Mercurial > hg > early-roguelike
view srogue/main.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
---|---|
date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f2951c4e28d9 |
children | 458df24e973d |
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/* * Rogue * Exploring the dungeons of doom * * @(#)main.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include <time.h> #include <termios.h> #include <fcntl.h> #include <stdio.h> #include <signal.h> #include <pwd.h> #include <limits.h> #include <sys/stat.h> #include "rogue.h" #ifdef ATT #include <time.h> #endif #ifdef BSD #define srand48(seed) srandom(seed) #define lrand48() random() #include <sys/time.h> #endif #include "rogue.ext" struct termios terminal; main(argc, argv, envp) char **argv; char **envp; { register char *env; register struct linked_list *item; register struct object *obj; struct passwd *pw; struct passwd *getpwuid(); char alldone, wpt; char *getpass(), *xcrypt(), *strrchr(); int lowtime; time_t now; char *roguehome(); char *homedir = roguehome(); #ifdef __DJGPP__ _fmode = O_BINARY; #endif if (homedir == NULL) homedir = ""; playuid = getuid(); if (setuid(playuid) < 0) { printf("Cannot change to effective uid: %d\n", playuid); exit(1); } playgid = getgid(); /* check for print-score option */ #ifdef SCOREFILE strncpy(scorefile, SCOREFILE, LINLEN); scorefile[LINLEN - 1] = '\0'; #else strcpy(scorefile, homedir); if (*scorefile) strcat(scorefile,"/"); strcat(scorefile, "srogue.scr"); #endif if(argc >= 2 && strcmp(argv[1], "-s") == 0) { showtop(0); exit(0); } #ifdef WIZARD if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) { wizard = TRUE; argv++; argc--; } /* Check to see if he is a wizard */ if (argc >= 2 && strcmp(argv[1],"-w") == 0) { if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0) { wizard = TRUE; argv++; argc--; } } #endif time(&now); lowtime = (int) now; #ifdef SAVEDIR if (argc >= 3 && !strcmp(argv[1], "-n")) { strncpy(whoami, argv[2], LINLEN); whoami[LINLEN - 1] = '\0'; use_savedir = TRUE; if (snprintf(file_name, 256, "%s/%d-%s.srsav", SAVEDIR, playuid, whoami) >= 256) { /* Just in case it doesn't fit */ strcpy(file_name, "srogue.save"); use_savedir = FALSE; } } #endif /* get home and options from environment */ if ((env = getenv("HOME")) != NULL) strcpy(home, env); else if ((pw = getpwuid(playuid)) != NULL) strcpy(home, pw->pw_dir); else home[0] = '\0'; if (strcmp(home,"/") == 0) home[0] = '\0'; if ((strlen(home) > 0) && (home[strlen(home)-1] != '/')) strcat(home, "/"); if (!use_savedir) { strcpy(file_name, home); strcat(file_name, "srogue.sav"); } if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); if (!use_savedir && (env == NULL || whoami[0] == '\0')) { if((pw = getpwuid(playuid)) == NULL) { printf("Say, who are you?\n"); exit(1); } else strucpy(whoami, pw->pw_name, strlen(pw->pw_name)); } if (env == NULL || fruit[0] == '\0') strcpy(fruit, "juicy-fruit"); if (use_savedir) { /* restore() won't return if the restore succeeded. If * file_name doesn't exist, it will return TRUE. In that * case, start a new game. */ if (!restore(file_name, envp)) exit(1); } else if (argc == 2) if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */ exit(1); /* START NEW GAME */ dnum = (wizard && getenv("SEED") != NULL ? atoi(getenv("SEED")) : lowtime + getpid()); if(wizard) printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); else printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami); fflush(stdout); seed = dnum; srand48(seed); /* init rnd number gen */ signal(SIGINT, byebye); /* just in case */ signal(SIGQUIT ,byebye); init_everything(); #ifdef __INTERIX setenv("TERM","interix"); #endif initscr(); /* Start up cursor package */ if (strcmp(termname(),"dumb") == 0) { endwin(); printf("ERROR in terminal parameters.\n"); printf("Check TERM in environment.