view srogue/rip.c @ 112:ee250e3646fd

Don't truncate player name in savefile name or log message. The player name is stored in whoami[], which is length 80 in most games (1024 in rogue5). Only the first 10 chars were used to create file_name, because that buffer is the same length. Increasing the size of file_name to 256 permits using all of whoami. The name is also no longer truncated to 20 chars when writing the log. All games should now be able to handle 79-character names without collisions. Anything more would break save compatibility.
author John "Elwin" Edwards
date Sun, 23 Mar 2014 21:27:14 -0700
parents 15f8229f38c1
children 458df24e973d
line wrap: on
line source

/*
 * File for the fun, ends in death or a total win
 *
 * @(#)rip.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <signal.h>
#include <ctype.h>
#include <string.h>
#include <sys/types.h>
#include <pwd.h>
#include <fcntl.h>
#include "rogue.h"
#include "rogue.ext"

static char scoreline[100];

static char *rip[] = {
"                          ____________________",
"                         /                    \\",
"                        /  Bob Kindelberger's  \\",
"                       /       Graveyard        \\",
"                      /                          \\",
"                     /       REST IN PEACE        \\",
"                    /                              \\",
"                    |                              |",
"                    |                              |",
"                    |        Destroyed by a        |",
"                    |                              |",
"                    |                              |",
"                    |                              |",
"                    |                              |",
"                    |                              |",
"                    |                              |",
"                    |                              |",
"                   *|     *     *     *     *      |*",
"          ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________",
};

#define RIP_LINES (sizeof rip / (sizeof (char *)))

char	*killname();
void writelog(int amount, int aflag, char monst);

/*
 * death:
 *	Do something really fun when he dies
 */

#include <time.h>
death(monst)
char monst;
{
	reg char dp, *killer;
	struct tm *lt;
	time_t date;
	char buf[LINLEN];
	struct tm *localtime();

	time(&date);
	lt = localtime(&date);
	clear();
	move(3, 0);
	for (dp = 0; dp < RIP_LINES; dp++)
		printw("%s\n", rip[dp]);
	mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami);
	killer = killname(monst);
	mvaddstr(12, 43, vowelstr(killer));
	mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer);
	purse -= purse/10;
	sprintf(buf, "%d Gold Pieces", purse);
	mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf);
	sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year);
	mvaddstr(18, 32, prbuf);
	move(LINES-1, 0);
	refresh();
	writelog(purse, KILLED, monst);
	score(purse, KILLED, monst);
	printf("[Press return to exit]\n");
	fflush(NULL);
	getchar();
	byebye(0);
}

/*
 * top ten entry structure
 */
static struct sc_ent {
	int sc_score;			/* gold */
	char sc_name[LINLEN];		/* players name */
	int sc_flags;			/* reason for being here */
	int sc_level;			/* dungeon level */
	int sc_uid;			/* user ID */
	unsigned char sc_monster;       /* killer */
	int sc_explvl;			/* experience level */
	long int sc_exppts;		/* experience points */
	time_t sc_date;			/* time this score was posted */
} top_ten[10];

char *reason[] = {
	"Killed",
	"Chickened out",
	"A Total Winner"
};
int oldpurse;

/*
 * score:
 *	Figure score and post it.
 */
score(amount, aflag, monst)
char monst;
int amount, aflag;
{
	reg struct sc_ent *scp, *sc2;
	reg int i, fd, prflags = 0;
	reg FILE *outf;
	char *packend;

	signal(SIGINT, byebye);
	signal(SIGQUIT, byebye);
	if (aflag != WINNER) {
		if (aflag == CHICKEN)
			packend = "when you chickened out";
		else
			packend = "at your untimely demise";
		mvaddstr(LINES - 1, 0, retstr);
		refresh();
		wgetnstr(stdscr,prbuf,80);
		oldpurse = purse;
		showpack(FALSE, packend);
	}
	/*
	 * Open file and read list
	 */
	if ((fd = open(scorefile, O_RDWR | O_CREAT, 0666)) < 0)
		return;
	outf = (FILE *) fdopen(fd, "w");
	for (scp = top_ten; scp <= &top_ten[9]; scp++) {
		scp->sc_score = 0;
		for (i = 0; i < 80; i++)
			scp->sc_name[i] = rnd(255);
		scp->sc_flags = rnd(255);
		scp->sc_level = rnd(255);
		scp->sc_monster = rnd(255);
		scp->sc_uid = rnd(255);
		scp->sc_date = rnd(255);
	}
	mvaddstr(LINES - 1, 0, retstr);
	refresh();
	wgetnstr(stdscr,prbuf,80);
	if (author() || wizard)
		if (strcmp(prbuf, "names") == 0)
			prflags = 1;
        for(i = 0; i < 10; i++)
        {
            unsigned int mon;

