view rogue5/list.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents f502bf60e6e4
children
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/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	4.12 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <curses.h>
#include "rogue.h"

#ifdef MASTER
int total = 0;			/* total dynamic memory bytes */
#endif

/*
 * detach:
 *	takes an item out of whatever linked list it might be in
 */

void
_detach(THING **list, THING *item)
{
    if (*list == item)
	*list = next(item);
    if (prev(item) != NULL)
	item->l_prev->l_next = next(item);
    if (next(item) != NULL)
	item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *	add an item to the head of a list
 */

void
_attach(THING **list, THING *item)
{
    if (*list != NULL)
    {
	item->l_next = *list;
	(*list)->l_prev = item;
	item->l_prev = NULL;
    }
    else
    {
	item->l_next = NULL;
	item->l_prev = NULL;
    }
    *list = item;
}

/*
 * _free_list:
 *	Throw the whole blamed thing away
 */

void
_free_list(THING **ptr)
{
    THING *item;

    while (*ptr != NULL)
    {
	item = *ptr;
	*ptr = next(item);
	discard(item);
    }
}

/*
 * discard:
 *	Free up an item
 */

void
discard(THING *item)
{
#ifdef MASTER
    total--;
#endif
    free(item);
}

/*
 * new_item
 *	Get a new item with a specified size
 */
THING *
new_item(void)
{
    THING *item;

	if ((item = calloc(1, sizeof *item)) == NULL) {
#ifdef MASTER
		msg("ran out of memory after %d items", total);
#endif
		return NULL;
	}

#ifdef MASTER
	total++;
#endif

	item->l_next = NULL;
    item->l_prev = NULL;
    return item;
}