view rogue4/prob.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 9535a08ddc39
children
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/*
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

# include	<curses.h>
# include	"rogue.h"

# undef	max

# define	TRIES	10000

static char *sccsid = "@(#)prob.c	1.3 (Berkeley) 12/17/81";

main(ac, av)
int	ac;
char	**av;
{
	register unsigned int	prob, prob2, exp;
	register struct monster	*mp;
	register unsigned int	max, min, i;
	register unsigned int	max2, min2;

	printf("%17.17s  ----experience--- ----hit points---\n", "");
	printf("%17.17s  %7s %4s %4s %7s %4s %4s lvl\n", "monster", "avg", "min", "max", "avg", "min", "max", "max hp");
	seed = 0;
	for (mp = monsters; mp < &monsters[26]; mp++) {
		i = TRIES;
		prob2 = prob = 0;
		min2 = min = 30000;
		max2 = max = 0;
		while (i--) {
			if ((exp = roll(mp->m_stats.s_lvl, 8)) < min2)
				min2 = exp;
			if (exp > max2)
				max2 = exp;
			prob2 += exp;
			mp->m_stats.s_maxhp = exp;
			if ((exp = mp->m_stats.s_exp + exp_add(mp)) < min)
				min = exp;
			if (exp > max)
				max = exp;
			prob += exp;
		}
		printf("%17.17s: %7.2f %4d %4d %7.2f %4d %4d %3d\n", mp->m_name, ((double) prob) / TRIES, min, max, ((double) prob2) / TRIES, min2, max2, mp->m_stats.s_lvl);
		fflush(stdout);
	}
}

exp_add(mp)
register struct monster *mp;
{
    register unsigned int mod;

    if (mp->m_stats.s_lvl == 1)
	mod = mp->m_stats.s_maxhp / 8;
    else
	mod = mp->m_stats.s_maxhp / 6;
    if (mp->m_stats.s_lvl > 9)
	mod *= 20;
    else if (mp->m_stats.s_lvl > 6)
	mod *= 4;
    return mod;
}

/*
 * roll:
 *	roll a number of dice
 */
roll(number, sides)
register unsigned int number, sides;
{
    register unsigned int dtotal = 0;

    dtotal = number;
    while (number--)
	dtotal += rnd(sides);
    return dtotal;
}

/*
 * rnd:
 *	Pick a very random number.
 */


rnd(range)
register unsigned int range;
{

    return RN % range;
}