            encread((char *) &top_ten[i].sc_name, LINLEN, fd);
            encread((char *) scoreline, 100, fd);
            sscanf(scoreline, " %d %d %d %d %u %d %ld %lx \n",
                &top_ten[i].sc_score,   &top_ten[i].sc_flags,
                &top_ten[i].sc_level,   &top_ten[i].sc_uid,
                &mon,                   &top_ten[i].sc_explvl,
                &top_ten[i].sc_exppts,  &top_ten[i].sc_date);
            top_ten[i].sc_monster = mon;
        }
	/*
	 * Insert it in list if need be
	 */
	if (!waswizard) {
		for (scp = top_ten; scp <= &top_ten[9]; scp++)
			if (amount > scp->sc_score)
				break;
			if (scp <= &top_ten[9]) {
				for (sc2 = &top_ten[9]; sc2 > scp; sc2--)
					*sc2 = *(sc2-1);
				scp->sc_score = amount;
				strcpy(scp->sc_name, whoami);
				scp->sc_flags = aflag;
				if (aflag == WINNER)
					scp->sc_level = max_level;
				else
					scp->sc_level = level;
				scp->sc_monster = monst;
				scp->sc_uid = playuid;
				scp->sc_explvl = him->s_lvl;
				scp->sc_exppts = him->s_exp;
				time(&scp->sc_date);
		}
	}
	ignore();
	fseek(outf, 0L, 0);
        for(i = 0; i < 10; i++)
        {
            memset(scoreline,0,100);
            encwrite((char *) top_ten[i].sc_name, LINLEN, outf);
            sprintf(scoreline, " %d %d %d %d %u %d %ld %lx \n",
                top_ten[i].sc_score, top_ten[i].sc_flags,
                top_ten[i].sc_level, top_ten[i].sc_uid,
                top_ten[i].sc_monster, top_ten[i].sc_explvl,
                top_ten[i].sc_exppts, top_ten[i].sc_date);
            encwrite((char *) scoreline, 100, outf);
        }
	fclose(outf);
	signal(SIGINT, byebye);
	signal(SIGQUIT, byebye);
	clear();
	refresh();
	endwin();
	showtop(prflags);		/* print top ten list */
}

void writelog(int amount, int aflag, char monst)
{
	char logmessage[220], ltemp[80], mlev[40];
	char *killer;
	FILE *logfi;

	if (waswizard)
		return;
#ifdef LOGFILE
	sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
		him->s_lvl);
	if (amulet)
		sprintf(mlev, " [max %d] with the Amulet", max_level);
	else
		mlev[0] = '\0';
	if (aflag == KILLED) {
		killer = killname(monst);
		sprintf(ltemp, "killed by a%s %s on level %d%s\n", 
			vowelstr(killer), killer, level, mlev);
	}
	else if (aflag == CHICKEN) {
		sprintf(ltemp, "quit on level %d%s\n", level, mlev);
	}
        else if (aflag == WINNER) {
		sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n", 
			max_level);
	}
	else
		return;
	strcat(logmessage, ltemp);
	logfi = fopen(LOGFILE, "a");
	if (logfi == NULL)
		return;
	fprintf(logfi, "%s", logmessage);
	fclose(logfi);
#endif
	return;
}

