view rogue3/rip.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 0ef99244acb8
children ee250e3646fd
line wrap: on
line source

/*
 * File for the fun ends
 * Death or a total win
 *
 * @(#)rip.c	3.13 (Berkeley) 6/16/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <errno.h>
#include <time.h>
#include <signal.h>
#include <ctype.h>
#include <sys/types.h>
#include <fcntl.h>
#include <string.h>
#include "curses.h"
#include "machdep.h"
#include "rogue.h"

static char *rip[] = {
"                       __________",
"                      /          \\",
"                     /    REST    \\",
"                    /      IN      \\",
"                   /     PEACE      \\",
"                  /                  \\",
"                  |                  |",
"                  |                  |",
"                  |   killed by a    |",
"                  |                  |",
"                  |       1980       |",
"                 *|     *  *  *      | *",
"         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
    0
};

char	*killname();

/*
 * death:
 *	Do something really fun when he dies
 */

void
death(int monst)
{
    char **dp = rip, *killer;
    struct tm *lt;
    time_t date;
    char buf[80];

    /* Don't autosave dead games.  It would be a good idea to autosave a 
       game that is between death and scoreboard write, but the restore 
       code can't handle that case yet. */
    md_onsignal_default();

    time(&date);
    lt = localtime(&date);
    clear();
    move(8, 0);
    while (*dp)
	printw("%s\n", *dp++);
    mvaddstr(14, 28-(((int)strlen(whoami)+1)/2), whoami);
    purse -= purse/10;
    sprintf(buf, "%d Au", purse);
    mvaddstr(15, 28-(((int)strlen(buf)+1)/2), buf);
    killer = killname(monst);
    mvaddstr(17, 28-(((int)strlen(killer)+1)/2), killer);
    mvaddstr(16, 33, vowelstr(killer));
    sprintf(prbuf, "%4d", 1900+lt->tm_year);
    mvaddstr(18, 26, prbuf);
    move(LINES-1, 0);
    draw(stdscr);
    writelog(purse, 0, monst);
    score(purse, 0, monst);
    /* Make sure all the output gets through ssh and
       anything else that might be in the way. */
    printf("[Press return to exit]\n");
    fflush(NULL);
    getchar();
    exit(0);
}

/*
 * score -- figure score and post it.
 */

void
open_score(void)
{
#ifdef SCOREFILE
    char *scorefile = SCOREFILE;

    if (scoreboard != NULL) {
        rewind(scoreboard);
        return;
    }

    scoreboard = fopen(scorefile, "r+");

    if ((scoreboard == NULL) && (errno == ENOENT))
    {
        scoreboard = fopen(scorefile, "w+");
        md_chmod(scorefile,0664);
    }

    if (scoreboard == NULL) {
         fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno));
         fflush(stderr);
    }
#else
    scoreboard = NULL;
#endif
}

/* Same thing, but for the log file.  Maybe combine them eventually. */
void open_log(void)
{
#ifdef LOGFILE
    logfi = fopen(LOGFILE, "a");

    if (logfi == NULL)
    {
         fprintf(stderr, "Could not open %s for appending: %s\n", LOGFILE, strerror(errno));
         fflush(stderr);
    }
#else
    logfi == NULL;
#endif
    return;
}

/* VARARGS2 */
void
score(int amount, int flags, int monst)
{
    static struct sc_ent {
	int sc_score;
	char sc_name[80];
	int sc_flags;
	int sc_level;
	char sc_login[8];
	int sc_monster;
    } top_ten[10];
    struct sc_ent *scp;
    int i;
    struct sc_ent *sc2;
    FILE *outf;
    char *killer;
    int prflags = 0;
    static char *reason[] = {
	"killed",
	"quit",
	"A total winner",
    };
    char scoreline[100];
    int rogue_ver = 0, scorefile_ver = 0;

    /*
     * Open file and read list
     */

    if (scoreboard == NULL)
        return;
    
    outf = scoreboard;

    for (scp = top_ten; scp <= &top_ten[9]; scp++)
    {
	scp->sc_score = 0;
	for (i = 0; i < 80; i++)
	    scp->sc_name[i] = rnd(255);
	scp->sc_flags = RN;
	scp->sc_level = RN;
	scp->sc_monster = RN;
	scp->sc_login[0] = '\0';
    }

    signal(SIGINT, SIG_DFL);
    if ((flags != -1) && (flags != 1))
    {
	mvaddstr(LINES-1, 0, "[Press return to continue]");
	draw(stdscr);
	prbuf[0] = 0;
	get_str(prbuf, stdscr);
	endwin();
    }
    if (wizard)
	if (strcmp(prbuf, "names") == 0)
	    prflags = 1;
	else if (strcmp(prbuf, "edit") == 0)
	    prflags = 2;

