Mercurial > hg > early-roguelike
view arogue5/network.h @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 0ed67132cf10 |
children |
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/* * Networking information -- should not vary among networking machines * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #define SYSLEN 9 #define LOGLEN 8 #define NUMNET 6 #undef NUMNET struct network { char *system; char *rogue; }; extern struct network Network[]; /* This system's name -- should not be defined if uname() is available */