Mercurial > hg > early-roguelike
view arogue5/rip.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 88dc6813e36a |
children | ee250e3646fd |
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/* * File for the fun ends * Death or a total win * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* Print flags for scoring */ #define REALLIFE 1 /* Print out machine and logname */ #define EDITSCORE 2 /* Edit the current score file */ #define ADDSCORE 3 /* Add a new score */ #include <fcntl.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "curses.h" #include <time.h> #include <signal.h> #include <ctype.h> #include <sys/types.h> #include "network.h" #include "rogue.h" #include "mach_dep.h" /* * If you change this structure, change the compatibility routines * scoreout() and scorein() to reflect the change. Also update SCORELEN. */ struct sc_ent { unsigned long sc_score; char sc_name[LINELEN]; char sc_system[SYSLEN]; char sc_login[LOGLEN]; short sc_flgs; short sc_level; short sc_ctype; short sc_monster; short sc_quest; }; #define SCORELEN \ (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short)) static char *rip[] = { " __________", " / \\", " / REST \\", " / IN \\", " / PEACE \\", " / \\", " | |", " | |", " | killed by |", " | |", " | 1984 |", " *| * * * | *", " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______", 0 }; char *killname(); void byebye(sig) int sig; { NOOP(sig); if (!isendwin()) { clear(); endwin(); } printf("\n"); exit(0); } /* * death: * Do something really fun when he dies */ death(monst) register short monst; { register char **dp = rip, *killer; register struct tm *lt; time_t date; char buf[80]; struct tm *localtime(); time(&date); lt = localtime(&date); clear(); move(8, 0); while (*dp) printw("%s\n", *dp++); mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami); sprintf(buf, "%lu Points", pstats.s_exp ); mvaddstr(15, 28-((strlen(buf)+1)/2), buf); killer = killname(monst); mvaddstr(17, 28-((strlen(killer)+1)/2), killer); mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf)); move(LINES-1, 0); refresh(); writelog(pstats.s_exp, KILLED, monst); score(pstats.s_exp, KILLED, monst); exit(0); } char * killname(monst) register short monst; { static char mons_name[LINELEN]; int i; if (monst > NUMMONST) return("a strange monster"); if (monst >= 0) { switch (monsters[monst].m_name[0]) { case 'a': case 'e': case 'i': case 'o': case 'u': sprintf(mons_name, "an %s", monsters[monst].m_name); break; default: sprintf(mons_name, "a %s", monsters[monst].m_name); } return(mons_name); } for (i = 0; i< DEATHNUM; i++) { if (deaths[i].reason == monst) break; } if (i >= DEATHNUM) return ("strange death"); return (deaths[i].name); } /* * score -- figure score and post it. */ /* VARARGS2 */ score(amount, flags, monst) unsigned long amount; short monst; { static struct sc_ent top_ten[NUMSCORE]; register struct sc_ent *scp; register int i; register struct sc_ent *sc2; register FILE *outf; register char *killer; register int prflags = 0; register int fd; short upquest = 0, wintype = 0, uplevel = 0, uptype = 0; /* For network updating */ char upsystem[SYSLEN], uplogin[LOGLEN]; char *thissys; /* Holds the name of this system */ char *compatstr=NULL; /* Holds scores for writing compatible score files */ #define REASONLEN 3 static char *reason[] = { "killed", "quit", "A total winner", "somehow left", }; char *packend; memset(top_ten,0,sizeof(top_ten)); signal(SIGINT, byebye); if (flags != WINNER && flags != SCOREIT && flags != UPDATE) { if (flags == CHICKEN) packend = "when you quit"; else packend = "at your untimely demise"; mvaddstr(LINES - 1, 0, retstr); refresh(); wgetnstr(cw,prbuf,80); showpack(packend); } purse = 0; /* Steal all the gold */ /* * Open file and read list */ if ((fd = open(score_file, O_RDWR | O_CREAT, 0666)) < 0) { printf("\nCannot open score_file.