    md_lockfile(outf);

    encread(scoreline, 100, outf);
    (void) sscanf(scoreline, "R%d %d\n", &rogue_ver, &scorefile_ver);

    if ((rogue_ver == 36) && (scorefile_ver == 2))
        for(i = 0; i < 10; i++)
	{
	    encread(&top_ten[i].sc_name, 80, outf);
	    encread(&top_ten[i].sc_login, 8, outf);
	    encread(scoreline, 100, outf);
	    (void) sscanf(scoreline, " %d %d %d %d \n",
		&top_ten[i].sc_score,  &top_ten[i].sc_flags,
		&top_ten[i].sc_level,  &top_ten[i].sc_monster);
	}

    /*
     * Insert her in list if need be
     */
    if (!waswizard)
    {
	for (scp = top_ten; scp <= &top_ten[9]; scp++)
	    if (amount > scp->sc_score)
		break;
	if (scp <= &top_ten[9])
	{
	    for (sc2 = &top_ten[9]; sc2 > scp; sc2--)
		*sc2 = *(sc2-1);
	    scp->sc_score = amount;
	    strcpy(scp->sc_name, whoami);
	    scp->sc_flags = flags;
	    if (flags == 2)
		scp->sc_level = max_level;
	    else
		scp->sc_level = level;
	    scp->sc_monster = monst;
	    strncpy(scp->sc_login, md_getusername(), 8);
	}
    }
    /*
     * Print the list
     */
    if (flags != -1)
	printf("\n\n\n");
    printf("Top Ten Adventurers:\nRank\tScore\tName\n");
    for (scp = top_ten; scp <= &top_ten[9]; scp++) {
	if (scp->sc_score) {
	    printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1,
		scp->sc_score, scp->sc_name, reason[scp->sc_flags],
		scp->sc_level);
	    if (scp->sc_flags == 0) {
		printf(" by a");
		killer = killname(scp->sc_monster);
		if (*killer == 'a' || *killer == 'e' || *killer == 'i' ||
		    *killer == 'o' || *killer == 'u')
			putchar('n');
		printf(" %s", killer);
	    }
	    if (prflags == 1)
	    {
		printf(" (%s)", scp->sc_login);
		putchar('\n');
	    }
	    else if (prflags == 2)
	    {
		fflush(stdout);
		fgets(prbuf,80,stdin);
		if (prbuf[0] == 'd')
		{
		    for (sc2 = scp; sc2 < &top_ten[9]; sc2++)
			*sc2 = *(sc2 + 1);
		    top_ten[9].sc_score = 0;
		    for (i = 0; i < 80; i++)
			top_ten[9].sc_name[i] = rnd(255);
		    top_ten[9].sc_flags = RN;
		    top_ten[9].sc_level = RN;
		    top_ten[9].sc_monster = RN;
		    scp--;
		}
	    }
	    else
		printf(".\n");
	}
    }

    /*
     * Update the list file
     */

    rewind(outf);

    strcpy(scoreline, "R36 2\n");
    encwrite(scoreline, 100, outf);

    for(i = 0; i < 10; i++)
    {
        encwrite(&top_ten[i].sc_name, 80, outf);
        encwrite(&top_ten[i].sc_login, 8, outf);
        sprintf(scoreline, " %d %d %d %d \n",
            top_ten[i].sc_score,  top_ten[i].sc_flags,
            top_ten[i].sc_level,  top_ten[i].sc_monster);
        encwrite(scoreline, 100, outf);
    }

    md_unlockfile(outf);

    fclose(outf);
}

void writelog(int amount, int flags, int monst)
{
    char logmessage[160], ltemp[80];
    char *killer;
    
    if (waswizard)
        return;
#ifdef LOGFILE
    sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami, 
            pstats.s_lvl);
    if (flags == 0) /* died */
    {
        strcat(logmessage, "killed by a");
        killer = killname(monst);
        if (*killer == 'a' || *killer == 'e' || *killer == 'i' ||
            *killer == 'o' || *killer == 'u')
            strcat(logmessage, "n ");
        else
            strcat(logmessage, " ");
        strcat(logmessage, killer);
        if (amulet)
            sprintf(ltemp, " on level %d [max %d] with the Amulet\n",
                    level, max_level);
        else
            sprintf(ltemp, " on level %d\n", level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 1) /* quit */
    {
        if (amulet)
            sprintf(ltemp, "quit on level %d [max %d] with the Amulet\n",
                    level, max_level);
        else
            sprintf(ltemp, "quit on level %d\n", level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 2) /* won */
    {
        sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n",
                max_level);
        strcat(logmessage, ltemp);
    }
    else
        return;