/*
 * showtop:
 *	Display the top ten on the screen
 */
showtop(showname)
int showname;
{
	reg int fd, i;
	char *killer;
	struct sc_ent *scp;

	if ((fd = open(scorefile, O_RDONLY)) < 0)
		return FALSE;
       
        for(i = 0; i < 10; i++)
        {
            unsigned int mon;
            encread((char *) &top_ten[i].sc_name, LINLEN, fd);
            encread((char *) scoreline, 100, fd);
            sscanf(scoreline, " %d %d %d %d %u %d %ld %lx \n",
                &top_ten[i].sc_score,   &top_ten[i].sc_flags,
                &top_ten[i].sc_level,   &top_ten[i].sc_uid,
                &mon,                   &top_ten[i].sc_explvl,
                &top_ten[i].sc_exppts,  &top_ten[i].sc_date);
            top_ten[i].sc_monster = mon;
        }
	close(fd);
	printf("Top Ten Adventurers:\nRank\tScore\tName\n");
	for (scp = top_ten; scp <= &top_ten[9]; scp++) {
		if (scp->sc_score > 0) {
			printf("%d\t%d\t%s: %s\t\t--> %s on level %d",
			  scp - top_ten + 1, scp->sc_score, scp->sc_name,
			  ctime(&scp->sc_date), reason[scp->sc_flags],
			  scp->sc_level);
			if (scp->sc_flags == KILLED) {
				killer = killname(scp->sc_monster);
				printf(" by a%s %s",vowelstr(killer), killer);
			}
			printf(" [Exp: %d/%ld]",scp->sc_explvl,scp->sc_exppts);
			if (showname) {
				struct passwd *pp, *getpwuid();

				if ((pp = getpwuid(scp->sc_uid)) == NULL)
					printf(" (%d)\n", scp->sc_uid);
				else
					printf(" (%s)\n", pp->pw_name);
			}
			else
				printf("\n");
		}
	}
	return TRUE;
}

/*
 * total_winner:
 *	The hero made it back out alive
 */
total_winner()
{
	clear();
addstr("                                                               \n");
addstr("  @   @               @   @           @          @@@  @     @  \n");
addstr("  @   @               @@ @@           @           @   @     @  \n");
addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
addstr("                                                               \n");
addstr("     Congratulations, you have made it to the light of day!    \n");
addstr("\nYou have joined the elite ranks of those who have escaped the\n");
addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
addstr("a great profit and are admitted to the fighters guild.\n");

	mvaddstr(LINES - 1, 0,spacemsg);
	refresh();
	wait_for(stdscr, ' ');
	clear();
	oldpurse = purse;
	showpack(TRUE, NULL);
	writelog(purse, WINNER, 0);
	score(purse, WINNER, 0);
	printf("[Press return to exit]\n");
	fflush(NULL);
	getchar();
	byebye(0);
}

/*
 * showpack:
 *	Display the contents of the hero's pack
 */
showpack(winner, howso)
bool winner;
char *howso;
{
	reg char *iname;
	reg int cnt, worth, ch;
	reg struct linked_list *item;
	reg struct object *obj;

	idenpack();
	cnt = 1;
	clear();
	if (winner)
		mvaddstr(0, 0, "   Worth  Item");
	else
		mvprintw(0, 0, "Contents of your pack %s:\n",howso);
	ch = 'a';
	for (item = pack; item != NULL; item = next(item)) {
		obj = OBJPTR(item);
		iname = inv_name(obj, FALSE);
		if (winner) {
			worth = get_worth(obj);
			worth *= obj->o_count;
			mvprintw(cnt, 0, "  %6d  %s",worth,iname);
			purse += worth;
		}
		else {
			mvprintw(cnt, 0, "%c) %s\n",ch,iname);
			ch = npch(ch);
		}
		if (++cnt >= LINES - 2 && next(item) != NULL) {
			cnt = 1;
			mvaddstr(LINES - 1, 0, morestr);
			refresh();
			wait_for(stdscr, ' ');
			clear();
		}
	}
	mvprintw(cnt + 1,0,"--- %d  Gold Pieces ---",oldpurse);
	refresh();
}

/*
 * killname:
 *	Returns what the hero was killed by.
 */
char *
killname(monst)
unsigned char monst;
{
	if (monst < MAXMONS + 1)
		return monsters[monst].m_name;
	else		/* things other than monsters */
		switch (monst) {
			case K_ARROW:	return "crooked arrow";
			case K_DART:	return "sharp dart";
			case K_BOLT:	return "jagged bolt";
			case K_POOL:	return "magic pool";
			case K_ROD:	return "exploding rod";
			case K_SCROLL:	return "burning scroll";
			case K_STONE: 	return "transmogrification to stone";
			case K_STARVE:	return "starvation";
	}
	return "Bob Kindelberger";
}