Mercurial > hg > early-roguelike
view rogue3/potions.c @ 82:f11eeafc6568
srogue: don't store machine-dependent metadata in the savefile.
Super-Rogue, like Rogue V4, stored data of machine-dependent length in
the savefile, to prevent cheating. This made saved games non-portable.
Also deleted was a check that used this data, and prevented restoring
savefiles from backup.
This change BREAKS SAVEFILE COMPATIBILITY, but old files can be
converted by removing the block at offset 0x1e with length
sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That seems to be
0x14 on i686 and 0x20 on x86_64.
author | John "Elwin" Edwards |
---|---|
date | Tue, 06 Aug 2013 19:02:58 -0700 |
parents | 527e2150eaf0 |
children | e7862a021609 |
line wrap: on
line source
/* * @(#)potions.c 3.1 3.1 5/7/81 * Function(s) for dealing with potions * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include <stdlib.h> #include <string.h> #include "rogue.h" void quaff() { struct object *obj; struct linked_list *item, *titem; struct thing *th; char buf[80]; item = get_item("quaff", POTION); /* * Make certain that it is somethings that we want to drink */ if (item == NULL) return; obj = (struct object *) ldata(item); if (obj->o_type != POTION) { if (!terse) msg("Yuk! Why would you want to drink that?"); else msg("That's undrinkable"); return; } if (obj == cur_weapon) cur_weapon = NULL; /* * Calculate the effect it has on the poor guy. */ switch(obj->o_which) { case P_CONFUSE: if (off(player, ISHUH)) msg("Wait, what's going on here. Huh? What? Who?"); if (on(player, ISHUH)) lengthen(unconfuse, rnd(8)+HUHDURATION); else fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER); player.t_flags |= ISHUH; p_know[P_CONFUSE] = TRUE; when P_POISON: if (!ISWEARING(R_SUSTSTR)) { chg_str(-(rnd(3)+1)); msg("You feel very sick now."); } else msg("You feel momentarily sick"); p_know[P_POISON] = TRUE; when P_HEALING: if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) pstats.s_hpt = ++max_hp; msg("You begin to feel better."); sight(); p_know[P_HEALING] = TRUE; when P_STRENGTH: msg("You feel stronger, now. What bulging muscles!"); chg_str(1); p_know[P_STRENGTH] = TRUE; when P_MFIND: /* * Potion of monster detection, if there are monters, detect them */ if (mlist != NULL) { wclear(hw); overwrite(mw, hw); show_win(hw, "You begin to sense the presence of monsters.--More--"); p_know[P_MFIND] = TRUE; } else msg("You have a strange feeling for a moment, then it passes."); when P_TFIND: /* * Potion of magic detection. Show the potions and scrolls */ if (lvl_obj != NULL) { struct linked_list *mobj; struct object *tp; int show; show = FALSE; wclear(hw); for (mobj = lvl_obj; mobj != NULL; mobj = next(mobj)) { tp = (struct object *) ldata(mobj); if (is_magic(tp)) { show = TRUE; mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC); } p_know[P_TFIND] = TRUE; } for (titem = mlist; titem != NULL; titem = next(titem)) { struct linked_list *pitem; th = (struct thing *) ldata(titem); for (pitem = th->t_pack; pitem != NULL; pitem = next(pitem)) { if (is_magic(OBJPTR(pitem))) { show = TRUE; mvwaddch(hw, th->t_pos.y, th->t_pos.x, MAGIC); } p_know[P_TFIND] = TRUE; } } if (show) { show_win(hw, "You sense the presence of magic on this level.--More--"); break; } } msg("You have a strange feeling for a moment, then it passes."); when P_PARALYZE: msg("You can't move."); no_command = HOLDTIME; p_know[P_PARALYZE] = TRUE; when P_SEEINVIS: msg("This potion tastes like %s juice.", fruit); if (off(player, CANSEE)) { player.t_flags |= CANSEE; fuse(unsee, 0, SEEDURATION, AFTER); light(&hero); } sight(); when P_RAISE: msg("You suddenly feel much more skillful"); p_know[P_RAISE] = TRUE; raise_level(); when P_XHEAL: if ((pstats.s_hpt += roll(pstats.s_lvl, 8)) > max_hp) pstats.s_hpt = ++max_hp; msg("You begin to feel much better."); p_know[P_XHEAL] = TRUE; sight(); when P_HASTE: add_haste(TRUE); msg("You feel yourself moving much faster."); p_know[P_HASTE] = TRUE; when P_RESTORE: msg("Hey, this tastes great. It make you feel warm all over."); if (pstats.s_str.st_str < max_stats.s_str.st_str || (pstats.s_str.st_str == 18 && pstats.s_str.st_add < max_stats.s_str.st_add)) pstats.s_str = max_stats.s_str; when P_BLIND: msg("A cloak of darkness falls around you."); if (off(player, ISBLIND)) { player.t_flags |= ISBLIND; fuse(sight, 0, SEEDURATION, AFTER); look(FALSE); } p_know[P_BLIND] = TRUE; when P_NOP: msg("This potion tastes extremely dull."); otherwise: msg("What an odd tasting potion!"); return; } status(); if (p_know[obj->o_which] && p_guess[obj->o_which]) { free(p_guess[obj->o_which]); p_guess[obj->o_which] = NULL; } else if (!p_know[obj->o_which] && askme && p_guess[obj->o_which] == NULL) { msg(terse ? "Call it: " : "What do you want to call it? "); if (get_str(buf, cw) == NORM) { p_guess[obj->o_which] = malloc((unsigned int) strlen(buf) + 1); if (p_guess[obj->o_which] != NULL) strcpy(p_guess[obj->o_which], buf); } } /* * Throw the item away */ inpack--; if (obj->o_count > 1) obj->o_count--; else { detach(pack, item); discard(item); } }