Mercurial > hg > early-roguelike
view srogue/daemon.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 2128c7dc8a40 |
children | f2951c4e28d9 |
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/* * Contains functions for dealing with things that * happen in the future. * * @(#)daemon.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "rogue.h" #include "rogue.ext" #define EMPTY 0 #define DAEMON -1 #define _X_ { 0, 0, 0, 0 } struct delayed_action d_list[MAXDAEMONS] = { _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, }; /* * d_insert: * Insert a function in the daemon list. */ struct delayed_action * d_insert(func, arg, type, time) int arg, type, time, (*func)(); { reg struct delayed_action *dev; if (demoncnt < MAXDAEMONS) { dev = &d_list[demoncnt]; dev->d_type = type; dev->d_time = time; dev->d_func = func; dev->d_arg = arg; demoncnt += 1; return dev; } return NULL; } d_delete(wire) struct delayed_action *wire; { reg struct delayed_action *d1, *d2; for (d1 = d_list; d1 < &d_list[demoncnt]; d1++) { if (wire == d1) { for (d2 = d1 + 1; d2 < &d_list[demoncnt]; d2++) *d1++ = *d2; demoncnt -= 1; d1 = &d_list[demoncnt]; d1->d_type = EMPTY; d1->d_func = EMPTY; return; } } } /* * find_slot: * Find a particular slot in the table */ struct delayed_action * find_slot(func) int (*func)(); { reg struct delayed_action *dev; for (dev = d_list; dev < &d_list[demoncnt]; dev++) if (dev->d_type != EMPTY && func == dev->d_func) return dev; return NULL; } /* * daemon: * Start a daemon, takes a function. */ daemon(func, arg, type) int arg, type, (*func)(); { d_insert(func, arg, type, DAEMON); } /* * do_daemons: * Run all the daemons that are active with the current * flag, passing the argument to the function. */ do_daemons(flag) int flag; { reg struct delayed_action *dev; for (dev = d_list; dev < &d_list[demoncnt]; dev++) if (dev->d_type == flag && dev->d_time == DAEMON) (*dev->d_func)(dev->d_arg); } /* * fuse: * Start a fuse to go off in a certain number of turns */ fuse(func, arg, time) int (*func)(), arg, time; { d_insert(func, arg, AFTER, time); } /* * lengthen: * Increase the time until a fuse goes off */ lengthen(func, xtime) int (*func)(), xtime; { reg struct delayed_action *wire; for (wire = d_list; wire < &d_list[demoncnt]; wire++) if (wire->d_type != EMPTY && func == wire->d_func) wire->d_time += xtime; } /* * extinguish: * Put out a fuse. Find all such fuses and kill them. */ extinguish(func) int (*func)(); { reg struct delayed_action *dev; for (dev = d_list; dev < &d_list[demoncnt]; dev++) if (dev->d_type != EMPTY && func == dev->d_func) d_delete(dev); } /* * do_fuses: * Decrement counters and start needed fuses */ do_fuses() { reg struct delayed_action *dev; for (dev = d_list; dev < &d_list[demoncnt]; dev++) { if (dev->d_type == AFTER && dev->d_time > DAEMON) { if (--dev->d_time == 0) { (*dev->d_func)(dev->d_arg); d_delete(dev); } } } } /* * activity: * Show wizard number of demaons and memory blocks used */ activity() { msg("Daemons = %d : Memory Items = %d : Memory Used = %d", demoncnt,total,sbrk(0)); }