Mercurial > hg > early-roguelike
view rogue4/list.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
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/* * Functions for dealing with linked lists of goodies * * @(#)list.c 4.7 (Berkeley) 12/19/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <curses.h> #include "rogue.h" /* * detach: * Takes an item out of whatever linked list it might be in */ _detach(list, item) register THING **list, *item; { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: * add an item to the head of a list */ _attach(list, item) register THING **list, *item; { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * _free_list: * Throw the whole blamed thing away */ _free_list(ptr) register THING **ptr; { register THING *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); discard(item); } } /* * discard: * Free up an item */ discard(item) register THING *item; { total--; free((char *) item); } /* * new_item * Get a new item with a specified size */ THING * new_item() { register THING *item; if ((item = calloc(1, sizeof *item)) == NULL) msg("ran out of memory after %d items", total); else total++; item->l_next = item->l_prev = NULL; return item; }