENGE, CANPARALYZE, NOSTAB, CARRYFOOD},
		0, 0,
		4,
		{10,	150,	4,	8,	HPT("4d8"),
		"2d4"}},
{"blink dog",
		0,	TRUE,	TRUE,	'B',	"8-10",
		{ISMEAN, CANBLINK},
		0, 0,
		5,
		{10,	170,	4,	5,	HPT("4d8"),
		"1d6"}},
{"very young dragon", 
		10,	TRUE,	FALSE,	'd',	"15-16",
		{ISMEAN, CANBRANDOM, ISGREED, CARRYGOLD, CARRYSTICK},
		0, 0,
		9,
		{10,	100,	9,	-1,	HPT("9d1"),
		"1d4/1d4/2d4"}},
{"rust monster", 
		0,	TRUE,	TRUE,	'R',	"1",
		{ISMEAN, CANRUST},
		0, 0,
		4,
		{10,	185,	5,	2,	HPT("3d8"),
		"0d0/0d0"}},
{"ghast",
		0,	TRUE,	TRUE,	'G',	"11-12",
		{CANPARALYZE, CANSTINK, ISMEAN, ISUNDEAD, TURNABLE},
		0, 0,
		4,
		{10,	190,	4,	4,	HPT("4d8"),
		"1d4/1d4/1d8"}},
{"blindheim",
		0,	TRUE,	FALSE,	'b',	"1",
		{CANBLIND, ISMEAN},
		0, 0,
		4,
		{8,	200,	2,	1,	HPT("4d8+2"),
		"1d8"}},
{"shadow",
		0,	TRUE,	TRUE,	'S',	"5-7",
		{ISSHADOW, ISMEAN, CANCHILL, ISUNDEAD, TURNABLE},
		0, 0,
		4,
		{10,	255,	3,	7,	HPT("3d8+3"),
		"1d4+1"}},
{"gargoyle",
		5,	TRUE,	TRUE,	'g',	"5-7",
		{ISMEAN, MAGICHIT, CARRYSTICK},
		0, 0,
		5,
		{10,	165,	4,	5,	HPT("4d8+4"),
		"1d3/1d3/1d6/1d4"}},
{"su-monster", 10,	TRUE,	TRUE,	's',	"8-10",
		{ISMEAN, CARRYSCROLL, CARRYGOLD, CARRYFOOD},
		0, 0,
		6,
		{10,	225,	5,	6,	HPT("5d8+5"),
		"4d4/2d4"}},
{"gray ooze", 
		50,	TRUE,	FALSE,	'o',	"1",
		{ISMEAN, NOMOVE, CANRUST, ISSCAVENGE, NOCOLD, NOFIRE, NOSTAB,
		 CARRYSTICK, CARRYFOOD},
		0, 0,
		5,
		{10,	200,	3,	8,	HPT("3d8+3"),