Mercurial > hg > early-roguelike
view rogue5/scedit.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
---|---|
date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f502bf60e6e4 |
children | 3d4252fa2ed3 |
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/* * score editor * * @(#)score.c 4.6 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ # include <curses.h> # include <stdio.h> # include <signal.h> # include <ctype.h> #ifndef TRUE # define TRUE 1 #endif # define FALSE 0 # define RN (((seed = seed*11109+13849) >> 16) & 0xffff) # define MAXSTR 80 # include "score.h" SCORE top_ten[10]; char buf[BUFSIZ], *reason[] = { "killed", "quit", "A total winner", "killed with amulet", }; int seed; FILE *inf; struct passwd *getpwnam(); int do_comm(); int pr_score(SCORE *, int); int main(int ac, char *av[]) { char *scorefile; FILE *outf; if (ac == 1) scorefile = "rogue54.scr"; else scorefile = av[1]; seed = md_getpid(); if ((inf = fopen(scorefile, "r+")) < 0) { perror(scorefile); exit(1); } s_encread((char *) top_ten, sizeof top_ten, inf); while (do_comm()) continue; exit(0); } /* * do_comm: * Get and execute a command */ int do_comm(void) { char *sp; SCORE *scp; struct passwd *pp; static FILE *outf = NULL; static int written = TRUE; printf("\nCommand: "); while (isspace(buf[0] = getchar()) || buf[0] == '\n') continue; (void) fget(s&buf[1], BUFSIZ, stdin); buf[strlen(buf) - 1] = '\0'; switch (buf[0]) { case 'w': if (strncmp(buf, "write", strlen(buf))) goto def; lseek(inf, 0L, 0); if (outf == NULL && (outf = fdopen(inf, "w")) == NULL) { perror("fdopen"); exit(1); } fseek(outf, 0L, 0); if (s_lock_sc()) { void (*fp)(int); fp = signal(SIGINT, SIG_IGN); s_encwrite((char *) top_ten, sizeof top_ten, outf); s_unlock_sc(); signal(SIGINT, fp); written = TRUE; } break; case 'a': if (strncmp(buf, "add", strlen(buf))) goto def; add_score(); written = FALSE; break; case 'd': if (strncmp(buf, "delete", strlen(buf))) goto def; del_score(); written = FALSE; break; case 'p': if (strncmp(buf, "print", strlen(buf))) goto def; printf("\nTop Ten Rogueists:\nRank\tScore\tName\n"); for (scp = top_ten; scp < &top_ten[10]; scp++) if (!pr_score(scp, TRUE)) break; break; case 'q': if (strncmp(buf, "quit", strlen(buf))) goto def; if (!written) { printf("No write\n"); written = TRUE; } else return FALSE; break; default: def: printf("Unkown command: \"%s\"\n", buf); } return TRUE; } /* * add_score: * Add a score to the score file */ void add_score(void) { SCORE *scp; uid_t id = 0; int i; SCORE new; printf("Name: "); (void) fgets(new.sc_name, MAXSTR, stdin); new.sc_name[strlen(new.sc_name) - 1] = '\0'; do { printf("reason: "); if ((new.sc_flags = getchar()) < '0' || new.sc_flags > '2') { for (i = 0; i < 3; i++) printf("%d: %s\n", i, reason[i]); ungetc(new.sc_flags, stdin); } while (getchar() != '\n') continue; } while (new.sc_flags < '0' || new.sc_flags > '2'); new.sc_flags -= '0'; do { printf("User Id: "); (void) fgets(buf, BUFSIZ, stdin); buf[strlen(buf) - 1] = '\0'; id = atoi(buf); } while (id == -1); new.sc_uid = id; do { printf("Monster: "); if (!isalpha(new.sc_monster = getchar())) { printf("type A-Za-z [%s]\n", unctrl(new.sc_monster)); ungetc(new.sc_monster, stdin); } while (getchar() != '\n') continue; } while (!isalpha(new.sc_monster)); printf("Score: "); scanf("%d", &new.sc_score); printf("level: "); scanf("%d", &new.sc_level); while (getchar() != '\n') continue; pr_score(&new, FALSE); printf("Really add it? "); if (getchar() != 'y') return; while (getchar() != '\n') continue; insert_score(&new); } /* * pr_score: * Print out a score entry. Return FALSE if last entry. */ pr_score(SCORE *scp, int num) { if (scp->sc_score) { if (num) printf("%d", scp - top_ten + 1); printf("\t%d\t%s: %s on level %d", scp->sc_score, scp->sc_name, reason[scp->sc_flags], scp->sc_level); if (scp->sc_flags == 0) printf(" by %s", s_killname(scp->sc_monster, TRUE)); printf(" (%s)", md_getrealname(scp->sc_uid)); putchar('\n'); } return scp->sc_score; } /* * insert_score: * Insert a score into the top ten list */ insert_score(SCORE *new) { SCORE *scp, *sc2; int flags, amount; uid_t uid; flags = new->sc_flags; uid = new->sc_uid; amount = new->sc_score; for (scp = top_ten; scp < &top_ten[10]; scp++) if (amount > scp->sc_score) break; else if (flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2) scp = &top_ten[10]; if (scp < &top_ten[10]) { if (flags != 2) for (sc2 = scp; sc2 < &top_ten[10]; sc2++) { if (sc2->sc_uid == uid && sc2->sc_flags != 2) break; } else sc2 = &top_ten[9]; while (sc2 > scp) { *sc2 = sc2[-1]; sc2--; } *scp = *new; sc2 = scp; } } /* * del_score: * Delete a score from the score list. */ void del_score(void) { SCORE *scp; int i; int num; for (;;) { printf("Which score? "); (void) fgets(buf, BUFSIZ, stdin); if (buf[0] == '\n') return; sscanf(buf, "%d", &num); if (num < 1 || num > 10) printf("range is 1-10\n"); else break; } num--; for (scp = &top_ten[num]; scp < &top_ten[9]; scp++) *scp = scp[1]; top_ten[9].sc_score = 0; for (i = 0; i < MAXSTR; i++) top_ten[9].sc_name[i] = RN; top_ten[9].sc_flags = RN; top_ten[9].sc_level = RN; top_ten[9].sc_monster = RN; top_ten[9].sc_uid = RN; }