Mercurial > hg > early-roguelike
view rogue4/prob.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
---|---|
date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 9535a08ddc39 |
children |
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/* * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ # include <curses.h> # include "rogue.h" # undef max # define TRIES 10000 static char *sccsid = "@(#)prob.c 1.3 (Berkeley) 12/17/81"; main(ac, av) int ac; char **av; { register unsigned int prob, prob2, exp; register struct monster *mp; register unsigned int max, min, i; register unsigned int max2, min2; printf("%17.17s ----experience--- ----hit points---\n", ""); printf("%17.17s %7s %4s %4s %7s %4s %4s lvl\n", "monster", "avg", "min", "max", "avg", "min", "max", "max hp"); seed = 0; for (mp = monsters; mp < &monsters[26]; mp++) { i = TRIES; prob2 = prob = 0; min2 = min = 30000; max2 = max = 0; while (i--) { if ((exp = roll(mp->m_stats.s_lvl, 8)) < min2) min2 = exp; if (exp > max2) max2 = exp; prob2 += exp; mp->m_stats.s_maxhp = exp; if ((exp = mp->m_stats.s_exp + exp_add(mp)) < min) min = exp; if (exp > max) max = exp; prob += exp; } printf("%17.17s: %7.2f %4d %4d %7.2f %4d %4d %3d\n", mp->m_name, ((double) prob) / TRIES, min, max, ((double) prob2) / TRIES, min2, max2, mp->m_stats.s_lvl); fflush(stdout); } } exp_add(mp) register struct monster *mp; { register unsigned int mod; if (mp->m_stats.s_lvl == 1) mod = mp->m_stats.s_maxhp / 8; else mod = mp->m_stats.s_maxhp / 6; if (mp->m_stats.s_lvl > 9) mod *= 20; else if (mp->m_stats.s_lvl > 6) mod *= 4; return mod; } /* * roll: * roll a number of dice */ roll(number, sides) register unsigned int number, sides; { register unsigned int dtotal = 0; dtotal = number; while (number--) dtotal += rnd(sides); return dtotal; } /* * rnd: * Pick a very random number. */ rnd(range) register unsigned int range; { return RN % range; }