view srogue/main.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents f2951c4e28d9
children 458df24e973d
line wrap: on
line source

/*
 * Rogue
 * Exploring the dungeons of doom
 *
 * @(#)main.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <termios.h>
#include <fcntl.h>
#include <stdio.h>
#include <signal.h>
#include <pwd.h>
#include <limits.h>
#include <sys/stat.h>
#include "rogue.h"

#ifdef ATT
#include <time.h>
#endif

#ifdef BSD
#define srand48(seed)	srandom(seed)
#define lrand48()	random()
#include <sys/time.h>
#endif

#include "rogue.ext"

struct termios terminal;

main(argc, argv, envp)
char **argv;
char **envp;
{
	register char *env;
	register struct linked_list *item;
	register struct object *obj;
	struct passwd *pw;
	struct passwd *getpwuid();
	char alldone, wpt;
	char *getpass(), *xcrypt(), *strrchr();
	int lowtime;
	time_t now;
        char *roguehome();
	char *homedir = roguehome();

#ifdef __DJGPP__
	_fmode = O_BINARY;
#endif

	if (homedir == NULL)
        	homedir = "";

	playuid = getuid();

	if (setuid(playuid) < 0) {
		printf("Cannot change to effective uid: %d\n", playuid);
		exit(1);
	}
	playgid = getgid();

	/* check for print-score option */
#ifdef SCOREFILE
	strncpy(scorefile, SCOREFILE, LINLEN);
	scorefile[LINLEN - 1] = '\0';
#else

	strcpy(scorefile, homedir);

	if (*scorefile)
		strcat(scorefile,"/");
	strcat(scorefile, "srogue.scr");
#endif

	if(argc >= 2 && strcmp(argv[1], "-s") == 0)
	{
		showtop(0);
		exit(0);
	}

#ifdef WIZARD
	if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0)
	{
		wizard = TRUE;
		argv++;
		argc--;
	}

	/* Check to see if he is a wizard */

	if (argc >= 2 && strcmp(argv[1],"-w") == 0)
	{
		if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0)
		{
			wizard = TRUE;
			argv++;
			argc--;
		}
	}
#endif
	time(&now);
	lowtime = (int) now;

#ifdef SAVEDIR
	if (argc >= 3 && !strcmp(argv[1], "-n")) {
		strncpy(whoami, argv[2], LINLEN);
		whoami[LINLEN - 1] = '\0';
		use_savedir = TRUE;
		if (snprintf(file_name, 256, "%s/%d-%s.srsav", SAVEDIR, 
			playuid, whoami) >= 256) {
			/* Just in case it doesn't fit */
			strcpy(file_name, "srogue.save");
			use_savedir = FALSE;
		}
	}
#endif

	/* get home and options from environment */

	if ((env = getenv("HOME")) != NULL)
		strcpy(home, env);
	else if ((pw = getpwuid(playuid)) != NULL)
		strcpy(home, pw->pw_dir);
	else
		home[0] = '\0';

        if (strcmp(home,"/") == 0)
		home[0] = '\0';

        if ((strlen(home) > 0) && (home[strlen(home)-1] != '/'))
		strcat(home, "/");

	if (!use_savedir) {
		strcpy(file_name, home);
		strcat(file_name, "srogue.sav");
        }

	if ((env = getenv("ROGUEOPTS")) != NULL)
		parse_opts(env);

	if (!use_savedir && (env == NULL || whoami[0] == '\0'))
	{
		if((pw = getpwuid(playuid)) == NULL)
		{
			printf("Say, who are you?\n");
			exit(1);
		}
		else
			strucpy(whoami, pw->pw_name, strlen(pw->pw_name));
	}

	if (env == NULL || fruit[0] == '\0')
		strcpy(fruit, "juicy-fruit");

	if (use_savedir)
	{
		/* restore() won't return if the restore succeeded.  If
		 * file_name doesn't exist, it will return TRUE. In that 
		 * case, start a new game. */
		if (!restore(file_name, envp))
			exit(1);
	}
	else if (argc == 2)
		if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */
			exit(1);

	/* START NEW GAME */

	dnum = (wizard && getenv("SEED") != NULL ?
		atoi(getenv("SEED")) : lowtime + getpid());

	if(wizard)
		printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum);
	else
		printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami);

	fflush(stdout);
	seed = dnum;
	srand48(seed);			/* init rnd number gen */

	signal(SIGINT, byebye);		/* just in case */
	signal(SIGQUIT ,byebye);

	init_everything();

#ifdef __INTERIX
        setenv("TERM","interix");
#endif

	initscr();			/* Start up cursor package */

	if (strcmp(termname(),"dumb") == 0)
	{
		endwin();
		printf("ERROR in terminal parameters.\n");
		printf("Check TERM in environment.\n");
		byebye(1);
	}

	if (LINES < 24 || COLS < 80) {
		endwin();
		printf("ERROR: screen size too small\n");
		byebye(1);
	}

	if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0))
	{
		echo();
		mvaddstr(23,2,"Rogue's Name? ");
		wgetnstr(stdscr,whoami,MAXSTR);
		noecho();
	}

	if ((whoami == NULL) || (*whoami == '\0'))
		strcpy(whoami,"Rodney");
	
	setup();

	/* Set up windows */

	cw = newwin(0, 0, 0, 0);
	mw = newwin(0, 0, 0, 0);
	hw = newwin(0, 0, 0, 0);
        keypad(cw, 1);
	waswizard = wizard;

	/* Draw current level */

	new_level(NORMLEV);

	/* Start up daemons and fuses */

	start_daemon(status, TRUE, BEFORE);
	start_daemon(runners, TRUE, AFTER);
	/* 
	 * These daemons have been moved to AFTER because BEFORE daemons
	 * get called every command, even invalid ones.  Hopefully this 
	 * won't break anything.
	 */
	start_daemon(doctor, TRUE, AFTER);
	start_daemon(stomach, TRUE, AFTER);
	fuse(swander, TRUE, WANDERTIME);

