Mercurial > hg > early-roguelike
view rogue3/wizard.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 527e2150eaf0 |
children | e7aab31362af |
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/* * Special wizard commands (some of which are also non-wizard commands * under strange circumstances) * * @(#)wizard.c 3.8 (Berkeley) 6/3/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include <ctype.h> #include <string.h> #include <stdlib.h> #include "machdep.h" #include "rogue.h" /* * whatis: * What a certin object is */ void whatis() { struct object *obj; struct linked_list *item; if ((item = get_item("identify", 0)) == NULL) return; obj = (struct object *) ldata(item); switch (obj->o_type) { case SCROLL: s_know[obj->o_which] = TRUE; if (s_guess[obj->o_which]) { free(s_guess[obj->o_which]); s_guess[obj->o_which] = NULL; } when POTION: p_know[obj->o_which] = TRUE; if (p_guess[obj->o_which]) { free(p_guess[obj->o_which]); p_guess[obj->o_which] = NULL; } when STICK: ws_know[obj->o_which] = TRUE; obj->o_flags |= ISKNOW; if (ws_guess[obj->o_which]) { free(ws_guess[obj->o_which]); ws_guess[obj->o_which] = NULL; } when WEAPON: case ARMOR: obj->o_flags |= ISKNOW; when RING: r_know[obj->o_which] = TRUE; obj->o_flags |= ISKNOW; if (r_guess[obj->o_which]) { free(r_guess[obj->o_which]); r_guess[obj->o_which] = NULL; } } msg(inv_name(obj, FALSE)); } /* * create_obj: * Wizard command for getting anything he wants */ void create_obj() { struct linked_list *item; struct object *obj; int bless; int ch; item = new_item(sizeof *obj); obj = (struct object *) ldata(item); msg("Type of item: "); obj->o_type = readchar(cw); mpos = 0; msg("Which %c do you want? (0-f)", obj->o_type); obj->o_which = (isdigit((ch = readchar(cw))) ? ch - '0' : ch - 'a' + 10); obj->o_group = 0; obj->o_count = 1; mpos = 0; if (obj->o_type == WEAPON || obj->o_type == ARMOR) { msg("Blessing? (+,-,n)"); bless = readchar(cw); mpos = 0; if (obj->o_type == WEAPON) { init_weapon(obj, obj->o_which); if (bless == '-') { obj->o_hplus -= rnd(3)+1; obj->o_flags |= ISCURSED; } if (bless == '+') obj->o_hplus += rnd(3)+1; } else { obj->o_ac = a_class[obj->o_which]; if (bless == '-') { obj->o_ac += rnd(3)+1; obj->o_flags |= ISCURSED; } if (bless == '+') obj->o_ac -= rnd(3)+1; } } else if (obj->o_type == RING) switch (obj->o_which) { case R_PROTECT: case R_ADDSTR: case R_ADDHIT: case R_ADDDAM: msg("Blessing? (+,-,n)"); bless = readchar(cw); mpos = 0; if (bless == '-') obj->o_flags |= ISCURSED; obj->o_ac = (bless == '-' ? -1 : rnd(2) + 1); } else if (obj->o_type == STICK) fix_stick(obj); add_pack(item, FALSE); } /* * telport: * Bamf the hero someplace else */ int teleport() { int rm; coord c; c = hero; mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x)); do { rm = rnd_room(); rnd_pos(&rooms[rm], &hero); } until(winat(hero.y, hero.x) == FLOOR); light(&c); light(&hero); mvwaddch(cw, hero.y, hero.x, PLAYER); /* * turn off ISHELD in case teleportation was done while fighting * a Fungi */ if (on(player, ISHELD)) { player.t_flags &= ~ISHELD; fung_hit = 0; strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0"); } count = 0; running = FALSE; flush_type(); /* flush typeahead */ return rm; } /* * passwd: * see if user knows password */ int passwd() { char *sp, c; char buf[80]; msg("Wizard's Password:"); mpos = 0; sp = buf; while ((c = readchar(cw)) != '\n' && c != '\r' && c != '\033') if (c == md_killchar()) sp = buf; else if (c == md_erasechar() && sp > buf) sp--; else *sp++ = c; if (sp == buf) return FALSE; *sp = '\0'; return (strcmp(PASSWD, crypt(buf, "mT")) == 0); }