view srogue/daemon.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 2128c7dc8a40
children f2951c4e28d9
line wrap: on
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/*
 * Contains functions for dealing with things that
 * happen in the future.
 *
 * @(#)daemon.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "rogue.h"
#include "rogue.ext"

#define EMPTY 0
#define DAEMON -1

#define _X_ { 0, 0, 0, 0 }

struct delayed_action d_list[MAXDAEMONS] = {
	_X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
	_X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
};


/*
 * d_insert:
 *	Insert a function in the daemon list.
 */
struct delayed_action *
d_insert(func, arg, type, time)
int arg, type, time, (*func)();
{
	reg struct delayed_action *dev;

	if (demoncnt < MAXDAEMONS) {
		dev = &d_list[demoncnt];
		dev->d_type = type;
		dev->d_time = time;
		dev->d_func = func;
		dev->d_arg = arg;
		demoncnt += 1;
		return dev;
	}
	return NULL;
}

d_delete(wire)
struct delayed_action *wire;
{
	reg struct delayed_action *d1, *d2;

	for (d1 = d_list; d1 < &d_list[demoncnt]; d1++) {
		if (wire == d1) {
			for (d2 = d1 + 1; d2 < &d_list[demoncnt]; d2++)
				*d1++ = *d2;
			demoncnt -= 1;
			d1 = &d_list[demoncnt];
			d1->d_type = EMPTY;
			d1->d_func = EMPTY;
			return;
		}
	}
}
/*
 * find_slot:
 *	Find a particular slot in the table
 */
struct delayed_action *
find_slot(func)
int (*func)();
{
	reg struct delayed_action *dev;

	for (dev = d_list; dev < &d_list[demoncnt]; dev++)
		if (dev->d_type != EMPTY && func == dev->d_func)
			return dev;
	return NULL;
}

/*
 * daemon:
 *	Start a daemon, takes a function.
 */
daemon(func, arg, type)
int arg, type, (*func)();
{
	d_insert(func, arg, type, DAEMON);
}

/*
 * do_daemons:
 *	Run all the daemons that are active with the current
 *	flag, passing the argument to the function.
 */
do_daemons(flag)
int flag;
{
	reg struct delayed_action *dev;

	for (dev = d_list; dev < &d_list[demoncnt]; dev++)
		if (dev->d_type == flag && dev->d_time == DAEMON)
			(*dev->d_func)(dev->d_arg);
}

/*
 * fuse:
 *	Start a fuse to go off in a certain number of turns
 */
fuse(func, arg, time)
int (*func)(), arg, time;
{
	d_insert(func, arg, AFTER, time);
}

/*
 * lengthen:
 *	Increase the time until a fuse goes off
 */
lengthen(func, xtime)
int (*func)(), xtime;
{
	reg struct delayed_action *wire;

	for (wire = d_list; wire < &d_list[demoncnt]; wire++)
		if (wire->d_type != EMPTY && func == wire->d_func)
			wire->d_time += xtime;
}

/*
 * extinguish:
 *	Put out a fuse. Find all such fuses and kill them.
 */
extinguish(func)
int (*func)();
{
	reg struct delayed_action *dev;

	for (dev = d_list; dev < &d_list[demoncnt]; dev++)
		if (dev->d_type != EMPTY && func == dev->d_func)
			d_delete(dev);
}

/*
 * do_fuses:
 *	Decrement counters and start needed fuses
 */
do_fuses()
{
	reg struct delayed_action *dev;

	for (dev = d_list; dev < &d_list[demoncnt]; dev++) {
		if (dev->d_type == AFTER && dev->d_time > DAEMON) {
			if (--dev->d_time == 0) {
				(*dev->d_func)(dev->d_arg);
				d_delete(dev);
			}
		}
	}
}


/*
 * activity:
 *	Show wizard number of demaons and memory blocks used
 */
activity()
{
	msg("Daemons = %d : Memory Items = %d : Memory Used = %d",
	    demoncnt,total,sbrk(0));
}