Mercurial > hg > early-roguelike
view rogue5/daemon.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | f502bf60e6e4 |
children |
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/* * Contains functions for dealing with things that happen in the * future. * * @(#)daemon.c 4.7 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include "rogue.h" #define DAEMON -1 /* * d_slot: * Find an empty slot in the daemon/fuse list */ struct delayed_action * d_slot(void) { struct delayed_action *dev; for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) if (dev->d_type == EMPTY) return dev; #ifdef MASTER debug("Ran out of fuse slots"); #endif return NULL; } /* * find_slot: * Find a particular slot in the table */ struct delayed_action * find_slot(void (*func)()) { struct delayed_action *dev; for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) if (dev->d_type != EMPTY && func == dev->d_func) return dev; return NULL; } /* * start_daemon: * Start a daemon, takes a function. */ void start_daemon(void (*func)(), int arg, int type) { struct delayed_action *dev; dev = d_slot(); dev->d_type = type; dev->d_func = func; dev->d_arg = arg; dev->d_time = DAEMON; } /* * kill_daemon: * Remove a daemon from the list */ void kill_daemon(void (*func)()) { struct delayed_action *dev; if ((dev = find_slot(func)) == NULL) return; /* * Take it out of the list */ dev->d_type = EMPTY; } /* * do_daemons: * Run all the daemons that are active with the current flag, * passing the argument to the function. */ void do_daemons(int flag) { struct delayed_action *dev; /* * Loop through the devil list */ for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) /* * Executing each one, giving it the proper arguments */ if (dev->d_type == flag && dev->d_time == DAEMON) (*dev->d_func)(dev->d_arg); } /* * fuse: * Start a fuse to go off in a certain number of turns */ void fuse(void (*func)(), int arg, int time, int type) { struct delayed_action *wire; wire = d_slot(); wire->d_type = type; wire->d_func = func; wire->d_arg = arg; wire->d_time = time; } /* * lengthen: * Increase the time until a fuse goes off */ void lengthen(void (*func)(), int xtime) { struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_time += xtime; } /* * extinguish: * Put out a fuse */ void extinguish(void (*func)()) { struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_type = EMPTY; } /* * do_fuses: * Decrement counters and start needed fuses */ void do_fuses(int flag) { struct delayed_action *wire; /* * Step though the list */ for (wire = d_list; wire <= &d_list[MAXDAEMONS-1]; wire++) /* * Decrementing counters and starting things we want. We also need * to remove the fuse from the list once it has gone off. */ if (flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0) { wire->d_type = EMPTY; (*wire->d_func)(wire->d_arg); } }