Mercurial > hg > early-roguelike
view rogue5/rings.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | f502bf60e6e4 |
children |
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/* * Routines dealing specifically with rings * * @(#)rings.c 4.19 (Berkeley) 05/29/83 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include "rogue.h" /* * ring_on: * Put a ring on a hand */ void ring_on(void) { THING *obj; int ring; obj = get_item("put on", RING); /* * Make certain that it is somethings that we want to wear */ if (obj == NULL) return; if (obj->o_type != RING) { if (!terse) msg("it would be difficult to wrap that around a finger"); else msg("not a ring"); return; } /* * find out which hand to put it on */ if (is_current(obj)) return; if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { if ((ring = gethand()) < 0) return; } else if (cur_ring[LEFT] == NULL) ring = LEFT; else if (cur_ring[RIGHT] == NULL) ring = RIGHT; else { if (!terse) msg("you already have a ring on each hand"); else msg("wearing two"); return; } cur_ring[ring] = obj; /* * Calculate the effect it has on the poor guy. */ switch (obj->o_which) { case R_ADDSTR: chg_str(obj->o_arm); break; case R_SEEINVIS: invis_on(); break; case R_AGGR: aggravate(); break; } if (!terse) addmsg("you are now wearing "); msg("%s (%c)", inv_name(obj, TRUE), obj->o_packch); } /* * ring_off: * take off a ring */ void ring_off(void) { int ring; THING *obj; if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { if (terse) msg("no rings"); else msg("you aren't wearing any rings"); return; } else if (cur_ring[LEFT] == NULL) ring = RIGHT; else if (cur_ring[RIGHT] == NULL) ring = LEFT; else if ((ring = gethand()) < 0) return; mpos = 0; obj = cur_ring[ring]; if (obj == NULL) { msg("not wearing such a ring"); return; } if (dropcheck(obj)) msg("was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch); } /* * gethand: * Which hand is the hero interested in? */ int gethand(void) { int c; for (;;) { if (terse) msg("left or right ring? "); else msg("left hand or right hand? "); if ((c = readchar()) == ESCAPE) return -1; mpos = 0; if (c == 'l' || c == 'L') return LEFT; else if (c == 'r' || c == 'R') return RIGHT; if (terse) msg("L or R"); else msg("please type L or R"); } } /* * ring_eat: * How much food does this ring use up? */ int ring_eat(int hand) { THING *ring; int eat; int uses[] = { 1, /* R_PROTECT */ 1, /* R_ADDSTR */ 1, /* R_SUSTSTR */ -3, /* R_SEARCH */ -5, /* R_SEEINVIS */ 0, /* R_NOP */ 0, /* R_AGGR */ -3, /* R_ADDHIT */ -3, /* R_ADDDAM */ 2, /* R_REGEN */ -2, /* R_DIGEST */ 0, /* R_TELEPORT */ 1, /* R_STEALTH */ 1 /* R_SUSTARM */ }; if ((ring = cur_ring[hand]) == NULL) return 0; if ((eat = uses[ring->o_which]) < 0) eat = (rnd(-eat) == 0); if (ring->o_which == R_DIGEST) eat = -eat; return eat; } /* * ring_num: * Print ring bonuses */ const char * ring_num(const THING *obj) { static char buf[10]; if (!(obj->o_flags & ISKNOW)) return ""; switch (obj->o_which) { case R_PROTECT: case R_ADDSTR: case R_ADDDAM: case R_ADDHIT: sprintf(buf, " [%s]", num(obj->o_arm, 0, RING)); otherwise: return ""; } return buf; }