    if (logfi == NULL)
	return;
    /* and write it */
    md_lockfile(logfi);
    fprintf(logfi, "%s", logmessage);
    md_unlockfile(logfi);
    fclose(logfi);
#endif
    return;
}

void 
total_winner()
{
    struct linked_list *item;
    struct object *obj;
    int worth = 0;
    int c;
    int oldpurse;

    clear();
    standout();
    addstr("                                                               \n");
    addstr("  @   @               @   @           @          @@@  @     @  \n");
    addstr("  @   @               @@ @@           @           @   @     @  \n");
    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
    addstr("                                                               \n");
    addstr("     Congratulations, you have made it to the light of day!    \n");
    standend();
    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
    addstr("a great profit and are admitted to the fighters guild.\n");
    mvaddstr(LINES - 1, 0, "--Press space to continue--");
    refresh();
    wait_for(stdscr, ' ');
    clear();
    mvaddstr(0, 0, "   Worth  Item");
    oldpurse = purse;
    for (c = 'a', item = pack; item != NULL; c++, item = next(item))
    {
	obj = (struct object *) ldata(item);
	switch (obj->o_type)
	{
	    case FOOD:
		worth = 2 * obj->o_count;
	    when WEAPON:
		switch (obj->o_which)
		{
		    case MACE: worth = 8;
		    when SWORD: worth = 15;
		    when BOW: worth = 75;
		    when ARROW: worth = 1;
		    when DAGGER: worth = 2;
		    when ROCK: worth = 1;
		    when TWOSWORD: worth = 30;
		    when SLING: worth = 1;
		    when DART: worth = 1;
		    when CROSSBOW: worth = 15;
		    when BOLT: worth = 1;
		    when SPEAR: worth = 2;
		    otherwise: worth = 0;
		}
		worth *= (1 + (10 * obj->o_hplus + 10 * obj->o_dplus));
		worth *= obj->o_count;
		obj->o_flags |= ISKNOW;
	    when ARMOR:
		switch (obj->o_which)
		{
		    case LEATHER: worth = 5;
		    when RING_MAIL: worth = 30;
		    when STUDDED_LEATHER: worth = 15;
		    when SCALE_MAIL: worth = 3;
		    when CHAIN_MAIL: worth = 75;
		    when SPLINT_MAIL: worth = 80;
		    when BANDED_MAIL: worth = 90;
		    when PLATE_MAIL: worth = 400;
		    otherwise: worth = 0;
		}
		if (obj->o_which >= MAXARMORS)
                    break;
		worth *= (1 + (10 * (a_class[obj->o_which] - obj->o_ac)));
		obj->o_flags |= ISKNOW;
	    when SCROLL:
		s_know[obj->o_which] = TRUE;
		worth = s_magic[obj->o_which].mi_worth;
		worth *= obj->o_count;
	    when POTION:
		p_know[obj->o_which] = TRUE;
		worth = p_magic[obj->o_which].mi_worth;
		worth *= obj->o_count;
	    when RING:
		obj->o_flags |= ISKNOW;
		r_know[obj->o_which] = TRUE;
		worth = r_magic[obj->o_which].mi_worth;
		if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
		    obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
			if (obj->o_ac > 0)
			    worth += obj->o_ac * 20;
			else
			    worth = 50;
	    when STICK:
		obj->o_flags |= ISKNOW;
		ws_know[obj->o_which] = TRUE;
		worth = ws_magic[obj->o_which].mi_worth;
		worth += 20 * obj->o_charges;
	    when AMULET:
		worth = 1000;
	}
	mvprintw(c - 'a' + 1, 0, "%c) %5d  %s", c, worth, inv_name(obj, FALSE));
	purse += worth;
    }
    mvprintw(c - 'a' + 1, 0,"   %5d  Gold Peices          ", oldpurse);
    refresh();
    writelog(purse, 2, 0);
    score(purse, 2, 0);
    printf("[Press return to exit]\n");
    fflush(NULL);
    getchar();
    exit(0);
}

char *
killname(int monst)
{
    if (isupper(monst))
	return monsters[monst-'A'].m_name;
    else
	switch (monst)
	{
	    case 'a':
		return "arrow";
	    case 'd':
		return "dart";
	    case 'b':
		return "bolt";
	}
    return("");
}