view srogue/list.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 2128c7dc8a40
children d6b7c3fb37ea
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/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include "rogue.h"
#include "rogue.ext"

/*
 * detach:
 *	Takes an item out of whatever linked list it might be in
 */

_detach(list, item)
struct linked_list **list, *item;
{
	if (*list == item)
		*list = next(item);
	if (prev(item) != NULL)
		item->l_prev->l_next = next(item);
	if (next(item) != NULL)
		item->l_next->l_prev = prev(item);
	item->l_next = NULL;
	item->l_prev = NULL;
}

/*
 * _attach:	add an item to the head of a list
 */
_attach(list, item)
struct linked_list **list, *item;
{
	if (*list != NULL) 	{
		item->l_next = *list;
		(*list)->l_prev = item;
		item->l_prev = NULL;
	}
	else 	{
		item->l_next = NULL;
		item->l_prev = NULL;
	}
	*list = item;
}

/*
 * _free_list:	Throw the whole blamed thing away
 */
_free_list(ptr)
struct linked_list **ptr;
{
	register struct linked_list *item;

	while (*ptr != NULL) {
		item = *ptr;
		*ptr = next(item);
		discard(item);
	}
}

/*
 * discard:  free up an item
 */
discard(item)
struct linked_list *item;
{
	total -= 2;
	FREE(item->l_data);
	FREE(item);
}

/*
 * new_item:	get a new item with a specified size
 */
struct linked_list *
new_item(size)
int size;
{
	register struct linked_list *item;

	item = (struct linked_list *) new(sizeof *item);
	item->l_data = new(size);
	item->l_next = item->l_prev = NULL;
	return item;
}

char *
new(size)
int size;
{
	register char *space = ALLOC(size);

	if (space == NULL) {
		sprintf(prbuf,"Rogue ran out of memory (%d).",sbrk(0));
		fatal(prbuf);
	}
	total++;
	return space;
}