Mercurial > hg > early-roguelike
view rogue5/scmisc.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | f502bf60e6e4 |
children |
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/* * copies of several routines needed for score * * @(#)smisc.c 4.7 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ # include <stdio.h> # include <sys/types.h> # include <sys/stat.h> # include <ctype.h> # define TRUE 1 # define FALSE 0 # define MAXSTR 80 # define when break;case # define otherwise break;default typedef struct { char *m_name; } MONST; char *s_vowelstr(); char *lockfile = "/tmp/.fredlock"; char prbuf[MAXSTR]; /* buffer for sprintfs */ MONST monsters[] = { { "aquator" }, { "bat" }, { "centaur" }, { "dragon" }, { "emu" }, { "venus flytrap" }, { "griffin" }, { "hobgoblin" }, { "ice monster" }, { "jabberwock" }, { "kobold" }, { "leprechaun" }, { "medusa" }, { "nymph" }, { "orc" }, { "phantom" }, { "quasit" }, { "rattlesnake" }, { "snake" }, { "troll" }, { "ur-vile" }, { "vampire" }, { "wraith" }, { "xeroc" }, { "yeti" }, { "zombie" } }; /* * s_lock_sc: * lock the score file. If it takes too long, ask the user if * they care to wait. Return TRUE if the lock is successful. */ int s_lock_sc(void) { int cnt; struct stat sbuf; over: close(8); /* just in case there are no files left */ if (creat(lockfile, 0000) >= 0) return TRUE; for (cnt = 0; cnt < 5; cnt++) { md_sleep(1); if (creat(lockfile, 0000) >= 0) return TRUE; } if (stat(lockfile, &sbuf) < 0) { creat(lockfile, 0000); return TRUE; } if (time(NULL) - sbuf.st_mtime > 10) { if (md_unlink(lockfile) < 0) return FALSE; goto over; } else { printf("The score file is very busy. Do you want to wait longer\n"); printf("for it to become free so your score can get posted?\n"); printf("If so, type \"y\"\n"); (void) fgets(prbuf, MAXSTR, stdin); if (prbuf[0] == 'y') for (;;) { if (creat(lockfile, 0000) >= 0) return TRUE; if (stat(lockfile, &sbuf) < 0) { creat(lockfile, 0000); return TRUE; } if (time(NULL) - sbuf.st_mtime > 10) { if (md_unlink(lockfile) < 0) return FALSE; } md_sleep(1); } else return FALSE; } } /* * s_unlock_sc: * Unlock the score file */ void s_unlock_sc(void) { md_unlink(lockfile); } /* * s_encwrite: * Perform an encrypted write */ void s_encwrite(char *start, size_t size, FILE *outf) { char *e1, *e2, fb; int temp; e1 = encstr; e2 = statlist; fb = 0; while (size--) { putc(*start++ ^ *e1 ^ *e2 ^ fb, outf); temp = *e1++; fb += temp * *e2++; if (*e1 == '\0') e1 = encstr; if (*e2 == '\0') e2 = statlist; } } /* * s_encread: * Perform an encrypted read */ s_encread(char *start, size_t size, int inf) { char *e1, *e2, fb; int temp; int read_size; fb = 0; if ((read_size = read(inf, start, size)) == 0 || read_size == -1) return; e1 = encstr; e2 = statlist; while (size--) { *start++ ^= *e1 ^ *e2 ^ fb; temp = *e1++; fb += temp * *e2++; if (*e1 == '\0') e1 = encstr; if (*e2 == '\0') e2 = statlist; } } /* * s_killname: * Convert a code to a monster name */ char * s_killname(int monst, int doart) { char *sp; int article; article = TRUE; switch (monst) { case 'a': sp = "arrow"; when 'b': sp = "bolt"; when 'd': sp = "dart"; when 's': sp = "starvation"; article = FALSE; when 'h': sp = "hypothermia"; article = FALSE; otherwise: if (isupper(monst)) sp = monsters[monst-'A'].m_name; else { sp = "God"; article = FALSE; } } if (doart && article) sprintf(prbuf, "a%s ", s_vowelstr(sp)); else prbuf[0] = '\0'; strcat(prbuf, sp); return prbuf; } /* * s_vowelstr: * For printfs: if string starts with a vowel, return "n" for an * "an". */ char * s_vowelstr(char *str) { switch (*str) { case 'a': case 'A': case 'e': case 'E': case 'i': case 'I': case 'o': case 'O': case 'u': case 'U': return "n"; default: return ""; } }