Mercurial > hg > early-roguelike
view arogue5/arogue58.sln @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 0ed67132cf10 |
children |
line wrap: on
line source
Microsoft Visual Studio Solution File, Format Version 7.00 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "arogue58", "arogue58.vcproj", "{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}" EndProject Global GlobalSection(SolutionConfiguration) = preSolution ConfigName.0 = Debug ConfigName.1 = Release ConfigName.2 = test EndGlobalSection GlobalSection(ProjectDependencies) = postSolution EndGlobalSection GlobalSection(ProjectConfiguration) = postSolution {2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.Debug.ActiveCfg = Debug|Win32 {2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.Debug.Build.0 = Debug|Win32 {2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.Release.ActiveCfg = Release|Win32 {2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.Release.Build.0 = Release|Win32 {2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.test.ActiveCfg = Debug|Win32 {2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}.test.Build.0 = Debug|Win32 EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution EndGlobalSection GlobalSection(ExtensibilityAddIns) = postSolution EndGlobalSection EndGlobal