Mercurial > hg > early-roguelike
view urogue/wizard.c @ 302:fa70bba6bb3f rel2021.03
Update the README.
author | John "Elwin" Edwards |
---|---|
date | Thu, 18 Mar 2021 20:53:49 -0400 |
parents | c495a4f288c6 |
children |
line wrap: on
line source
/* wizard.c - Special wizard commands UltraRogue: The Ultimate Adventure in the Dungeons of Doom Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include <string.h> #include <stdlib.h> #include "rogue.h" /* whatis() What a certain object is */ void whatis(struct linked_list *what) { struct object *obj; int kludge; int print_message = FALSE; if (what == NULL) { print_message = TRUE; while ((what = get_item("identify", 0)) == NULL) ; } obj = OBJPTR(what); obj->o_flags |= ISKNOW; switch (obj->o_type) { case SCROLL: kludge = TYP_SCROLL; break; case POTION: kludge = TYP_POTION; break; case STICK: kludge = TYP_STICK; break; case RING: kludge = TYP_RING; break; case WEAPON: case ARMOR: default: kludge = -1; break; } if (kludge != -1) { know_items[kludge][obj->o_which] = TRUE; if (guess_items[kludge][obj->o_which]) { ur_free(guess_items[kludge][obj->o_which]); guess_items[kludge][obj->o_which] = NULL; } } if (print_message) msg(inv_name(obj, UPPERCASE)); } /* teleport() Bamf the hero someplace else */ void teleport(void) { struct room *new_rp = NULL, *old_rp = roomin(hero); int rm, which; coord c; int is_lit = FALSE; /* For saving room light state */ int rand_position = TRUE; c = hero; mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x)); if (is_wearing(R_TELCONTROL)) { msg("Where do you wish to teleport to? (* for help)"); wmove(cw, hero.y, hero.x); wrefresh(cw); which = (short) (readchar() & 0177); while (which != (short) ESCAPE && which != (short) LINEFEED && which != (short) CARRIAGE_RETURN) { switch(which) { case 'h': c.x--; break; case 'j': c.y++; break; case 'k': c.y--; break; case 'l': c.x++; break; case 'y': c.x--; c.y--; break; case 'u': c.x++; c.y--; break; case 'b': c.x--; c.y++; break; case 'n': c.x++; c.y++; break; case '*': msg("Use h,j,k,l,y,u,b,n to position cursor, then hit" "return."); } c.y = max(c.y, 1); c.y = min(c.y, LINES - 3); c.x = max(c.x, 1); c.x = min(c.x, COLS - 1); wmove(cw, c.y, c.x); wrefresh(cw); which = (short) (readchar() & 0177); } which = winat(c.y, c.x); if ((which == FLOOR || which == PASSAGE || which == DOOR) && ((ring_value(R_TELCONTROL) == 0 && rnd(10) < 6) || (ring_value(R_TELCONTROL) > 0 && rnd(10) < 9))) { rand_position = FALSE; msg("You attempt succeeds."); hero = c; new_rp = roomin(hero); } else msg("Your attempt fails."); } if (rand_position) { do { rm = rnd_room(); rnd_pos(&rooms[rm], &hero); } while (winat(hero.y, hero.x) != FLOOR); new_rp = &rooms[rm]; } /* If hero gets moved, darken old room */ if (old_rp && old_rp != new_rp) { if (!(old_rp->r_flags & ISDARK)) is_lit = TRUE; old_rp->r_flags |= ISDARK; /* Fake darkness */ light(&c); if (is_lit) old_rp->r_flags &= ~ISDARK; /* Restore light state */ } light(&hero); mvwaddch(cw, hero.y, hero.x, PLAYER); /* turn off ISHELD in case teleportation was done while fighting */ if (on(player, ISHELD)) { struct linked_list *ip, *nip; struct thing *mp; turn_off(player, ISHELD); hold_count = 0; for (ip = mlist; ip; ip = nip) { mp = THINGPTR(ip); nip = next(ip); if (on(*mp, DIDHOLD)) { turn_off(*mp, DIDHOLD); turn_on(*mp, CANHOLD); } turn_off(*mp, DIDSUFFOCATE); } } extinguish_fuse(FUSE_SUFFOCATE); player.t_no_move = 0; /* not trapped anymore */ count = 0; running = FALSE; return; } /* passwd() see if user knows password */ int passwd(void) { char *sp, c; char buf[2 * LINELEN]; msg("Wizard's Password:"); mpos = 0; sp = buf; while ((c = (readchar() & 0177)) != '\n' && c != '\r' && c != '\033') { if (c == '\0') sp = buf; else if (c == '\b' && sp > buf) sp--; else *sp++ = c; } if (sp == buf) return(FALSE); *sp = '\0'; return(TRUE); }