view rogue3/armor.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 527e2150eaf0
children
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/*
 * This file contains misc functions for dealing with armor
 * @(#)armor.c	3.9 (Berkeley) 6/15/81
 * 
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include "rogue.h"

/*
 * wear:
 *	The player wants to wear something, so let him/her put it on.
 */

void
wear()
{
    register struct linked_list *item;
    register struct object *obj;

    if (cur_armor != NULL)
    {
	addmsg("You are already wearing some");
	if (!terse)
	    addmsg(".  You'll have to take it off first");
	endmsg();
	after = FALSE;
	return;
    }
    if ((item = get_item("wear", ARMOR)) == NULL)
	return;
    obj = (struct object *) ldata(item);
    if (obj->o_type != ARMOR)
    {
	msg("You can't wear that.");
	return;
    }
    waste_time();
    if (!terse)
	addmsg("You are now w");
    else
	addmsg("W");
    msg("earing %s.", a_names[obj->o_which]);
    cur_armor = obj;
    obj->o_flags |= ISKNOW;
}

/*
 * take_off:
 *	Get the armor off of the players back
 */

void
take_off()
{
    register struct object *obj;

    if ((obj = cur_armor) == NULL)
    {
	if (terse)
		msg("Not wearing armor");
	else
		msg("You aren't wearing any armor");
	return;
    }
    if (!dropcheck(cur_armor))
	return;
    cur_armor = NULL;
    if (terse)
	addmsg("Was");
    else
	addmsg("You used to be ");
    msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
}

/*
 * waste_time:
 *	Do nothing but let other things happen
 */

void
waste_time()
{
    do_daemons(BEFORE);
    do_fuses(BEFORE);
    do_daemons(AFTER);
    do_fuses(AFTER);
}