\n"); return; } outf = (FILE *) fdopen(fd, "w"); /* Get this system's name */ thissys = md_gethostname(); for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) { scp->sc_score = 0L; for (i = 0; i < 80; i++) scp->sc_name[i] = rnd(255); scp->sc_quest= RN; scp->sc_flgs = RN; scp->sc_level = RN; scp->sc_monster = RN; scp->sc_ctype = 0; strncpy(scp->sc_system, thissys, SYSLEN); scp->sc_login[0] = '\0'; } /* * If this is a SCOREIT optin (rogue -s), don't call byebye. The * endwin() call in byebye() will result in a core dump. */ if (flags == SCOREIT) signal(SIGINT, SIG_DFL); else signal(SIGINT, byebye); if (flags != SCOREIT && flags != UPDATE) { mvaddstr(LINES - 1, 0, retstr); refresh(); fflush(stdout); wgetnstr(stdscr,prbuf,80); } /* Check for special options */ if (strcmp(prbuf, "names") == 0) prflags = REALLIFE; #ifdef WIZARD else if (wizard) { if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE; else if (strcmp(prbuf, "add") == 0) { prflags = ADDSCORE; waswizard = FALSE; /* We want the new score recorded */ } } #endif /* Read the score and convert it to a compatible format */ scorein(top_ten, fd); /* Convert it */ /* Get some values if this is an update */ if (flags == UPDATE) { int errcheck, errors = 0; upquest = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; if (fread(whoami, 1, LINELEN, stdin) != LINELEN) errors++; wintype = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; uplevel = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; uptype = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN) errors++; if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN) errors++; if (errors) { fclose(outf); free(compatstr); return; } } /* * Insert player in list if need be */ if (!waswizard) { char *login = NULL; if (flags != UPDATE) { login = md_getusername(); } if (flags == UPDATE) (void) update(top_ten, amount, upquest, whoami, wintype, uplevel, monst, uptype, upsystem, uplogin); else { #ifdef WIZARD if (prflags == ADDSCORE) { /* Overlay characteristic by new ones */ char buffer[80]; int atoi(); clear(); mvaddstr(1, 0, "Score: "); mvaddstr(2, 0, "Quest (number): "); mvaddstr(3, 0, "Name: "); mvaddstr(4, 0, "System: "); mvaddstr(5, 0, "Login: "); mvaddstr(6, 0, "Level: "); mvaddstr(7, 0, "Char type: "); mvaddstr(8, 0, "Result: "); /* Get the score */ move(1, 7); get_str(buffer, stdscr); amount = atol(buffer); /* Get the character's quest -- must be a number */ move(2, 16); get_str(buffer, stdscr); quest_item = atoi(buffer); /* Get the character's name */ move(3, 6); get_str(buffer, stdscr); strncpy(whoami, buffer, LINELEN); /* Get the system */ move(4, 8); get_str(buffer, stdscr); strncpy(thissys, buffer, SYSLEN); /* Get the login */ move(5, 7); get_str(buffer, stdscr); strncpy(login, buffer, LOGLEN); /* Get the level */ move(6, 7); get_str(buffer, stdscr); level = max_level = (short) atoi(buffer); /* Get the character type */ move(7, 11); get_str(buffer, stdscr); switch (buffer[0]) { case 'F': case 'f': default: player.t_ctype = C_FIGHTER; break; case 'C': case 'c': player.t_ctype = C_CLERIC; break; case 'M': case 'm': player.t_ctype = C_MAGICIAN; break; case 