view rogue5/score.h @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents f502bf60e6e4
children
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/*
 * Score file structure
 *
 * @(#)score.h	4.6 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

struct sc_ent {
    uid_t sc_uid;
    int sc_score;
    unsigned int sc_flags;
    int sc_monster;
    char sc_name[MAXSTR];
    int sc_level;
    unsigned int sc_time;
};

typedef struct sc_ent SCORE;

void	rd_score(SCORE *top_ten);
void	wr_score(SCORE *top_ten);