Mercurial > hg > early-roguelike
view rogue4/daemons.c @ 104:fbc75509f4cd
Add config.h to the list of headers in the Makefiles.
Some .o files need to be rebuilt if config.h changes. Adding it to the
list of headers may still fail to solve the problem, because some of
the Makefiles use implicit rules or do not list dependencies properly.
author | John "Elwin" Edwards |
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date | Tue, 03 Sep 2013 14:14:48 -0700 |
parents | 9535a08ddc39 |
children | f2951c4e28d9 |
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/* * All the daemon and fuse functions are in here * * @(#)daemons.c 4.10 (Berkeley) 4/6/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include "rogue.h" int between = 0; /* * doctor: * A healing daemon that restors hit points after rest */ doctor() { register int lv, ohp; lv = pstats.s_lvl; ohp = pstats.s_hpt; quiet++; if (lv < 8) { if (quiet + (lv << 1) > 20) pstats.s_hpt++; } else if (quiet >= 3) pstats.s_hpt += rnd(lv - 7) + 1; if (ISRING(LEFT, R_REGEN)) pstats.s_hpt++; if (ISRING(RIGHT, R_REGEN)) pstats.s_hpt++; if (ohp != pstats.s_hpt) { if (pstats.s_hpt > max_hp) pstats.s_hpt = max_hp; quiet = 0; } } /* * Swander: * Called when it is time to start rolling for wandering monsters */ swander() { daemon(rollwand, 0, BEFORE); } /* * rollwand: * Called to roll to see if a wandering monster starts up */ rollwand() { if (++between >= 4) { if (roll(1, 6) == 4) { wanderer(); kill_daemon(rollwand); fuse(swander, 0, WANDERTIME, BEFORE); } between = 0; } } /* * unconfuse: * Release the poor player from his confusion */ unconfuse() { player.t_flags &= ~ISHUH; msg("you feel less confused now"); } /* * unsee: * Turn off the ability to see invisible */ unsee() { register THING *th; for (th = mlist; th != NULL; th = next(th)) if (on(*th, ISINVIS) && see_monst(th)) { move(th->t_pos.y, th->t_pos.x); addch(th->t_oldch); } player.t_flags &= ~CANSEE; } /* * sight: * He gets his sight back */ sight() { if (on(player, ISBLIND)) { extinguish(sight); player.t_flags &= ~ISBLIND; if (!(proom->r_flags & ISGONE)) enter_room(&hero); msg("the veil of darkness lifts"); } } /* * nohaste: * End the hasting */ nohaste() { player.t_flags &= ~ISHASTE; msg("you feel yourself slowing down"); } /* * stomach: * Digest the hero's food */ stomach() { register int oldfood; if (food_left <= 0) { if (food_left-- < -STARVETIME) death('s'); /* * the hero is fainting */ if (no_command || rnd(5) != 0) return; no_command += rnd(8) + 4; player.t_flags &= ~ISRUN; running = FALSE; count = 0; hungry_state = 3; if (!terse) addmsg("you feel too weak from lack of food. "); msg("You faint"); } else { oldfood = food_left; food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet; if (food_left < MORETIME && oldfood >= MORETIME) { hungry_state = 2; msg("you are starting to feel weak"); } else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME) { hungry_state = 1; if (!terse) msg("you are starting to get hungry"); else msg("getting hungry"); } } }