Mercurial > hg > early-roguelike
view rogue5/io.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
---|---|
date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f502bf60e6e4 |
children |
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/* * Various input/output functions * * @(#)io.c 4.32 (Berkeley) 02/05/99 */ #include <stdarg.h> #include <curses.h> #include <ctype.h> #include <string.h> #include "rogue.h" /* * msg: * Display a message at the top of the screen. */ #define MAXMSG (NUMCOLS - sizeof "--More--") static char msgbuf[2*MAXMSG+1]; static int newpos = 0; /* VARARGS1 */ int msg(const char *fmt, ...) { va_list args; /* * if the string is "", just clear the line */ if (*fmt == '\0') { move(0, 0); clrtoeol(); mpos = 0; return ~ESCAPE; } /* * otherwise add to the message and flush it out */ va_start(args, fmt); doadd(fmt, args); va_end(args); return endmsg(); } /* * addmsg: * Add things to the current message */ /* VARARGS1 */ void addmsg(const char *fmt, ...) { va_list args; va_start(args, fmt); doadd(fmt, args); va_end(args); } /* * endmsg: * Display a new msg (giving him a chance to see the previous one * if it is up there with the --More--) */ int endmsg(void) { int ch; if (save_msg) strcpy(huh, msgbuf); if (mpos) { look(FALSE); mvaddstr(0, mpos, "--More--"); refresh(); if (!msg_esc) wait_for(stdscr, ' '); else { while ((ch = readchar()) != ' ') if (ch == ESCAPE) { msgbuf[0] = '\0'; mpos = 0; newpos = 0; msgbuf[0] = '\0'; return ESCAPE; } } } /* * All messages should start with uppercase, except ones that * start with a pack addressing character */ if (islower((int)msgbuf[0]) && !lower_msg && msgbuf[1] != ')') msgbuf[0] = (char) toupper(msgbuf[0]); mvaddstr(0, 0, msgbuf); clrtoeol(); mpos = newpos; newpos = 0; msgbuf[0] = '\0'; refresh(); return ~ESCAPE; } /* * doadd: * Perform an add onto the message buffer */ void doadd(const char *fmt, va_list args) { static char buf[MAXSTR]; /* * Do the printf into buf */ vsprintf(buf, fmt, args); if (strlen(buf) + newpos >= MAXMSG) endmsg(); strcat(msgbuf, buf); newpos = (int) strlen(msgbuf); } /* * step_ok: * Returns true if it is ok to step on ch */ int step_ok(int ch) { switch (ch) { case ' ': case '|': case '-': return FALSE; default: return (!isalpha(ch)); } } /* * readchar: * Reads and returns a character, checking for gross input errors */ int readchar(void) { int ch; ch = md_readchar(stdscr); if (ch == 3) { quit(0); return(27); } return(ch); } int wreadchar(WINDOW *win) { int ch; ch = md_readchar(win); if (ch == 3) { quit(0); return(27); } return(ch); } /* * status: * Display the important stats line. Keep the cursor where it was. */ void status(void) { int oy, ox, temp; static int hpwidth = 0; static int s_hungry = 0; static int s_lvl = 0; static int s_pur = -1; static int s_hp = 0; static int s_arm = 0; static int s_str = 0; static int s_exp = 0; static char *state_name[] = { "", "Hungry", "Weak", "Faint" }; /* * If nothing has changed since the last status, don't * bother. */ temp = (cur_armor != NULL ? cur_armor->o_arm : pstats.s_arm); if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse && s_arm == temp && s_str == pstats.s_str && s_lvl == level && s_hungry == hungry_state && !stat_msg ) return; s_arm = temp; getyx(stdscr, oy, ox); if (s_hp != max_hp) { temp = max_hp; s_hp = max_hp; for (hpwidth = 0; temp; hpwidth++) temp /= 10; } /* * Save current status */ s_lvl = level; s_pur = purse; s_hp = pstats.s_hpt; s_str = pstats.s_str; s_exp = pstats.s_exp; s_hungry = hungry_state; if (stat_msg) { move(0, 0); msg("Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Arm: %-2d Exp: %d/%d %s", level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str, max_stats.s_str, 10 - s_arm, pstats.s_lvl, pstats.s_exp, state_name[hungry_state]); } else { move(STATLINE, 0); printw("Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Arm: %-2d Exp: %d/%d %s", level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str, max_stats.s_str, 10 - s_arm, pstats.s_lvl, pstats.s_exp, state_name[hungry_state]); } clrtoeol(); move(oy, ox); } /* * wait_for * Sit around until the guy types the right key */ void wait_for(WINDOW *win, int ch) { int c; if (ch == '\n') while ((c = wreadchar(win)) != '\n' && c != '\r') continue; else while (wreadchar(win) != ch) continue; } /* * show_win: * Function used to display a window and wait before returning */ void show_win(const char *message) { WINDOW *win; win = hw; wmove(win, 0, 0); waddstr(win, message); touchwin(win); wrefresh(win); wait_for(win, ' '); clearok(curscr, TRUE); touchwin(stdscr); }