view rogue4/list.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 9535a08ddc39
children 1b73a8641b37
line wrap: on
line source

/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	4.7 (Berkeley) 12/19/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <curses.h>
#include "rogue.h"

/*
 * detach:
 *	Takes an item out of whatever linked list it might be in
 */
_detach(list, item)
register THING **list, *item;
{
    if (*list == item)
	*list = next(item);
    if (prev(item) != NULL) item->l_prev->l_next = next(item);
    if (next(item) != NULL) item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *	add an item to the head of a list
 */
_attach(list, item)
register THING **list, *item;
{
    if (*list != NULL)
    {
	item->l_next = *list;
	(*list)->l_prev = item;
	item->l_prev = NULL;
    }
    else
    {
	item->l_next = NULL;
	item->l_prev = NULL;
    }
    *list = item;
}

/*
 * _free_list:
 *	Throw the whole blamed thing away
 */
_free_list(ptr)
register THING **ptr;
{
    register THING *item;

    while (*ptr != NULL)
    {
	item = *ptr;
	*ptr = next(item);
	discard(item);
    }
}

/*
 * discard:
 *	Free up an item
 */
discard(item)
register THING *item;
{
    total--;
    free((char *) item);
}

/*
 * new_item
 *	Get a new item with a specified size
 */
THING *
new_item()
{
    register THING *item;

    if ((item = calloc(1, sizeof *item)) == NULL)
	msg("ran out of memory after %d items", total);
    else
	total++;
    item->l_next = item->l_prev = NULL;
    return item;
}