Mercurial > hg > early-roguelike
view rogue5/things.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | f502bf60e6e4 |
children | ded75a57405c |
line wrap: on
line source
/* * Contains functions for dealing with things like potions, scrolls, * and other items. * * @(#)things.c 4.53 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <curses.h> #include <string.h> #include <ctype.h> #include "rogue.h" /* * inv_name: * Return the name of something as it would appear in an * inventory. */ char * inv_name(const THING *obj, int drop) { char *pb; struct obj_info *op; const char *sp; int which; pb = prbuf; which = obj->o_which; switch (obj->o_type) { case POTION: nameit(obj, "potion", p_colors[which], &pot_info[which], nullstr); when RING: nameit(obj, "ring", r_stones[which], &ring_info[which], ring_num); when STICK: nameit(obj, ws_type[which], ws_made[which], &ws_info[which], charge_str); when SCROLL: if (obj->o_count == 1) { strcpy(pb, "A scroll "); pb = &prbuf[9]; } else { sprintf(pb, "%d scrolls ", obj->o_count); pb = &prbuf[strlen(prbuf)]; } op = &scr_info[which]; if (op->oi_know) sprintf(pb, "of %s", op->oi_name); else if (op->oi_guess) sprintf(pb, "called %s", op->oi_guess); else sprintf(pb, "titled '%s'", s_names[which]); when FOOD: if (which == 1) if (obj->o_count == 1) sprintf(pb, "A%s %s", vowelstr(fruit), fruit); else sprintf(pb, "%d %ss", obj->o_count, fruit); else if (obj->o_count == 1) strcpy(pb, "Some food"); else sprintf(pb, "%d rations of food", obj->o_count); when WEAPON: sp = weap_info[which].oi_name; if (obj->o_count > 1) sprintf(pb, "%d ", obj->o_count); else sprintf(pb, "A%s ", vowelstr(sp)); pb = &prbuf[strlen(prbuf)]; if (obj->o_flags & ISKNOW) sprintf(pb, "%s %s", num(obj->o_hplus,obj->o_dplus,WEAPON), sp); else sprintf(pb, "%s", sp); if (obj->o_count > 1) strcat(pb, "s"); if (obj->o_label != NULL) { pb = &prbuf[strlen(prbuf)]; sprintf(pb, " called %s", obj->o_label); } when ARMOR: sp = arm_info[which].oi_name; if (obj->o_flags & ISKNOW) { sprintf(pb, "%s %s [", num(a_class[which] - obj->o_arm, 0, ARMOR), sp); if (!terse) strcat(pb, "protection "); pb = &prbuf[strlen(prbuf)]; sprintf(pb, "%d]", 10 - obj->o_arm); } else sprintf(pb, "%s", sp); if (obj->o_label != NULL) { pb = &prbuf[strlen(prbuf)]; sprintf(pb, " called %s", obj->o_label); } when AMULET: strcpy(pb, "The Amulet of Yendor"); when GOLD: sprintf(prbuf, "%d Gold pieces", obj->o_goldval); #ifdef MASTER otherwise: debug("Picked up something funny %s", unctrl(obj->o_type)); sprintf(pb, "Something bizarre %s", unctrl(obj->o_type)); #endif } if (inv_describe) { if (obj == cur_armor) strcat(pb, " (being worn)"); if (obj == cur_weapon) strcat(pb, " (weapon in hand)"); if (obj == cur_ring[LEFT]) strcat(pb, " (on left hand)"); else if (obj == cur_ring[RIGHT]) strcat(pb, " (on right hand)"); } if (drop && isupper((int)prbuf[0])) prbuf[0] = (char) tolower(prbuf[0]); else if (!drop && islower((int)*prbuf)) *prbuf = (char) toupper(*prbuf); prbuf[MAXSTR-1] = '\0'; return prbuf; } /* * drop: * Put something down */ void drop(void) { int ch; THING *obj; ch = chat(hero.y, hero.x); if (ch != FLOOR && ch != PASSAGE) { after = FALSE; msg("there is something there already"); return; } if ((obj = get_item("drop", 0)) == NULL) return; if (!dropcheck(obj)) return; obj = leave_pack(obj, TRUE, !ISMULT(obj->o_type)); /* * Link it into the level object list */ attach(lvl_obj, obj); chat(hero.y, hero.x) = obj->o_type; flat(hero.y, hero.x) |= F_DROPPED; obj->o_pos = hero; if (obj->o_type == AMULET) amulet = FALSE; msg("dropped %s", inv_name(obj, TRUE)); } /* * dropcheck: * Do special checks for dropping or unweilding|unwearing|unringing */ int dropcheck(const THING *obj) { if (obj == NULL) return TRUE; if (obj != cur_armor && obj != cur_weapon && obj != cur_ring[LEFT] && obj != cur_ring[RIGHT]) return TRUE; if (obj->o_flags & ISCURSED) { msg("you can't. It appears to be cursed"); return FALSE; } if (obj == cur_weapon) cur_weapon = NULL; else if (obj == cur_armor) { waste_time(); cur_armor = NULL; } else { cur_ring[obj == cur_ring[LEFT] ? LEFT : RIGHT] = NULL; switch (obj->o_which) { case R_ADDSTR: chg_str(-obj->o_arm); break; case R_SEEINVIS: unsee(); extinguish(unsee); break; } } return TRUE; } /* * new_thing: * Return a new thing */ THING * new_thing(void) { THING *cur; int r; cur = new_item(); cur->o_hplus = 0; cur->o_dplus = 0; strncpy(cur->o_damage, "0x0", sizeof(cur->o_damage)); strncpy(cur->o_hurldmg, "0x0", sizeof(cur->o_hurldmg)); cur->o_arm = 11; cur->o_count = 1; cur->o_group = 0; cur->o_flags = 0; /* * Decide what kind of object it will be * If we haven't had food for a while, let it be food. */ switch (no_food > 3 ? 2 : pick_one(things, NUMTHINGS)) { case 0: cur->o_type = POTION; cur->o_which = pick_one(pot_info, MAXPOTIONS); when 1: cur->o_type = SCROLL; cur->o_which = pick_one(scr_info, MAXSCROLLS); when 2: cur->o_type = FOOD; no_food = 0; if (rnd(10) != 0) cur->o_which = 0; else cur->o_which = 1; when 3: init_weapon(cur, pick_one(weap_info, MAXWEAPONS)); if ((r = rnd(100)) < 10) { cur->o_flags |= ISCURSED; cur->o_hplus -= rnd(3) + 1; } else if (r < 15) cur->o_hplus += rnd(3) + 1; when 4: cur->o_type = ARMOR; cur->o_which = pick_one(arm_info, MAXARMORS); cur->o_arm = a_class[cur->o_which]; if ((r = rnd(100)) < 20) { cur->o_flags |= ISCURSED; cur->o_arm += rnd(3) + 1; } else if (r < 28) cur->o_arm -= rnd(3) + 1; when 5: cur->o_type = RING; cur->o_which = pick_one(ring_info, MAXRINGS); switch (cur->o_which) { case R_ADDSTR: case R_PROTECT: case R_ADDHIT: case R_ADDDAM: if ((cur->o_arm = rnd(3)) == 0) { cur->o_arm = -1; cur->o_flags |= ISCURSED; } when R_AGGR: case R_TELEPORT: cur->o_flags |= ISCURSED; } when 6: cur->o_type = STICK; cur->o_which = pick_one(ws_info, MAXSTICKS); fix_stick(cur); #ifdef MASTER otherwise: debug("Picked a bad kind of object"); wait_for(stdscr, ' '); #endif } return cur; } /* * pick_one: * Pick an item out of a list of nitems possible objects */ int pick_one(const struct obj_info *info, int nitems) { const struct obj_info *end; const struct obj_info *start; int i; start = info; for (end = &info[nitems], i = rnd(100); info < end; info++) if (i < info->oi_prob) break; if (info == end) { #ifdef MASTER if (wizard) { msg("bad pick_one: %d from %d items", i, nitems); for (info = start; info < end; info++) msg("%s: %d%%", info->oi_name, info->oi_prob); } #endif info = start; } return (int)(info - start); } /* * discovered: * list what the player has discovered in this game of a certain type */ static int line_cnt = 0; static int newpage = FALSE; static const char *lastfmt, *lastarg; void discovered(void) { int ch; int disc_list; do { disc_list = FALSE; if (!terse) addmsg("for "); addmsg("what type"); if (!terse) addmsg(" of object do you want a list"); msg("? (* for all)"); ch = readchar(); switch (ch) { case ESCAPE: msg(""); return; case POTION: case SCROLL: case RING: case STICK: case '*': disc_list = TRUE; break; default: if (terse) msg("Not a type"); else msg("Please type one of %c%c%c%c (ESCAPE to quit)", POTION, SCROLL, RING, STICK); } } while (!disc_list); if (ch == '*') { print_disc(POTION); add_line("", NULL); print_disc(SCROLL); add_line("", NULL); print_disc(RING); add_line("", NULL); print_disc(STICK); end_line(); } else { print_disc(ch); end_line(); } msg(""); } /* * print_disc: * Print what we've discovered of type 'type' */ #define MAX4(a,b,c,d) (a > b ? (a > c ? (a > d ? a : d) : (c > d ? c : d)) : (b > c ? (b > d ? b : d) : (c > d ? c : d))) void print_disc(int type) { struct obj_info *info = NULL; int i, maxnum = 0, num_found; THING obj; int order[MAX4(MAXSCROLLS, MAXPOTIONS, MAXRINGS, MAXSTICKS)]; switch (type) { case SCROLL: maxnum = MAXSCROLLS; info = scr_info; break; case POTION: maxnum = MAXPOTIONS; info = pot_info; break; case RING: maxnum = MAXRINGS; info = ring_info; break; case STICK: maxnum = MAXSTICKS; info = ws_info; break; } set_order(order, maxnum); obj.o_count = 1; obj.o_flags = 0; num_found = 0; for (i = 0; i < maxnum; i++) if (info[order[i]].oi_know || info[order[i]].oi_guess) { obj.o_type = type; obj.o_which = order[i]; add_line("%s", inv_name(&obj, FALSE)); num_found++; } if (num_found == 0) add_line(nothing(type), NULL); } /* * set_order: * Set up order for list */ void set_order(int *order, int numthings) { int i, r, t; for (i = 0; i< numthings; i++) order[i] = i; for (i = numthings; i > 0; i--) { r = rnd(i); t = order[i - 1]; order[i - 1] = order[r]; order[r] = t; } } /* * add_line: * Add a line to the list of discoveries */ /* VARARGS1 */ int add_line(const char *fmt, const char *arg) { WINDOW *tw, *sw; int x, y; char *prompt = "--Press space to continue--"; static int maxlen = -1; if (line_cnt == 0) { wclear(hw); if (inv_type == INV_SLOW) mpos = 0; } if (inv_type == INV_SLOW) { if (*fmt != '\0') if (msg(fmt, arg) == ESCAPE) return ESCAPE; line_cnt++; } else { if (maxlen < 0) maxlen = (int) strlen(prompt); if (line_cnt >= LINES - 1 || fmt == NULL) { if (inv_type == INV_OVER && fmt == NULL && !newpage) { msg(""); refresh(); tw = newwin(line_cnt + 1, maxlen + 2, 0, COLS - maxlen - 3); sw = subwin(tw, line_cnt + 1, maxlen + 1, 0, COLS - maxlen - 2); for (y = 0; y <= line_cnt; y++) { wmove(sw, y, 0); for (x = 0; x <= maxlen; x++) waddch(sw, mvwinch(hw, y, x)); } wmove(tw, line_cnt, 1); waddstr(tw, prompt); /* * if there are lines below, use 'em */ if (LINES > NUMLINES) { if (NUMLINES + line_cnt > LINES) mvwin(tw, LINES - (line_cnt + 1), COLS - maxlen - 3); else mvwin(tw, NUMLINES, 0); } touchwin(tw); wrefresh(tw); wait_for(tw, ' '); if (md_hasclreol()) { werase(tw); leaveok(tw, TRUE); wrefresh(tw); } delwin(tw); touchwin(stdscr); } else { wmove(hw, LINES - 1, 0); waddstr(hw, prompt); wrefresh(hw); wait_for(hw, ' '); clearok(curscr, TRUE); wclear(hw); touchwin(stdscr); } newpage = TRUE; line_cnt = 0; maxlen = (int) strlen(prompt); } if (fmt != NULL && !