\n"); byebye(1); } if (LINES < 24 || COLS < 80) { endwin(); printf("ERROR: screen size too small\n"); byebye(1); } if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) { echo(); mvaddstr(23,2,"Rogue's Name? "); wgetnstr(stdscr,whoami,MAXSTR); noecho(); } if ((whoami == NULL) || (*whoami == '\0')) strcpy(whoami,"Rodney"); setup(); /* Set up windows */ cw = newwin(0, 0, 0, 0); mw = newwin(0, 0, 0, 0); hw = newwin(0, 0, 0, 0); keypad(cw, 1); waswizard = wizard; /* Draw current level */ new_level(NORMLEV); /* Start up daemons and fuses */ start_daemon(status, TRUE, BEFORE); start_daemon(runners, TRUE, AFTER); /* * These daemons have been moved to AFTER because BEFORE daemons * get called every command, even invalid ones. Hopefully this * won't break anything. */ start_daemon(doctor, TRUE, AFTER); start_daemon(stomach, TRUE, AFTER); fuse(swander, TRUE, WANDERTIME); /* Give the rogue his weaponry */ do { wpt = pick_one(w_magic); switch (wpt) { case MACE: case SWORD: case TWOSWORD: case SPEAR: case TRIDENT: case SPETUM: case BARDICHE: case PIKE: case BASWORD: case HALBERD: alldone = TRUE; otherwise: alldone = FALSE; } } while(!alldone); item = new_thing(FALSE, WEAPON, wpt); obj = OBJPTR(item); obj->o_hplus = rnd(3); obj->o_dplus = rnd(3); obj->o_flags = ISKNOW; add_pack(item, TRUE); cur_weapon = obj; /* Now a bow */ item = new_thing(FALSE, WEAPON, BOW); obj = OBJPTR(item); obj->o_hplus = rnd(3); obj->o_dplus = rnd(3); obj->o_flags = ISKNOW; add_pack(item, TRUE); /* Now some arrows */ item = new_thing(FALSE, WEAPON, ARROW); obj = OBJPTR(item); obj->o_count = 25 + rnd(15); obj->o_hplus = rnd(2); obj->o_dplus = rnd(2); obj->o_flags = ISKNOW; add_pack(item, TRUE); /* And his suit of armor */ wpt = pick_one(a_magic); item = new_thing(FALSE, ARMOR, wpt); obj = OBJPTR(item); obj->o_flags = ISKNOW; obj->o_ac = armors[wpt].a_class - rnd(4); cur_armor = obj; add_pack(item, TRUE); /* Give him some food */ item = new_thing(FALSE, FOOD, 0); add_pack(item, TRUE); playit(); } /* * endit: * Exit the program abnormally. */ void endit(int a) { fatal("Ok, if you want to exit that badly, I'll have to allow it"); } /* * fatal: * Exit the program, printing a message. */ fatal(s) char *s; { clear(); refresh(); endwin(); fprintf(stderr,"%s\n\r",s); fflush(stderr); byebye(2); } /* * byebye: * Exit here and reset the users terminal parameters * to the way they were when he started */ void byebye(how) int how; { if (!isendwin()) endwin(); exit(how); /* exit like flag says */ } /* * rnd: * Pick a very random number. */ rnd(range) int range; { reg int wh; if (range == 0) wh = 0; else { wh = lrand48() % range; wh &= 0x7FFFFFFF; } return wh; } /* * roll: * roll a number of dice */ roll(number, sides) int number, sides; { reg int dtotal = 0; while(number-- > 0) dtotal += rnd(sides)+1; return dtotal; } /* ** setup: Setup signal catching functions */ setup() { signal(SIGHUP, auto_save); signal(SIGINT, auto_save); signal(SIGQUIT, byebye); signal(SIGILL, game_err); signal(SIGTRAP, game_err); #ifdef SIGIOT signal(SIGIOT, game_err); #endif #ifdef SIGEMT signal(SIGEMT, game_err); #endif signal(SIGFPE, game_err); #ifdef SIGBUS signal(SIGBUS, game_err); #endif signal(SIGSEGV, game_err); #ifdef SIGSYS signal(SIGSYS, game_err); #endif signal(SIGPIPE, game_err); signal(SIGTERM, game_err); nonl(); cbreak(); noecho(); } /* ** playit: The main loop of the program. Loop until the game is over, ** refreshing things and looking at the proper times. */ playit() { reg char *opts; tcgetattr(0,&terminal); /* parse environment declaration of options */ if ((opts = getenv("ROGUEOPTS")) != NULL) parse_opts(opts); player.t_oldpos = hero; oldrp = roomin(&hero); nochange = FALSE; while (playing) command(); /* Command execution */ endit(0); } /* ** author: See if a user is an author of the program */ author() { switch (playuid) { case 100: case 0: return TRUE; default: return FALSE; } } int directory_exists(char *dirname) { struct stat sb; if (stat(dirname, &sb) == 0) /* path exists */ return (S_ISDIR (sb.st_mode)); return(0); } char * roguehome() { static char path[1024]; char *end,*home; if ( (home = getenv("ROGUEHOME")) != NULL) { if (*home) { strncpy(path, home, PATH_MAX - 20); end = &path[strlen(path)-1]; while( (end >= path) && ((*end == '/') || (*end == '\\'))) *end-- = '\0'; if (directory_exists(path)) return(path); } } if (directory_exists("/var/games/roguelike")) return("/var/games/roguelike"); if (directory_exists("/var/lib/roguelike")) return("/var/lib/roguelike"); if (directory_exists("/var/roguelike")) return("/var/roguelike"); if (directory_exists("/usr/games/lib")) return("/usr/games/lib"); if (directory_exists("/games/roguelik")) return("/games/roguelik"); return(NULL); }