'T': case 't': player.t_ctype = C_THIEF; break; } /* Get the win type */ move(8, 8); get_str(buffer, stdscr); switch (buffer[0]) { case 'W': case 'w': case 'T': case 't': flags = WINNER; break; case 'Q': case 'q': flags = CHICKEN; break; case 'k': case 'K': default: flags = KILLED; break; } /* Get the monster if player was killed */ if (flags == KILLED) { mvaddstr(9, 0, "Death type: "); get_str(buffer, stdscr); if (buffer[0] == 'M' || buffer[0] == 'm') monst = makemonster(FALSE); else monst = getdeath(); } } #endif if (update(top_ten, amount, (short) quest_item, whoami, flags, (flags == WINNER) ? (short) max_level : (short) level, monst, player.t_ctype, thissys, login) #ifdef NUMNET && fork() == 0 /* Spin off network process */ #endif ) { #ifdef NUMNET /* Send this update to the other systems in the network */ int i, j; char cmd[256]; /* Command for remote execution */ FILE *rmf, *popen(); /* For input to remote command */ for (i=0; i<NUMNET; i++) if (Network[i].system[0] != '!' && strcmp(Network[i].system, thissys)) { sprintf(cmd, "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null", Network[i].system, Network[i].rogue); /* Execute the command */ if ((rmf=popen(cmd, "w")) != NULL) { unsigned long temp; /* Temporary value */ /* Write out the parameters */ (void) netwrite((unsigned long) amount, sizeof(unsigned long), rmf); (void) netwrite((unsigned long) monst, sizeof(short), rmf); (void) netwrite((unsigned long) quest_item, sizeof(short), rmf); (void) fwrite(whoami, 1, strlen(whoami), rmf); for (j=strlen(whoami); j<LINELEN; j++) putc('\0', rmf); (void) netwrite((unsigned long) flags, sizeof(short), rmf); temp = (unsigned long) (flags==WINNER ? max_level : level); (void) netwrite(temp, sizeof(short), rmf); (void) netwrite((unsigned long) player.t_ctype, sizeof(short), rmf); (void) fwrite(thissys, 1, strlen(thissys), rmf); for (j=strlen(thissys); j<SYSLEN; j++) putc('\0', rmf); (void) fwrite(login, 1, strlen(login), rmf); for (j=strlen(login); j<LOGLEN; j++) putc('\0', rmf); /* Close off the command */ (void) pclose(rmf); } } _exit(0); /* Exit network process */ #endif } } } fseek(outf, 0L, 0); /* * Update the list file */ scoreout(top_ten, outf); fclose(outf); /* * SCOREIT -- rogue -s option. Never started curses if this option. * UPDATE -- network scoring update. Never started curses if this option. * EDITSCORE -- want to delete or change a score. */ /* if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE) endwin(); */ if (flags != UPDATE) { if (flags != SCOREIT) { clear(); refresh(); endwin(); } /* * Print the list */ printf("\nTop %d Adventurers:\nRank Score\tName\n", NUMSCORE); for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) { char *class; if (scp->sc_score != 0) { switch (scp->sc_ctype) { case C_FIGHTER: class = "fighter"; when C_MAGICIAN: class = "magician"; when C_CLERIC: class = "cleric"; when C_THIEF: class = "thief"; otherwise: class = "unknown"; } /* Make sure we have an in-bound reason */ if (scp->sc_flgs > REASONLEN) scp->sc_flgs = REASONLEN; printf("%3d %10lu\t%s (%s)", scp - top_ten + 1, scp->sc_score, scp->sc_name, class); if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]", SYSLEN, scp->sc_system, LOGLEN, scp->sc_login); printf(":\n\t\t%s on level %d", reason[scp->sc_flgs], scp->sc_level); switch (scp->sc_flgs) { case KILLED: printf(" by"); killer = killname(scp->sc_monster); printf(" %s", killer); break; case WINNER: printf(" with the %s", rel_magic[scp->sc_quest].mi_name); break; } if (prflags == EDITSCORE) { fflush(stdout); fgets(prbuf,80,stdin); printf("\n"); if (prbuf[0] == 'd') { for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++) *sc2 = *(sc2 + 1); top_ten[NUMSCORE-1].sc_score = 0; for (i = 0; i < 80; i++) top_ten[NUMSCORE-1].sc_name[i] = rnd(255); top_ten[NUMSCORE-1].sc_flgs = RN; top_ten[NUMSCORE-1].sc_level = RN; top_ten[NUMSCORE-1].sc_monster = RN; scp--; } else if (prbuf[0] == 'e') { printf("Death type: "); fgets(prbuf,80,stdin); if (prbuf[0] == 'M' || prbuf[0] == 'm') scp->sc_monster = makemonster(FALSE); else scp->sc_monster = getdeath(); clear(); refresh(); } } else printf("\n"); } } /* if (prflags == EDITSCORE) endwin(); */ /* End editing windowing */ } if ((flags != SCOREIT) && (flags != UPDATE)) { printf("\n[Press return to exit]"); fflush(stdout); fgets(prbuf,80,stdin); } } void writelog(unsigned long amount, int flags, short monst) { #ifdef LOGFILE FILE *logfi; char fate[100]; char *class; struct linked_list *item; struct object *obj; char had_quest = '0'; if (waswizard) return; switch (player.t_ctype) { case C_FIGHTER: class = "Fighter"; when C_MAGICIAN: class = "Magician"; when C_CLERIC: class = "Cleric"; when C_THIEF: class = "Thief"; otherwise: class = "Unknown"; } for (item = pack; item != NULL; item = next(item)) { obj = OBJPTR(item); if (obj->o_type == RELIC && obj->o_which == quest_item) had_quest = '1'; } if (flags == KILLED) { sprintf(fate, "killed by %s", killname(monst)); } else if (flags == CHICKEN) { sprintf(fate, "quit"); } else if (flags == WINNER) { sprintf(fate, "escaped"); } else return; logfi = fopen(LOGFILE, "a"); if (logfi == NULL) { perror(LOGFILE); return; } fprintf(logfi, "%d %d %.20s %d %s %d %d %d %c %s\n", time(NULL), amount, whoami, pstats.s_lvl, class, level, max_level, quest_item, had_quest, fate); fclose(logfi); #endif return; } /* * scorein: * Convert a character string that has been translated from a * score file by scoreout() back to a score file structure. */ scorein(scores, fd) struct sc_ent scores[]; int fd; { int i; char scoreline[100]; for(i = 0; i < NUMSCORE; i++) { encread((char *) &scores[i].sc_name, LINELEN, fd); encread((char *) &scores[i].sc_system, SYSLEN, fd); encread((char *) &scores[i].sc_login, LINELEN, fd); encread((char *) scoreline, 100, fd); sscanf(scoreline, " %lu %d %d %d %d %d \n", &scores[i].sc_score, &scores[i].sc_flgs, &scores[i].sc_level, &scores[i].sc_ctype, &scores[i].sc_monster, &scores[i].sc_quest); } } /* * scoreout: * Convert a score file structure to a character string. We do * this for compatibility sake since some machines write out fields in * different orders. */ scoreout(scores, outf) struct sc_ent scores[]; FILE *outf; { int i; char scoreline[100]; for(i = 0; i < NUMSCORE; i++) { memset(scoreline,0,100); encwrite((char *) scores[i].sc_name, LINELEN, outf); encwrite((char *) scores[i].sc_system, SYSLEN, outf); encwrite((char *) scores[i].sc_login, LINELEN, outf); sprintf(scoreline, " %lu %d %d %d %d %d \n", scores[i].sc_score, scores[i].sc_flgs, scores[i].sc_level, scores[i].sc_ctype, scores[i].sc_monster,scores[i].sc_quest); encwrite((char *) scoreline, 100, outf); } } /* * showpack: * Display the contents of the hero's pack */ showpack(howso) char *howso; { reg char *iname; reg int cnt, packnum; reg struct linked_list *item; reg struct object *obj; idenpack(); cnt = 1; clear(); mvprintw(0, 0, "Contents of your pack %s:\n",howso); packnum = 'a'; for (item = pack; item != NULL; item = next(item)) { obj = OBJPTR(item); iname = inv_name(obj, FALSE); mvprintw(cnt, 0, "%c) %s\n",packnum++,iname); if (++cnt >= LINES - 2 && next(item) != NULL) { cnt = 1; mvaddstr(LINES - 1, 0, morestr); refresh(); wait_for(stdscr,' '); clear(); } } mvprintw(cnt + 1,0,"--- %d Gold Pieces ---",purse); refresh(); } total_winner() { register struct linked_list *item; register struct object *obj; register int worth; register char c; register int oldpurse; clear(); standout(); addstr(" \n"); addstr(" @ @ @ @ @ @@@ @ @ \n"); addstr(" @ @ @@ @@ @ @ @ @ \n"); addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n"); addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n"); addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n"); addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n"); addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n"); addstr(" \n"); addstr(" Congratulations, you have made it to the light of day! \n"); standend(); addstr("\nYou have joined the elite ranks of those who have escaped the\n"); addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n"); addstr("a great profit and are appointed leader of a "); switch (player.t_ctype) { case C_MAGICIAN:addstr("magic user's guild.\n"); when C_FIGHTER: addstr("fighters guild.\n"); when C_CLERIC: addstr("monastery.\n"); when C_THIEF: addstr("thief's guild.\n"); otherwise: addstr("tavern.\n"); } mvaddstr(LINES - 1, 0, spacemsg); refresh(); wait_for(stdscr,' '); clear(); mvaddstr(0, 0, " Worth Item"); oldpurse = purse; for (c = 'a', item = pack; item != NULL; c++, item = next(item)) { obj = OBJPTR(item); worth = get_worth(obj); if (obj->o_group == 0) worth *= obj->o_count; whatis(item); mvprintw(c - 'a' + 1, 0, "%c) %6d %s", c, worth, inv_name(obj, FALSE)); purse += worth; } mvprintw(c - 'a' + 1, 0," %5d Gold Pieces ", oldpurse); refresh(); writelog(pstats.s_exp + (long) purse, WINNER, '\0'); score(pstats.s_exp + (long) purse, WINNER, '\0'); exit(0); } update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login) struct sc_ent top_ten[]; unsigned long amount; short quest, flags, level, monst, ctype; char *whoami, *system, *login; { register struct sc_ent *scp, *sc2; int retval=0; /* 1 if a change, 0 otherwise */ for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) { if (amount >= scp->sc_score) break; #ifdef LIMITSCORE /* Limits player to one entry per class per uid */ /* If this good score is the same class and uid, then forget it */ if (strncmp(scp->sc_login, login, LOGLEN) == 0 && scp->sc_ctype == ctype && strncmp(scp->sc_system, system, SYSLEN) == 0) return(0); #endif } if (scp < &top_ten[NUMSCORE]) { retval = 1; #ifdef LIMITSCORE /* Limits player to one entry per class per uid */ /* If a lower scores exists for the same login and class, delete it */ for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) { if (sc2->sc_score == 0L) break; /* End of useful scores */ if (strncmp(sc2->sc_login, login, LOGLEN) == 0 && sc2->sc_ctype == ctype && strncmp(sc2->sc_system, system, SYSLEN) == 0) { /* We want to delete this entry */ while (sc2 < &top_ten[NUMSCORE-1]) { *sc2 = *(sc2+1); sc2++; } sc2->sc_score = 0L; } } #endif for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--) *sc2 = *(sc2-1); scp->sc_score = amount; scp->sc_quest = quest; strncpy(scp->sc_name, whoami, LINELEN); scp->sc_flgs = flags; scp->sc_level = level; scp->sc_monster = monst; scp->sc_ctype = ctype; strncpy(scp->sc_system, system, SYSLEN); strncpy(scp->sc_login, login, LOGLEN); } return(retval); }