Mercurial > hg > early-roguelike
view rogue5/daemon.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
---|---|
date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f502bf60e6e4 |
children |
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/* * Contains functions for dealing with things that happen in the * future. * * @(#)daemon.c 4.7 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include "rogue.h" #define DAEMON -1 /* * d_slot: * Find an empty slot in the daemon/fuse list */ struct delayed_action * d_slot(void) { struct delayed_action *dev; for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) if (dev->d_type == EMPTY) return dev; #ifdef MASTER debug("Ran out of fuse slots"); #endif return NULL; } /* * find_slot: * Find a particular slot in the table */ struct delayed_action * find_slot(void (*func)()) { struct delayed_action *dev; for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) if (dev->d_type != EMPTY && func == dev->d_func) return dev; return NULL; } /* * start_daemon: * Start a daemon, takes a function. */ void start_daemon(void (*func)(), int arg, int type) { struct delayed_action *dev; dev = d_slot(); dev->d_type = type; dev->d_func = func; dev->d_arg = arg; dev->d_time = DAEMON; } /* * kill_daemon: * Remove a daemon from the list */ void kill_daemon(void (*func)()) { struct delayed_action *dev; if ((dev = find_slot(func)) == NULL) return; /* * Take it out of the list */ dev->d_type = EMPTY; } /* * do_daemons: * Run all the daemons that are active with the current flag, * passing the argument to the function. */ void do_daemons(int flag) { struct delayed_action *dev; /* * Loop through the devil list */ for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) /* * Executing each one, giving it the proper arguments */ if (dev->d_type == flag && dev->d_time == DAEMON) (*dev->d_func)(dev->d_arg); } /* * fuse: * Start a fuse to go off in a certain number of turns */ void fuse(void (*func)(), int arg, int time, int type) { struct delayed_action *wire; wire = d_slot(); wire->d_type = type; wire->d_func = func; wire->d_arg = arg; wire->d_time = time; } /* * lengthen: * Increase the time until a fuse goes off */ void lengthen(void (*func)(), int xtime) { struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_time += xtime; } /* * extinguish: * Put out a fuse */ void extinguish(void (*func)()) { struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_type = EMPTY; } /* * do_fuses: * Decrement counters and start needed fuses */ void do_fuses(int flag) { struct delayed_action *wire; /* * Step though the list */ for (wire = d_list; wire <= &d_list[MAXDAEMONS-1]; wire++) /* * Decrementing counters and starting things we want. We also need * to remove the fuse from the list once it has gone off. */ if (flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0) { wire->d_type = EMPTY; (*wire->d_func)(wire->d_arg); } }