	/* Give the rogue his weaponry */

	do {
		wpt = pick_one(w_magic);
		switch (wpt)
		{
			case MACE:	case SWORD:	case TWOSWORD:
			case SPEAR:	case TRIDENT:	case SPETUM:
			case BARDICHE:	case PIKE:	case BASWORD:
			case HALBERD:
				alldone = TRUE;
			otherwise:
				alldone = FALSE;
		}
	} while(!alldone);

	item = new_thing(FALSE, WEAPON, wpt);
	obj = OBJPTR(item);
	obj->o_hplus = rnd(3);
	obj->o_dplus = rnd(3);
	obj->o_flags = ISKNOW;
	add_pack(item, TRUE);
	cur_weapon = obj;

	/* Now a bow */

	item = new_thing(FALSE, WEAPON, BOW);
	obj = OBJPTR(item);
	obj->o_hplus = rnd(3);
	obj->o_dplus = rnd(3);
	obj->o_flags = ISKNOW;
	add_pack(item, TRUE);

	/* Now some arrows */

	item = new_thing(FALSE, WEAPON, ARROW);
	obj = OBJPTR(item);
	obj->o_count = 25 + rnd(15);
	obj->o_hplus = rnd(2);
	obj->o_dplus = rnd(2);
	obj->o_flags = ISKNOW;
	add_pack(item, TRUE);

	/* And his suit of armor */

	wpt = pick_one(a_magic);
	item = new_thing(FALSE, ARMOR, wpt);
	obj = OBJPTR(item);
	obj->o_flags = ISKNOW;
	obj->o_ac = armors[wpt].a_class - rnd(4);
	cur_armor = obj;
	add_pack(item, TRUE);
	
	/* Give him some food */

	item = new_thing(FALSE, FOOD, 0);
	add_pack(item, TRUE);

	playit();
}


/*
 * endit:
 *	Exit the program abnormally.
 */
void
endit(int a)
{
	fatal("Ok, if you want to exit that badly, I'll have to allow it");
}

/*
 * fatal:
 *	Exit the program, printing a message.
 */

fatal(s)
char *s;
{
	clear();
	refresh();
	endwin();
	fprintf(stderr,"%s\n\r",s);
	fflush(stderr);
	byebye(2);
}

/*
 * byebye:
 *	Exit here and reset the users terminal parameters
 *	to the way they were when he started
 */

void
byebye(how)
int how;
{
	if (!isendwin())
		endwin();

	exit(how);		/* exit like flag says */
}


/*
 * rnd:
 *	Pick a very random number.
 */
rnd(range)
int range;
{
	reg int wh;

	if (range == 0)
		wh = 0;
	else {
		wh = lrand48() % range;
		wh &= 0x7FFFFFFF;
	}
	return wh;
}

/*
 * roll:
 *	roll a number of dice
 */
roll(number, sides)
int number, sides;
{
	reg int dtotal = 0;

	while(number-- > 0)
		dtotal += rnd(sides)+1;
	return dtotal;
}


/*
** setup: 	Setup signal catching functions
*/
setup()
{
	signal(SIGHUP, auto_save);
	signal(SIGINT, auto_save);
	signal(SIGQUIT,  byebye);
	signal(SIGILL, game_err);
	signal(SIGTRAP, game_err);
#ifdef SIGIOT
	signal(SIGIOT, game_err);
#endif
#ifdef SIGEMT
	signal(SIGEMT, game_err);
#endif
	signal(SIGFPE, game_err);
#ifdef SIGBUS
	signal(SIGBUS, game_err);
#endif
	signal(SIGSEGV, game_err);
#ifdef SIGSYS
	signal(SIGSYS, game_err);
#endif
	signal(SIGPIPE, game_err);
	signal(SIGTERM, game_err);

	nonl();
	cbreak();
	noecho();
}

/*
** playit:	The main loop of the program.  Loop until the game is over,
**		refreshing things and looking at the proper times.
*/

playit()
{
	reg char *opts;

	tcgetattr(0,&terminal);


	/* parse environment declaration of options */

	if ((opts = getenv("ROGUEOPTS")) != NULL)
		parse_opts(opts);

	player.t_oldpos = hero;
	oldrp = roomin(&hero);
	nochange = FALSE;
	while (playing)
		command();		/* Command execution */
	endit(0);
}


/*
** author:	See if a user is an author of the program
*/
author()
{
	switch (playuid) {
		case 100:
		case 0:
			return TRUE;
		default:
			return FALSE;
	}
}

int
directory_exists(char *dirname)
{
    struct stat sb;

    if (stat(dirname, &sb) == 0) /* path exists */
        return (S_ISDIR (sb.st_mode));

    return(0);
}

char *
roguehome()
{
    static char path[1024];
    char *end,*home;

    if ( (home = getenv("ROGUEHOME")) != NULL)
    {
        if (*home)
        {
            strncpy(path, home, PATH_MAX - 20);

            end = &path[strlen(path)-1];


            while( (end >= path) && ((*end == '/') || (*end == '\\')))
                *end-- = '\0';

            if (directory_exists(path))
                return(path);
        }
    }

    if (directory_exists("/var/games/roguelike"))
        return("/var/games/roguelike");
    if (directory_exists("/var/lib/roguelike"))
        return("/var/lib/roguelike");
    if (directory_exists("/var/roguelike"))
        return("/var/roguelike");
    if (directory_exists("/usr/games/lib"))
        return("/usr/games/lib");
    if (directory_exists("/games/roguelik"))
        return("/games/roguelik");

    return(NULL);
}