(line_cnt == 0 && *fmt == '\0')) { mvwprintw(hw, line_cnt++, 0, fmt, arg); getyx(hw, y, x); if (maxlen < x) maxlen = x; lastfmt = fmt; lastarg = arg; } } return ~ESCAPE; } /* * end_line: * End the list of lines */ void end_line(void) { if (inv_type != INV_SLOW) { if (line_cnt == 1 && !newpage) { mpos = 0; msg(lastfmt, lastarg); } else add_line(NULL, NULL); } line_cnt = 0; newpage = FALSE; } /* * nothing: * Set up prbuf so that message for "nothing found" is there */ const char * nothing(int type) { char *sp, *tystr = NULL; if (terse) sprintf(prbuf, "Nothing"); else sprintf(prbuf, "Haven't discovered anything"); if (type != '*') { sp = &prbuf[strlen(prbuf)]; switch (type) { case POTION: tystr = "potion"; when SCROLL: tystr = "scroll"; when RING: tystr = "ring"; when STICK: tystr = "stick"; } sprintf(sp, " about any %ss", tystr); } return prbuf; } /* * nameit: * Give the proper name to a potion, stick, or ring */ void nameit(const THING *obj, const char *type, const char *which, const struct obj_info *op, const char *(*prfunc)(const THING *)) { char *pb; if (op->oi_know || op->oi_guess) { if (obj->o_count == 1) sprintf(prbuf, "A %s ", type); else sprintf(prbuf, "%d %ss ", obj->o_count, type); pb = &prbuf[strlen(prbuf)]; if (op->oi_know) sprintf(pb, "of %s%s(%s)", op->oi_name, (*prfunc)(obj), which); else if (op->oi_guess) sprintf(pb, "called %s%s(%s)", op->oi_guess, (*prfunc)(obj), which); } else if (obj->o_count == 1) sprintf(prbuf, "A%s %s %s", vowelstr(which), which, type); else sprintf(prbuf, "%d %s %ss", obj->o_count, which, type); } /* * nullstr: * Return a pointer to a null-length string */ const char * nullstr(const THING *ignored) { NOOP(ignored); return ""; } # ifdef MASTER /* * pr_list: * List possible potions, scrolls, etc. for wizard. */ void pr_list(void) { int ch; if (!terse) addmsg("for "); addmsg("what type"); if (!terse) addmsg(" of object do you want a list"); msg("? "); ch = readchar(); msg(""); switch (ch) { case POTION: pr_spec(pot_info, MAXPOTIONS); when SCROLL: pr_spec(scr_info, MAXSCROLLS); when RING: pr_spec(ring_info, MAXRINGS); when STICK: pr_spec(ws_info, MAXSTICKS); when ARMOR: pr_spec(arm_info, MAXARMORS); when WEAPON: pr_spec(weap_info, MAXWEAPONS); otherwise: return; } } /* * pr_spec: * Print specific list of possible items to choose from */ void pr_spec(const struct obj_info *info, int nitems) { const struct obj_info *endp; int i, lastprob; endp = &info[nitems]; lastprob = 0; for (i = '0'; info < endp; i++) { if (i == '9' + 1) i = 'a'; sprintf(prbuf, "%c: %%s (%d%%%%)", i, info->oi_prob - lastprob); lastprob = info->oi_prob; add_line(prbuf, info->oi_name); info++; } end_line(); } # endif /* MASTER */