Mercurial > hg > early-roguelike
view rogue3/armor.c @ 191:fb25a62680c7
srogue: clean up configuration in mdport.c.
curses.h is already included in rogue.h and doesn't need to be included
twice more in mdport.c.
Also set flags for some features when they are present.
author | John "Elwin" Edwards |
---|---|
date | Mon, 03 Aug 2015 17:16:42 -0400 |
parents | 527e2150eaf0 |
children |
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/* * This file contains misc functions for dealing with armor * @(#)armor.c 3.9 (Berkeley) 6/15/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" /* * wear: * The player wants to wear something, so let him/her put it on. */ void wear() { register struct linked_list *item; register struct object *obj; if (cur_armor != NULL) { addmsg("You are already wearing some"); if (!terse) addmsg(". You'll have to take it off first"); endmsg(); after = FALSE; return; } if ((item = get_item("wear", ARMOR)) == NULL) return; obj = (struct object *) ldata(item); if (obj->o_type != ARMOR) { msg("You can't wear that."); return; } waste_time(); if (!terse) addmsg("You are now w"); else addmsg("W"); msg("earing %s.", a_names[obj->o_which]); cur_armor = obj; obj->o_flags |= ISKNOW; } /* * take_off: * Get the armor off of the players back */ void take_off() { register struct object *obj; if ((obj = cur_armor) == NULL) { if (terse) msg("Not wearing armor"); else msg("You aren't wearing any armor"); return; } if (!dropcheck(cur_armor)) return; cur_armor = NULL; if (terse) addmsg("Was"); else addmsg("You used to be "); msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); } /* * waste_time: * Do nothing but let other things happen */ void waste_time() { do_daemons(BEFORE); do_fuses(BEFORE); do_daemons(AFTER); do_fuses(AFTER); }