view srogue/ncx.h @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 2128c7dc8a40
children
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/*
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/*
# define	CBREAK 	FALSE
# define	_IOSTRG 01
*/

/*
 * mv functions
 */
#define	mvwaddch(win,y,x,ch)	VOID(wmove(win,y,x)==ERR?ERR:waddch(win,ch))
#define	mvwgetch(win,y,x,ch)	VOID(wmove(win,y,x)==ERR?ERR:wgetch(win,ch))
#define	mvwaddstr(win,y,x,str)	VOID(wmove(win,y,x)==ERR?ERR:waddstr(win,str))
#define	mvwgetstr(win,y,x,str)	VOID(wmove(win,y,x)==ERR?ERR:wgetstr(win,str))
#define	mvwinch(win,y,x)	VOID(wmove(win,y,x) == ERR ? ERR : winch(win))
#define	mvaddch(y,x,ch)		mvwaddch(stdscr,y,x,ch)
#define	mvgetch(y,x,ch)		mvwgetch(stdscr,y,x,ch)
#define	mvaddstr(y,x,str)	mvwaddstr(stdscr,y,x,str)
#define	mvgetstr(y,x,str)	mvwgetstr(stdscr,y,x,str)
#define	mvinch(y,x)		mvwinch(stdscr,y,x)

/*
 * psuedo functions
 */

#define	clearok(win,bf)	 (win->_clear = bf)
#define	leaveok(win,bf)	 (win->_leave = bf)
#define	scrollok(win,bf) (win->_scroll = bf)
#define	getyx(win,y,x)	 y = win->_cury, x = win->_curx
#define	winch(win)	 (win->_y[win->_cury][win->_curx])

WINDOW	*initscr(), *newwin();